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To Do List[]

  1. Create card pages for all existing cards
  2. Update card pages (wait for new client release)
  3. Create and fill out pages for everything in the Template:GameInfo box (see category:Pages needing content)
  4. Redesign the main page
  5. Enter card histories for relavent cards (use set patch notes as references)
  6. Add images for Event Ticket and Elite Ticket icons
  7. Add images for token rarity set symbols
  8. Update keyword templates to accept variables as inputs (wait for new client release)
  9. Add card images to tooltips

Card Pages[]

Whenever you create a new card page, you should use Template:CardTable. It creates an infobox on the right side of the page which summarizes all of the card attributes. It will also automatically add the appropriate categories for faction, rarity, release set, type, and subtype. Simply create a new blank page using the exact card name, then copy and paste the code from the template page and fill in the appropriate fields.

There are fields for every card level but every one doesn't need to be filled in. In fact, if a piece of information, such as card type, is the same at every level, it's better to just fill in the first field and leave the other levels blank. It will give a cleaner looking infobox. The additional fields are for special cards like Scythe of Chiron that change at different levels. When filling in the text fields, remember to use the keyword templates for the additional features. When in doubt about a particular card attribute, consult existing pages to see how it was handled previously.

The preference for card images is to use the art without the card frame and use separate files for each level. The template will create tabs at the top of the image for each level (see Iron Maiden). Leaving out the card frame prevents the need to update images if they change in future releases. The image filename should follow the convention [card name]_[level #].jpg. For example, level 2 art for Grove Huntress would be named "Grove Huntress 2.jpg". Alternate art files can also be included and will be shown at the bottom of the infobox.

In addition to the infobox, card pages can include sections for History (Xithian Direhound), Bugs (Anvillon Arbiter), and/or complex rules interaction (Shardplate Behemoth). If you include a "Bugs" section, make sure to add the page to Category:Bugged so users can easily find trouble cards.

With the Rebalance, History sections are now the norm on card pages instead of the exception. For consistency, you can use the following format to include versions of the cards prior to the rebalancing. Add changes to text and creature types as necessary. The section tags are invisible on the card page but make the text more easily findable with DPL calls. The category tag automatically adds the page the the "Revised" category. See Grave Ghast as an example.

==History==
<section begin=Phase 1 Changes />
Stats prior to [[Rebalance#Phase 2|phase 2]] of the rebalance.
*{{attack}}3/{{health}}5
*{{attack}}6/{{health}}10
*{{attack}}12/{{health}}16
<section end=Phase 1 Changes />
[[category:Revised]]

Templates[]

There are several templates available to users to make editing more efficient.

Card Tooltips[]

Mouseover tooltips are available for card names with Template:cardtt. Simply pass the exact card name to the template to get the functionality.

{{cardtt|Ionic Warcharger}}

Ionic Warcharger

If you misspell a card name, Spark Bot will let you know

Xrath, Dreadknight Of Varna

It's a good idea to use the tooltip template whenever possible. It will allow users to get card information without clicking away from pages, making the reading experience much more efficient. The tooltips are currently generated dynamically, pulling information directly from the card pages. If information changes on a card page, the tooltip will update automatically (once the cache data clears). The styling and functionality are not set in stone so if you'd like to see something different, let us know on the Community Portal.

Keyword Templates[]

Many cards in Solforge use keyword abilities such as Breakthrough or Armor. When you click on the keyword in game a short description pops up telling you what the keyword does. Keyword templates mimic this behavior in the wiki. If you want to use a keyword template, simply put double curly brackets around the keyword you're using. For example, type the following to use the Aggressive template.

{{Aggressive}}

Which gives you this...

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Abilities that involve numbers look like this

{{Poison|3}}
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3

The templates create a link to the keyword article page as well as a custom tool tip containing the same description that is used in game. It will also add the appropriate category to the page it is used on, which is very useful for card pages

Set Symbol Templates[]

Note: This feature became obsolete with the release of Set 7 and the new card designs. Sets no longer have set symbols.

