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LoreEdit

MechanicsEdit

Mini Set ExpansionsEdit

In Game ChangesEdit

Card ListEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Anvilbreaker 1
Anvilbreaker Com Set 7





A free card does not count towards your two card plays per turn.
Free

Give an enemy creature -2 attack, then move it to another available space at random.
Level 1
Armory Outpost 1
Armory Outpost Rar Set 7





Give a friendly creature +4 attack. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, give the adjacent creatures +4 attack as well.
Level 1

Give a friendly creature +6 attack. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, give the adjacent creatures +6 attack as well.
Level 2

Give a friendly creature +10 attack. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, give the adjacent creatures +10 attack as well.
Level 3
Automaton Prime 1
Automaton Prime Her Set 7 Robot 8
10
12
4
6
8
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Automaton Prime gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Automaton Prime gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Automaton Prime gets
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
.
Level 3
Blitzmane, the Destroyer 1
Blitzmane, the Destroyer Leg Set 7 Dragon 5
8
10
4
7
9
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal damage equal to Blitzmane's attack to the opposing creature. If there is no opposing creature, deal that damage to the enemy player instead.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal damage equal to Blitzmane's attack to the opposing creature. If there is no opposing creature, deal that damage to the enemy player instead.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal damage equal to Blitzmane's attack to the opposing creature. If there is no opposing creature, deal that damage to the enemy player instead.
Level 3
Bride of Frankenbaum 1
Bride of Frankenbaum Com Set 7 Abomination 5
8
13
6
9
14
When a friendly Abomination is destroyed, you gain 2 health.
Level 1

When a friendly Abomination is destroyed, you gain 3 health.
Level 2

When a friendly Abomination is destroyed, you gain 4 health.
Level 3
Bulwark Battalion 1
Bulwark Battalion Her Set 7 Gnome 4
8
14
6
10
16
When another friendly creature enters play, that creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
until end of turn.
Level 1

When another friendly creature enters play, that creature gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
until end of turn.
Level 2

When another friendly creature enters play, that creature gets
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
until end of turn.
Level 3
Cauldron Mystic 1
Cauldron Mystic Her Set 7 Yeti 3
5
7
7
10
15
When a friendly creature enters play, deal 2 damage to an enemy creature or player at random.
Level 1

When a friendly creature enters play, deal 3 damage to an enemy creature or player at random.
Level 2

When a friendly creature enters play, deal 4 damage to an enemy creature or player at random.
Level 3
Chaos Twister 1
Chaos Twister Rar Set 7





Deal 6 damage to an enemy creature. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, deal 6 damage to the adjacent enemy creatures as well.
Level 1

Deal 8 damage to an enemy creature. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, deal 8 damage to the adjacent enemy creatures as well.
Level 2

Deal 10 damage to an enemy creature. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, deal 10 damage to the adjacent enemy creatures as well.
Level 3
Crypt Wail 1
Crypt Wail Rar Set 7





Deal 5 Damage to the enemy player and gain 5 health. If three or more enemy creatures initiated battle this turn, deal 10 damage and gain 10 health instead.
Level 1

Deal 7 Damage to the enemy player and gain 7 health. If three or more enemy creatures initiated battle this turn, deal 14 damage and gain 14 health instead.
Level 2

Deal 9 Damage to the enemy player and gain 9 health. If three or more enemy creatures initiated battle this turn, deal 18 damage and gain 18 health instead.
Level 3
Defense Spire 1
Defense Spire Com Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Each friendly creature gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
this turn.
Level 1
Demara's Pitguard 1
Demara's Pitguard Her Set 7 Naga 6
9
14
8
11
16
The opposing creature has
At the start of each turn, a creature with Poison 2 is dealt 2 damage.
Poison Poison 2
.
Level 1

The opposing creature has
At the start of each turn, a creature with Poison 4 is dealt 4 damage.
Poison Poison 4
.
Level 2

