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LoreEdit

The theme centers around a powerful new source of energy that has recently been harnessed by the people (and creatures) of Solis –but at great cost.

Until now, all the magical energy has come from the SolForge itself. But now a new power has risen from the shadowy depths, wielded by a mysterious group who call themselves the Darkforged. Not only is it a new source of arcane power to rival even the Solforge, this dark power somehow links the Darkforged to each other, granting them greater strength in numbers. However, great power always comes with a price. The dark energy appears at times to have a mind of its own. Using this mysterious power source seems to be having a strange effect on its wielders, turning them into twisted – and often times, monstrous — versions of the their former selves.

Darkforged creatures may not seem like a match for a trained Forgeborn such as yourself; but their madness, and their power, will only grow as they come together….at great danger, and risk, to all of Solis.

MechanicsEdit

Mini Set ExpansionsEdit

In Game ChangesEdit

Card ListEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Aethertap Shaman 1
Aethertap Shaman Com Set 6 Human 7
9
16
6
8
15
When you play a spell, Aethertap Shaman gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
this turn.
Level 1

When you play a spell, Aethertap Shaman gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
this turn.
Level 2

When you play a spell, Aethertap Shaman gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
this turn.
Level 3
Alyssa, Strifeborn 1
Alyssa, Strifeborn Leg Set 6 Human 2
4
10
12
16
24
When Alyssa is dealt non-battle damage and survives, it gets +1 attack and +1 health for each damage dealt.
Level 1

When Alyssa is dealt non-battle damage and survives, it gets +2 attack and +1 health for each damage dealt.
Level 2

When Alyssa is dealt non-battle damage and survives, it gets +3 attack and +1 health for each damage dealt.
Level 3
Arc Wurm 1
Arc Wurm Rar Set 6 Lightning Elemental 4
8
13
7
11
16
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 2 damage to the enemy player.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 3 damage to the enemy player.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 4 damage to the enemy player.
Level 3
Ariadne, Spider Queen 1
Ariadne, Spider Queen Leg Set 6 Spider 3
7
12
8
12
19
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
You start the game with the following cards added to your deck.
Solbind
: 2x Spiderling
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a Web: Ariadne gets +Attack and +Health equal to the destroyed creature.
Level 3
Blood Barrier 1
Blood Barrier Com Set 6





Give a creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
If a creature was destroyed this turn, it gets an additional
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 1

Give a creature
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
If a creature was destroyed this turn, it gets an additional
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 2

Give a creature
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
If a creature was destroyed this turn, it gets an additional
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Blood Bindings 1
Blood Bindings Com Set 6





Give a creature -3 attack and -3 health.
If a creature was destroyed this turn, it gets an additional -3 attack and -3 health.
Level 1

Give a creature -6 attack and -6 health.
If a creature was destroyed this turn, it gets an additional -6 attack and -6 health.
Level 2

Give a creature -9 attack and -9 health.
If a creature was destroyed this turn, it gets an additional -9 attack and -9 health.
Level 3
Blood Boil 1
Blood Boil Com Set 6





Deal 5 damage to a creature.
If a creature was destroyed this turn, deal an additional 5 damage to that creature.
Level 1

Deal 6 damage to a creature.
If a creature was destroyed this turn, deal an additional 6 damage to that creature.
Level 2

Deal 10 damage to a creature.
If a creature was destroyed this turn, deal an additional 10 damage to that creature.
Level 3
Blood Boon 1
Blood Boon Com Set 6





Give a creature +3 attack and +3 health.
If a creature was destroyed this turn, it gets an additional +3 attack and +3 health.
Level 1

Give a creature +4 attack and +4 health.
If a creature was destroyed this turn, it gets an additional +4 attack and +4 health.
Level 2

Give a creature +7 attack and +7 health.
If a creature was destroyed this turn, it gets an additional +7 attack and +7 health.
Level 3
Cavern Slime 1
Cavern Slime Com Set 6 Ooze 6
12
18
2
4
6
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
Level 1