Templates are also available for displaying set symbol icons. The following code will produce the symbol from set 5 with coloring for heroic rarity. It will also create a mouseover tooltip stating the which set and rarity the symbol represents.

{{SetSymbol|5|Heroic}}

Heroic set5 This template is used on card pages and set pages but can be used elsewhere as well. See Template:SetSymbol for more usage details.

Card/Deck Lists[]

The wiki uses Dynamic Page List (DPL) templates to create lists of cards. The attributes for the cards are pulled directly from the card pages so if changes are made to cards, the data in the lists will stay up to date.

Template:CardList byCat will create a list of cards from a given category. For example...

{{CardList byCat|Solbind}}

Gives you a list of all cards with the Solbind ability.

Card Name Rarity Set Creature Type Attack Health Abilities
Ariadne, Spider Queen 1
Ariadne, Spider Queen Leg Set 6 Spider 3
7
12
8
12
19
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
You start the game with the following cards added to your deck.
Solbind
: 2x Spiderling
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
Level 3
Darkheart Conjurer 1
Darkheart Conjurer Her Set 6 Human 4
8
13
7
11
16
When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
You start the game with the following cards added to your deck.
Solbind
: Dysian Infusion
Level 1

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Contagion Lord 1
Contagion Lord Her Set 3 Abomination 4
9
14
7
12
17
You start the game with the following cards added to your deck.
Solbind
: Contagion Fiend
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.You may use this ability twice each turn.
Level 3
Iztek, Khan of Arrachtor 1
Iztek, Khan of Arrachtor Leg Set 3 Ice-Fire Asir 6
9
15
6
9
15
You start the game with the following cards added to your deck.
Solbind
: Iztek's Frost, Iztek's Flame

When you play Iztek's Frost, replace this with a level 1 Iztek, Avatar of Frost.

When you play Iztek's Flame, replace this with a level 1 Iztek, Avatar of Flame.
Level 1

When you play Iztek's Frost, replace this with a level 2 Iztek, Avatar of Frost.
When you play Iztek's Flame, replace this with a level 2 Iztek, Avatar of Flame.
Level 2

When you play Iztek's Frost, replace this with a level 3 Iztek, Avatar of Frost.
When you play Iztek's Flame, replace this with a level 3 Iztek, Avatar of Flame.
Level 3
Tuskin Sporelord 1
Tuskin Sporelord Her Set 3 Tuskin 2
6
10
10
14
18
You start the game with the following cards added to your deck.
Solbind
: Funguy
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly level 1 Plant into an available spaces.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly level 2 or lower Plant into an available spaces.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly Plant into an available spaces.
Level 3
Relic Hunter 1
Relic Hunter Leg Set 4.1 Human 5
9
15
5
9
15
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

You start the game with the following cards added to your deck.
Solbind
: Relic Scout
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 3
Duskmaw, Twilight Drake 1
Duskmaw, Twilight Drake Leg Set 4.2 Dragon 6
10
17
5
9
15
You start the game with the following cards added to your deck.
Solbind
: Tendrils of Twilight
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Forge Guardian Delta 1
Forge Guardian Delta Her Set 3 Robot Guardian 7
11
17
7
11
17
You start the game with the following cards added to your deck.
Solbind
: Forge Guardian Alpha, Forge Guardian Beta, Forge Guardian Gamma.
When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 25/25 Forge Guardian Omega into your discard pile.
Level 1

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 50/50 Forge Guardian Omega into your discard pile.
Level 2

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 80/80 Forge Guardian Omega into your discard pile.
Level 3
Relic Scout 1
Relic Scout Tok Set 4.1 Robot 1
2
3
1
2
3
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A free card does not count towards your two card plays per turn.
Free

When Relic Scout is replaced, the creature that replaces it gets +1 attack,

+1 health and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

A free card does not count towards your two card plays per turn.
Free

When Relic Scout is replaced, the creature that replaces it gets +2 attack,

+2 health and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

A free card does not count towards your two card plays per turn.
Free

When Relic Scout is replaced, the creature that replaces it gets +3 attack,

+3 health and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 3
Tendrils of Twilight 1
Tendrils of Twilight Tok Set 4.2





A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -1 attack and -1 health.