The opposing creature has
At the start of each turn, a creature with Poison 8 is dealt 8 damage.
Poison Poison 8
.
Level 3
Disciple of Vyric 1
Disciple of Vyric Rar Set 7 Vampire 6
9
15
4
7
13
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Deal 4 damage to the enemy player and gain 4 health.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Deal 6 damage to the enemy player and gain 6 health.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Deal 8 damage to the enemy player and gain 8 health.
Level 3
Dragonkeeper Shaman 1
Dragonkeeper Shaman Rar Set 7 Human 6
10
16
3
6
9
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 3 damage to each enemy creature.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 4 damage to each enemy creature.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 5 damage to each enemy creature.
Level 3
Dread 1
Dread Leg Set 7 Abomination 6
9
12
2
3
4
When Dread enters play, it has a 50% chance to get the ability, "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a level 1 Dread."
Level 1

When Dread enters play, it has a 50% chance to get the ability, "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Dread."
Level 2

When Dread enters play, it has a 50% chance to get the ability, "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a level 3 Dread."
Level 3
Ebonskull Diabolist 1
Ebonskull Diabolist Leg Set 7 Vampire 1
3
7
4
8
14
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: At the start of your next turn, if Ebonskull Diabolist is in play, you may play an additional card.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: At the start of your next turn, if Ebonskull Diabolist is in play, you may play an additional card.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: At the start of your next turn, if Ebonskull Diabolist is in play, you may play an additional card.
Level 3
Ether Wolf 1
Ether Wolf Com Set 7 Wolf 5


6


Ether Wolves 1
Ether Wolves Com Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

A spawned creature enters play in a friendly available space at random.
Spawn
two Ether Wolves.
Level 1
Festering Slime 1
Festering Slime Com Set 7 Ooze 1
2
3
6
12
18
When Festering Slime deals battle damage to a creature, that creature gets -3 attack and -3 health.
Level 1

When Festering Slime deals battle damage to a creature, that creature gets -4 attack and -4 health.
Level 2

When Festering Slime deals battle damage to a creature, that creature gets -5 attack and -5 health.
Level 3
Fit of Rage 1
Fit of Rage Com Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Give a friendly opposed creature +attack equal to the creature opposing it this turn.
Level 1
Guardians Assemble 1
Guardians Assemble Her Set 7





Put a copy of a random Forge Guardian from your deck into the center space.
Level 1

Search your deck for a Forge Guardian and put a copy of it into the center space.
Level 2

A free card does not count towards your two card plays per turn.
Free

Search your deck for a Forge Guardian and put a copy of it into the center space.
Level 3
Harbinger of Spring 1
Harbinger of Spring Rar Set 7 Dryad 5
8
11
5
8
11
When another friendly creature enters play, if it wasn't Forged, Harbinger of Spring gets +2 attack and +2 health.
Level 1

When another friendly creature enters play, if it wasn't Forged, Harbinger of Spring gets +3 attack and +3 health.
Level 2

When another friendly creature enters play, if it wasn't Forged, Harbinger of Spring gets +4 attack and +4 health.
Level 3
Herd Mother 1
Herd Mother Com Set 7 Dinosaur 5
9
15
5
9
15
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Herd Mother gets +3 attack and +3 health.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Herd Mother gets +4 attack and +4 health.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Herd Mother gets +5 attack and +5 health.
Level 3
Hive Empress 1
Hive Empress Rar Set 7 Insect 2
3
4
6
10
16
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Give the enemy player
At the start of each turn, a creature with Poison 2 is dealt 2 damage.
Poison Poison 2
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Give the enemy player
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Give the enemy player
At the start of each turn, a creature with Poison 4 is dealt 4 damage.
Poison Poison 4
Level 3
Iceshard Berserker 1
Iceshard Berserker Com Set 7 Ice Asir 3
5
8
6
10
16
Iceshard Berserker gets +6 attack while opposed.
Level 1