At the start of each turn, a creature with Regenerate 12 heals 12 damage from itself.
Regenerate Regenerate 12
Level 2

At the start of each turn, a creature with Regenerate 18 heals 18 damage from itself.
Regenerate Regenerate 18
Level 3
Darkforged Mimic 1
Darkforged Mimic Tok Set 6 Darkforged Plant 2
6
10
3
7
11
Darkheart Conjurer 1
Darkheart Conjurer Her Set 6 Human 4
8
13
7
11
16
When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
You start the game with the following cards added to your deck.
Solbind
: Dysian Infusion
Level 1

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Darkroot Shambler 1
Darkroot Shambler Com Set 6 Darkforged Plant 4
12
14
2
6
7
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +2 health for each friendly Darkforged.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +3 health for each friendly Darkforged.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +4 health for each friendly Darkforged.
Level 3
Darkshard Witch 1
Darkshard Witch Com Set 6 Darkforged Human 5
10
15
4
9
14
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 2 damage to the enemy player and gain 2 health for each friendly Darkforged.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 3 damage to the enemy player and gain 3 health for each friendly Darkforged.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 4 damage to the enemy player and gain 4 health for each friendly Darkforged.
Level 3
Darksteel Enforcer 1
Darksteel Enforcer Com Set 6 Darkforged Robot 4
6
8
6
8
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +2 attack for each friendly Darkforged.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +3 attack for each friendly Darkforged.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +4 attack for each friendly Darkforged.
Level 3
Darkstone Asir 1
Darkstone Asir Com Set 6 Darkforged Asir 2
4
10
4
8
20
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 2 damage to target an enemy creature for each friendly Darkforged.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 3 damage to target an enemy creature for each friendly Darkforged.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 4 damage to target an enemy creature for each friendly Darkforged.
Level 3
Demonweb Watcher 1
Demonweb Watcher Com Set 6 Spider 4
7
14
7
12
18
When an enemy creature with
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
deals battle damage, it gets -2 attack and -2 health.
Level 1

When an enemy creature with
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
deals battle damage, it gets -4 attack and -4 health.
Level 2

When an enemy creature with
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
deals battle damage, it gets -6 attack and -6 health.
Level 3
Dragon Slayer 1
Dragon Slayer Her Set 6 Human 8
12
20
4
6
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy an enemy level 1 Dragon.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy an enemy level 2 or lower Dragon.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy an enemy Dragon.
Level 3
Dream Tree 1
Dream Tree Leg Set 6 Plant 0
0
0
7
11
20
A creature with defender does not start a battle.
Defender Defender

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 3
Dusk Hammer 1
Dusk Hammer Rar Set 6 Darkforged Tuskin 5
10
15
4
8
12
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When another friendly Darkforged enters play, Dusk Hammer gets +1 attack and +1 health.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When another friendly Darkforged enters play, Dusk Hammer gets +2 attack and +2 health.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When another friendly Darkforged enters play, Dusk Hammer gets +3 attack and +3 health.
Level 3
Dysian Infusion 1
Dysian Infusion Tok Set 6





Give a creature +4 Attack, +4 Health and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

Give a creature +7 Attack, +7 Health and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

Give a creature +10 Attack, +10 Health and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Flowsteel Carrier 1
Flowsteel Carrier Com Set 6 Robot 5
9
15
3
5
8
When this is destroyed.
Vengeance
: Give a friendly Robot at random
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 1

When this is destroyed.
Vengeance
: Give a friendly Robot at random
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
.
Level 2

When this is destroyed.
Vengeance
: Give a friendly Robot at random
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
.
Level 3
Forgewatch Sentry 1
Forgewatch Sentry Her Set 6 Robot 6
9
12
6
9
12
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6