If that creature is opposing a friendly Duskmaw, give that creature -7 attack and -7 health instead.
Level 1

A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -1 attack and -1 health.

If that creature is opposing a friendly Duskmaw, give that creature -9 attack and -9 health instead.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -1 attack and -1 health.

If that creature is opposing a friendly Duskmaw, give that creature -11 attack and -11 health instead.
Level 3
Dysian Infusion 1
Dysian Infusion Tok Set 6





Give a creature +4 Attack, +4 Health and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

Give a creature +7 Attack, +7 Health and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

Give a creature +10 Attack, +10 Health and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Slumbering Shrine 1
Slumbering Shrine Leg Set 7 Earth Elemental 0
0
0
14
20
30
A creature with defender does not start a battle.
Defender Defender

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
You start the game with the following cards added to your deck.
Solbind
: Magmify
Level 1

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 2

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 3
Ironbeard, Ascendant 1
Ironbeard, Ascendant Leg Set 7 Forgeborn 6
9
14
20
6
9
14
20
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

You start the game with the following cards added to your deck.
Solbind
: Anvilbreaker
When you play Anvilbreaker, Ironbeard, Ascendant gets +2 attack.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When you play Anvilbreaker, Ironbeard, Ascendant gets +3 attack and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When you play Anvilbreaker, Ironbeard, Ascendant and adjacent friendly creatures get +4 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 3

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4

When you play Anvilbreaker, friendly creatures get +5 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 4
Warhound Raider 1
Warhound Raider Rar Set 7 Fire Asir 5
9
15
6
10
16
If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
You start the game with the following cards added to your deck.
Solbind
: Warhound Courser
Level 1

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3
Magmify 1
Magmify Tok Set 7





Set a friendly creatures attack equal to its health.
Level 1

A free card does not count towards your two card plays per turn.
Free

Set a friendly creatures attack equal to its health.
Level 2
Spiderling 1
Spiderling Tok Set 6 Spider 3
6
9
4
7
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing level 1 creature with a Web.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing level 2 or lower creature with a Web.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing creature with a Web.
Level 3
Contagion Fiend 1
Contagion Fiend Tok Set 3 Abomination 2
3
4
5
8
12
When this is destroyed.
Vengeance
: Each enemy creature gets −1 attack and −1 health.
Level 1

When this is destroyed.
Vengeance
: Each enemy creature gets −2 attack and −2 health.
Level 2

When this is destroyed.
Vengeance
: Each enemy creature gets −3 attack and −3 health.
Level 3
Anvilbreaker 1
Anvilbreaker Com Set 7





A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -2 attack, then move it to another available space at random.
Level 1
Iztek's Frost 1
Iztek's Frost Tok Set 3





Until the end of the next turn, give a level 2 or lower creature “When this creature is dealt damage, destroy it.”
Level 1

Until the end of the next turn, give a creature “When this creature is dealt damage, destroy it.”
Level 2

A free card does not count towards your two card plays per turn.
Free

Until the end of the next turn, give a creature “When this creature is dealt damage, destroy it.”
Level 3
Iztek's Flame 1
Iztek's Flame Tok Set 3





Deal 6 damage to a creature or player.
Level 1

Deal 9 damage to a creature or player.
Level 2

Deal 15 damage to a creature or player.
Level 3
Funguy 1
Funguy Tok Set 3 Plant 6
12
14
6
12
14
Warhound Courser 1
Warhound Courser Tok Set 7 Fire Elemental 1
2
3
1
2
3
A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3

If new cards are released with the Solbind ability, they will be added to the list when their card page is created. Currently, the template will only take one category as an input but it may be possible to expand this, to create a list of Heroic cards with Mobility, for example. Let us know if this functionality would be useful to you!

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