Iceshard Berserker gets +10 attack while opposed
Level 2

Iceshard Berserker gets +16 attack while opposed
Level 3
Indomitable Fiend 1
Indomitable Fiend Her Set 7 Zombie 2


2


When Indomitable Fiend enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets +5 attack and +5 health for each player
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
you are.
Level 1
Ironbeard, Ascendant 1
Ironbeard, Ascendant Leg Set 7 Forgeborn 6
9
14
20
6
9
14
20
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

You start the game with the following cards added to your deck.
Solbind
: Anvilbreaker
When you play Anvilbreaker, Ironbeard, Ascendant gets +2 attack.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When you play Anvilbreaker, Ironbeard, Ascendant gets +3 attack and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When you play Anvilbreaker, Ironbeard, Ascendant and adjacent friendly creatures get +4 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 3

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4

When you play Anvilbreaker, friendly creatures get +5 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 4
Lightbringer Council 1
Lightbringer Council Her Set 7 Tuskin 4
8
10
7
11
16
When a friendly Uterra creature deals battle damage to the enemy player, you gain 4 health.
Level 1

When a friendly Uterra creature deals battle damage to the enemy player, you gain 8 health.
Level 2

When a friendly Uterra creature deals battle damage to the enemy player, you gain 10 health.
Level 3
Lightning Tamer 1
Lightning Tamer Com Set 7 Lightning Asir 6
8
10
1
1
1
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3
Living Hive 1
Living Hive Leg Set 7 Elemental 0
0
10
8
12
15
A creature with defender does not start a battle.
Defender Defender

When Living Hive is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a level 1 Killer Bee.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Living Hive is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Killer Bee.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Living Hive is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a level 3 Killer Bee. This has +attack and +health equal to the amount of
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
the enemy player has.
Level 3
Lorus, the Unrivaled 1
Lorus, the Unrivaled Leg Set 7 Lupin 2
6
12
7
11
17
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Replace this with a level 2 Lorus, the Unrivaled.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Replace this with a level 3 Lorus, the Unrivaled.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Each friendly creature gets +3 attack and +3 health.
Level 3
Magmify 1
Magmify Tok Set 7





Set a friendly creatures attack equal to its health.
Level 1

A free card does not count towards your two card plays per turn.
Free

Set a friendly creatures attack equal to its health.
Level 2
Metadata Redactor 1
Metadata Redactor Rar Set 7 Metamind 6
9
15
5
8
14
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Remove all abilities from each friendly adjacent creature.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Remove all abilities from each friendly adjacent creature.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Remove all abilities from each friendly adjacent creature.
Level 3
Necroplasm 1
Necroplasm Her Set 7 Ooze 5
8
9
7
13
19
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: The enemy player discards a card at random.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: The enemy player discards a card at random.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: The enemy player discards a card at random.
Level 3
Ordnance Captain 1
Ordnance Captain Com Set 7 Human 3
6
8
6
10
14
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Each friendly creature gets +2 attack.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Each friendly creature gets +3 attack.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Each friendly creature gets +5 attack.
Level 3
Relentless Wanderers 1
Relentless Wanderers Her Set 7 Spirit Wanderer 5
10
15
4
8
12
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
:
A spawned creature enters play in a friendly available space at random.
Spawn
a Relentless Wanderers.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
:
A spawned creature enters play in a friendly available space at random.
Spawn
a Relentless Wanderers.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
:
A spawned creature enters play in a friendly available space at random.
Spawn
a Relentless Wanderers.
Level 3
Rite of Undeath 1
Rite of Undeath Com Set 7





