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DescriptionEdit

You start the game with the following cards added to your deck.

The Solbind effect triggers at the start of each game, adding the cards listed after the ability to your deck. Having multiple extra cards in your deck lowers the probability to consistently see the cards you want, but luckily there are ways to deal with it.

Card ListEdit

A list of cards with Solbind.

Card NameRaritySetCreature TypeAttackHealthAbilities
Anvilbreaker 1
Anvilbreaker Com Set 7





A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -2 attack, then move it to another available space at random.
Level 1
Ariadne, Spider Queen 1
Ariadne, Spider Queen Leg Set 6 Spider 3
7
12
8
12
19
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
You start the game with the following cards added to your deck.
Solbind
: 2x Spiderling
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
Level 3
Contagion Fiend 1
Contagion Fiend Tok Set 3 Abomination 2
3
4
5
8
12
When this is destroyed.
Vengeance
: Each enemy creature gets −1 attack and −1 health.
Level 1

When this is destroyed.
Vengeance
: Each enemy creature gets −2 attack and −2 health.
Level 2

When this is destroyed.
Vengeance
: Each enemy creature gets −3 attack and −3 health.
Level 3
Contagion Lord 1
Contagion Lord Her Set 3 Abomination 4
9
14
7
12
17
You start the game with the following cards added to your deck.
Solbind
: Contagion Fiend
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.You may use this ability twice each turn.
Level 3
Darkheart Conjurer 1
Darkheart Conjurer Her Set 6 Human 4
8
13
7
11
16
When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
You start the game with the following cards added to your deck.
Solbind
: Dysian Infusion
Level 1

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Duskmaw, Twilight Drake 1
Duskmaw, Twilight Drake Leg Set 4.2 Dragon 6
10
17
5
9
15
You start the game with the following cards added to your deck.
Solbind
: Tendrils of Twilight
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Dysian Infusion 1
Dysian Infusion Tok Set 6





Give a creature +4 Attack, +4 Health and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

Give a creature +7 Attack, +7 Health and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

Give a creature +10 Attack, +10 Health and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Forge Guardian Delta 1
Forge Guardian Delta Her Set 3 Robot Guardian 7
11
17
7
11
17
You start the game with the following cards added to your deck.
Solbind
: Forge Guardian Alpha, Forge Guardian Beta, Forge Guardian Gamma.
When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 25/25 Forge Guardian Omega into your discard pile.
Level 1

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 50/50 Forge Guardian Omega into your discard pile.
Level 2

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 80/80 Forge Guardian Omega into your discard pile.
Level 3
Funguy 1
Funguy Tok Set 3 Plant 6
12
14
6
12
14
Ironbeard, Ascendant 1
Ironbeard, Ascendant Leg Set 7 Forgeborn 6
9
14
20
6
9
14
20
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

You start the game with the following cards added to your deck.
Solbind
: Anvilbreaker
When you play Anvilbreaker, Ironbeard, Ascendant gets +2 attack.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When you play Anvilbreaker, Ironbeard, Ascendant gets +3 attack and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When you play Anvilbreaker, Ironbeard, Ascendant and adjacent friendly creatures get +4 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 3

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4

When you play Anvilbreaker, friendly creatures get +5 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 4
Iztek's Flame 1
Iztek's Flame Tok Set 3





Deal 6 damage to a creature or player.
Level 1

Deal 9 damage to a creature or player.
Level 2

Deal 15 damage to a creature or player.
Level 3
Iztek's Frost 1
Iztek's Frost Tok Set 3





Until the end of the next turn, give a level 2 or lower creature “When this creature is dealt damage, destroy it.”
Level 1

Until the end of the next turn, give a creature “When this creature is dealt damage, destroy it.”
Level 2

A free card does not count towards your two card plays per turn.
Free

Until the end of the next turn, give a creature “When this creature is dealt damage, destroy it.”
Level 3
Iztek, Khan of Arrachtor 1
Iztek, Khan of Arrachtor Leg Set 3 Ice-Fire Asir 6
9
15
6
9
15
You start the game with the following cards added to your deck.
Solbind
: Iztek's Frost, Iztek's Flame

When you play Iztek's Frost, replace this with a level 1 Iztek, Avatar of Frost.

When you play Iztek's Flame, replace this with a level 1 Iztek, Avatar of Flame.
Level 1

When you play Iztek's Frost, replace this with a level 2 Iztek, Avatar of Frost.
When you play Iztek's Flame, replace this with a level 2 Iztek, Avatar of Flame.
Level 2

When you play Iztek's Frost, replace this with a level 3 Iztek, Avatar of Frost.
When you play Iztek's Flame, replace this with a level 3 Iztek, Avatar of Flame.
Level 3
Magmify 1
Magmify Tok Set 7





Set a friendly creatures attack equal to its health.
Level 1

A free card does not count towards your two card plays per turn.
Free

Set a friendly creatures attack equal to its health.
Level 2
Relic Hunter 1
Relic Hunter Leg Set 4.1 Human 5
9
15
5
9
15
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

You start the game with the following cards added to your deck.
Solbind
: Relic Scout
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 3
Relic Scout 1
Relic Scout Tok Set 4.1 Robot 1
2
3
1
2
3
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A free card does not count towards your two card plays per turn.
Free

When Relic Scout is replaced, the creature that replaces it gets +1 attack,

+1 health and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

A free card does not count towards your two card plays per turn.
Free

When Relic Scout is replaced, the creature that replaces it gets +2 attack,

+2 health and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

A free card does not count towards your two card plays per turn.
Free

When Relic Scout is replaced, the creature that replaces it gets +3 attack,

+3 health and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 3
Slumbering Shrine 1
Slumbering Shrine Leg Set 7 Earth Elemental 0
0
0
14
20
30
A creature with defender does not start a battle.
Defender Defender

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
You start the game with the following cards added to your deck.
Solbind
: Magmify
Level 1

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 2

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 3
Spiderling 1
Spiderling Tok Set 6 Spider 3
6
9
4
7
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing level 1 creature with a Web.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing level 2 or lower creature with a Web.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing creature with a Web.
Level 3
Tendrils of Twilight 1
Tendrils of Twilight Tok Set 4.2





A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -1 attack and -1 health.

If that creature is opposing a friendly Duskmaw, give that creature -7 attack and -7 health instead.
Level 1

A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -1 attack and -1 health.

If that creature is opposing a friendly Duskmaw, give that creature -9 attack and -9 health instead.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -1 attack and -1 health.

If that creature is opposing a friendly Duskmaw, give that creature -11 attack and -11 health instead.
Level 3
Tuskin Sporelord 1
Tuskin Sporelord Her Set 3 Tuskin 2
6
10
10
14
18
You start the game with the following cards added to your deck.
Solbind
: Funguy
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly level 1 Plant into an available spaces.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly level 2 or lower Plant into an available spaces.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly Plant into an available spaces.
Level 3
Warhound Courser 1
Warhound Courser Tok Set 7 Fire Elemental 1
2
3
1
2
3
A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3
Warhound Raider 1
Warhound Raider Rar Set 7 Fire Asir 5
9
15
6
10
16
If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
You start the game with the following cards added to your deck.
Solbind
: Warhound Courser
Level 1

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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