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For some background on how I organize my faction primers, check out the following

An introduction to my faction primers

Core Cards[]

Graveborn Glutton 1
Graveborn Glutton
Scourge Hydra 1
Scourge Hydra
Corpulent Shambler 1
Corpulent Shambler
Kadrasian Stoneback 1
Kadrasian Stoneback
Nargath Bruiser 1
Nargath Bruiser
Aethertap Shaman 1
Aethertap Shaman
Blizzard Shaman 1
Blizzard Shaman
Magma Hound 1
Magma Hound
Bitterfrost Totem 1
Bitterfrost Totem
Frostshatter Strike 1
Frostshatter Strike

Archetype: Control[]

Lead Heroics[]

Borean Windweaver 1
Borean Windweaver
Zarox, the Raging 1
Zarox, the Raging
Byzerak Frostmaiden 1
Byzerak Frostmaiden
Ebonskull Knight 1
Ebonskull Knight
Portal Shade 1
Portal Shade
Necromoeba 1
Necromoeba
Frostspeaker Shaman 1
Frostspeaker Shaman

Key Cards[]

Death Current 1
Death Current
Necroslime 1
Necroslime
Umbruk Glider 1
Umbruk Glider
Cloudcleaver Titan 1
Cloudcleaver Titan
Dirge Banshee 1
Dirge Banshee
Shatterbolt 1
Shatterbolt
Nether Decay 1
Nether Decay
Sparkstone Elemental 1
Sparkstone Elemental
Steam Sentinel 1
Steam Sentinel

Description[]

All the NT decks can look pretty similar, but what ultimately differentiates the control version from the aggro version is how you plan on winning the game. If you have a lot of high quality removal (Death Current, Frostshatter Strike, Bitterfrost Totem) and a bunch of Graveborn Gluttons, you can basically trade your way to victory. You don't have to worry about open laning threats, but instead block a lot and use removal to prevent your opponent from setting up big synergy plays. A Glutton's job is not to be an offensive threat but rather to die, deal damage, and take another creature with it in the process. It also helps to level up a couple finishers like Necroslime or Cloudcleaver Titan to apply pressure in the late game.

I'll include the defender strategy in this archetype as well because the way you play your games is basically the same, but you're using Steam Sentinels and Cinder Collosuses as inevitibility instead of Necroslimes and Gluttons. The neat thing about defender control is that it has a natural resistance to Death Current. Steam Sentinels are good at winning trades so you often have these partially damaged walls sitting on the board for long stretches at a time. Potentially trading a Death Current for a 8/1 Steam Sentinel is a pretty good disincentive.

The deck matches up well against most other strategies including aggro and late game leveling, but it doesn't tend to dominate or snowball an early advantage into an easy win. Games are close throughout, as you are constantly trying to control the board and make plays to set up your long term game plan. It rewards careful play.

Archetype: Mobility Aggro[]

Lead Heroics[]

Borean Windweaver 1
Borean Windweaver
Zarox, the Raging 1
Zarox, the Raging
Byzerak Frostmaiden 1
Byzerak Frostmaiden
Darkheart Conjurer 1
Darkheart Conjurer
Ebonskull Knight 1
Ebonskull Knight
Emberwind Evoker 1
Emberwind Evoker
Lavafused Asir 1
Lavafused Asir

Key Cards[]

Windborn Hellion 1
Windborn Hellion
Arc Wurm 1
Arc Wurm
Umbruk Glider 1
Umbruk Glider
Cloudcleaver Titan 1
Cloudcleaver Titan
Ashurian Brawler 1
Ashurian Brawler
Windcaller Shaman 1
Windcaller Shaman
Infernal Visage 1
Infernal Visage
Razortooth Stalker 1
Razortooth Stalker
Storm Caller 1
Storm Caller

Description[]

Unlike the control deck, aggro NT will be using mobility and removal early and often to push damage and create threats. Winborn Hellion, Ashurian Brawler and Razortooth Stalker are great early threats that force your opponent to have an answer or fall behind. They benefit greatly from Tempys mobility tricks (Blizzard Shaman, Windcaller Shaman, Zephyr Mage), removal (Frostshatter Strike, Death Current) and Infernal Visage to become seriously problematic. This version is more reliant on drawing the right cards at the right time than the control deck, but it has a higher ceiling on power level. The right draws early on can quickly put a game out of reach. Its other weakness is getting out aggro'd by decks from other factions, Umbruk in particular. The best way to beat an aggro deck is simply to be bigger and faster, which UT has no problem doing.

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