Each Friendly creature gets Template:Regenerate:4.
Level 1

Each Friendly creature gets Template:Regenerate:6.
Level 2

Each Friendly creature gets Template:Regenerate:8.
Level 3
Scatterspore Tiller 1
Scatterspore Tiller Com Set 7 Plant 5
9
13
6
10
14
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
A spawned creature enters play in a friendly available space at random.
Spawn
and 1/1 Seedling
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
A spawned creature enters play in a friendly available space at random.
Spawn
and 3/3 Sapling
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
A spawned creature enters play in a friendly available space at random.
Spawn
and 5/5 Treefolk
Level 3
Scourge Knights 1
Scourge Knights Com Set 7 Zombie 4
8
14
4
8
14
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Give an enemy creature -2 attack and -2 health.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Give an enemy creature -4 attack and -4 health.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Give an enemy creature -6 attack and -6 health.
Level 3
Slumbering Shrine 1
Slumbering Shrine Leg Set 7 Earth Elemental 0
0
0
14
20
30
A creature with defender does not start a battle.
Defender Defender

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
You start the game with the following cards added to your deck.
Solbind
: Magmify
Level 1

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 2

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 3
Spectral Rider 1
Spectral Rider Rar Set 7 Grimgaunt 6
8
13
5
7
12
When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health.
Level 1

When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health.
Level 2

When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health.
Level 3
Stampeding Mongosaur 1
Stampeding Mongosaur Com Set 7 Dinosaur 6
10
15
6
10
15
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 6 damage to the enemy player.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 8 damage to the enemy player.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 10 damage to the enemy player.
Level 3
Stasis Indexer 1
Stasis Indexer Rar Set 7 Metamind 3
6
9
7
11
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a level 1 creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a level 2 or lower creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 3
Steelspark Tinkerer 1
Steelspark Tinkerer Com Set 7 Human 1
4
7
9
12
21
A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 3
Tigrin Nomad 1
Tigrin Nomad Com Set 7 Tigrin 8
10
12
2
4
6
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 3
Tower Cannoneer 1
Tower Cannoneer Com Set 7 Robot 6
12
14
4
10
12
Each friendly Defender gets +3 attack.
Level 1

Each friendly Defender gets +6 attack.
Level 2

Each friendly Defender gets +9 attack.
Level 3
Undying Legacy 1
Undying Legacy Her Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Give a friendly creature "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of this."
Level 1
Unstable Asir 1
Unstable Asir Her Set 7 Fire Asir 3
5
7
6
10
16
A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 3
Uranti Stormshaper 1
Uranti Stormshaper Her Set 7 Yeti 0
0
0
9
12
18
A creature with defender does not start a battle.
Defender Defender

At the start of your turn
A spawned creature enters play in a friendly available space at random.
Spawn
a level 1 Lightning Wyrm.
Level 1

A creature with defender does not start a battle.
Defender Defender

At the start of your turn
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Lightning Wyrm.
Level 2

A creature with defender does not start a battle.
Defender Defender

At the start of your turn put a level 3 Lightning Wyrm into each available space.
Level 3
Victory Rush 1
Victory Rush Rar Set 7





Give a friendly creature +4 attack and +4 health. If three or more friendly creatures initiated battle this turn, give that creature an additional +4 attack and +4 health.
Level 1

Give a friendly creature +5 attack and +5 health. If three or more friendly creatures initiated battle this turn, give that creature an additional +5 attack and +5 health.
Level 2

Give a friendly creature +6 attack and +6 health. If three or more friendly creatures initiated battle this turn, give that creature an additional +6 attack and +6 health.
Level 3
Voltaic Prophet 1
Voltaic Prophet Leg Set 7 Human 6
10
16
6
10
16
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: You may discard and level up a card.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Discard and level up each card in your hand.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Level up each card in your hand.
Level 3
Warhound Courser 1
Warhound Courser Tok Set 7 Fire Elemental 1
2
3
1
2
3
A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

A free card does not count towards your two card plays per turn.
Free
.
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3
Warhound Raider 1
Warhound Raider Rar Set 7 Fire Asir 5
9
15
6
10
16
If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
You start the game with the following cards added to your deck.
Solbind
: Warhound Courser
Level 1

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3

LinksEdit

Raiders Unchained!


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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