When Forgewatch Sentry is dealt damage, destroy it.
Level 1

A creature with Armor 9 prevents the first 9 damage dealt to it each turn.
Armor Armor 9

When Forgewatch Sentry is dealt damage, destroy it.
Level 2

A creature with Armor 12 prevents the first 12 damage dealt to it each turn.
Armor Armor 12

When Forgewatch Sentry is dealt damage, destroy it.
Level 3
Frostspeaker Shaman 1
Frostspeaker Shaman Her Set 6 Ice Yeti 2
4
8
7
11
16
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 2 damage to a creature or player.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 4 damage to a creature or player.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 8 damage to a creature or player.
Level 3
Grapplevine 1
Grapplevine Com Set 6 Plant 3
5
7
9
12
18
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 3
Grimgaunt Betrayer 1
Grimgaunt Betrayer Her Set 6 Darkforged Grimgaunt 5
9
15
5
9
15
When a friendly Darkforged is destroyed, the creature opposing it gets -1 attack and -1 health.
Level 1

When a friendly Darkforged is destroyed, the creature opposing it gets -2 attack and -2 health.
Level 2

When a friendly Darkforged is destroyed, the creature opposing it gets -3 attack and -3 health.
Level 3
H.E.R.M.E.S 1
H.E.R.M.E.S Her Set 6 Robot 6
9
15
6
9
15
At the end of your turn, each other friendly creature gets
A creature with defender does not start a battle.
Defender Defender
and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
until the end of the next turn.
Level 1

At the end of your turn, each other friendly creature gets
A creature with defender does not start a battle.
Defender Defender
and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
until the end of the next turn.
Level 2

At the end of your turn, each other friendly creature gets
A creature with defender does not start a battle.
Defender Defender
and
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
until the end of the next turn.
Level 3
Ignir, Khan of Ashur 1
Ignir, Khan of Ashur Leg Set 6 Forgeborn 4
8
14
24
4
8
14
24
At the end of your turn, deal 4 damage to an enemy creature or player at random.
Level 1

At the end of your turn, deal 8 damage to an enemy creature or player at random.
Level 2

At the end of your turn, deal 14 damage to an enemy creature at random and the enemy player.
Level 3

At the end of your turn, deal 24 damage to each enemy creature and the enemy player.
Level 4
Kadrasian Stoneback 1
Kadrasian Stoneback Com Set 6 Dinosaur 6
10
16
6
10
16
A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 3
Marty McGear 1
Marty McGear Leg Set 6 Gnome 2
4
10
12
16
24
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of a level 1 Robot at random from your deck.
That Robot gets +1 Attack and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of a level 2 or lower Robot at random from your deck.
That Robot gets +2 Attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of a Robot at random from your deck.
That Robot gets +3 Attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 3
Mind Breaker 1
Mind Breaker Rar Set 6 Metamind 2
4
8
8
14
20
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Draw a card for each friendly Metamind.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Draw a card for each friendly Metamind.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Draw a card for each friendly Metamind.
Level 3
Mosstodon 1
Mosstodon Rar Set 6 Dinosaur 7
11
17
4
7
13
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each other friendly Dinosaur gets +3 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each other friendly Dinosaur gets +5 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each other friendly Dinosaur gets +7 health.
Level 3
Nether Decay 1
Nether Decay Rar Set 6





Give a creature
"When a creature is destroyed, this gets -5 attack and -5 health."
Level 1

Give a creature
"When a creature is destroyed, this gets -6 attack and -6 health."
Level 2

Give a creature
"When a creature is destroyed, this gets -7 attack and -7 health."
Level 3
Othra, Apex Predator 1
Othra, Apex Predator Leg Set 6 Insect 8
0
10
6
12
50
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace this with a level 2 Othra.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace this with a level 3 Othra.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Othra deals battle damage to a creature or player, they get
At the start of each turn, a creature with Poison 10 is dealt 10 damage.
Poison Poison 10
.
Level 3
Plunder Imp 1
Plunder Imp Rar Set 6 Demon 6
10
16
5
9
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the creatures with 3 or less attack in the enemy player's hand and choose one. The enemy player discards the chosen creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the creatures with 6 or less attack in the enemy player's hand and choose one. The enemy player discards the chosen creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the creatures with 9 or less attack in the enemy player's hand and choose one. The enemy player discards the chosen creature.
Level 3
Pummel Pack 1
Pummel Pack Rar Set 6 5
8
13
8
13
18
Give a friendly creature +2 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
If it is the only friendly creature, it gets an additional +2 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 1

Give a friendly creature +3 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
If it is the only friendly creature, it gets an additional +3 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 2

Give a friendly creature +6 attack and
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
If it is the only friendly creature, it gets an additional +6 attack and
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 3
Pyre Mystic 1
Pyre Mystic Rar Set 6 Fire Asir 5
9
15
5
9
15
When the enemy player gains health, deal that much damage to the enemy player.
Level 1

When the enemy player gains health, deal 2x that much damage to the enemy player.
Level 2

When the enemy player gains health, deal 3x that much damage to the enemy player.
Level 3
Shadeclaw Zombie 1
Shadeclaw Zombie Rar Set 6 Darkforged Zombie 4
8
12
5
10
15
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When another friendly Darkforged enters play, Shadeclaw Zombie gets +1 attack and +1 health.
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When another friendly Darkforged enters play, Shadeclaw Zombie gets +2 attack and +2 health.
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When another friendly Darkforged enters play, Shadeclaw Zombie gets +3 attack and +3 health.
Level 3
Shadowflame Elemental 1
Shadowflame Elemental Her Set 6 Darkforged Elemental 4
8
14
4
8
14
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Each friendly Darkforged gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Each friendly Darkforged gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Each friendly Darkforged gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3
Shadowmist Angel 1
Shadowmist Angel Rar Set 6 Darkforged Angel 6
12
18
3
6
9
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When another friendly Darkforged enters play, Shadowmist Angel gets +1 attack and +1 health.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When another friendly Darkforged enters play, Shadowmist Angel gets +2 attack and +2 health.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When another friendly Darkforged enters play, Shadowmist Angel gets +3 attack and +3 health.
Level 3
Shadowsmith 1
Shadowsmith Her Set 6 Darkforged Human 3
6
12
6
9
15
When a friendly Darkforged enters play, you may discard and level up a card.
Level 1

When a friendly Darkforged enters play, you may discard and level up a card.
Level 2

When a friendly Darkforged enters play, you may discard and level up a card.
Level 3
Shroudthorn Splicer 1
Shroudthorn Splicer Her Set 6 Darkforged Plant 2
6
10
3
7
11
When a friendly Darkforged enters play, if it was
A creature is Forged when it enters play from a player's hand.
Forged
,
A spawned creature enters play in a friendly available space at random.
Spawn
a 2/3 Darkforged Mimic.
Level 1

When a friendly Darkforged enters play, if it was
A creature is Forged when it enters play from a player's hand.
Forged
,
A spawned creature enters play in a friendly available space at random.
Spawn
a 6/7 Darkforged Mimic.
Level 2

When a friendly Darkforged enters play, if it was
A creature is Forged when it enters play from a player's hand.
Forged
,
A spawned creature enters play in a friendly available space at random.
Spawn
a 10/11 Darkforged Mimic.
Level 3
Sparkweaver Acolyte 1
Sparkweaver Acolyte Her Set 6 Lightning Asir 4
6
10
6
12
18
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When you play a Tempys spell, Sparkweaver Acolyte gets +4 attack this turn.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When you play a Tempys spell, Sparkweaver Acolyte gets +6 attack this turn.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When you play a Tempys spell, Sparkweaver Acolyte gets +10 attack this turn.
Level 3
Spiderling 1
Spiderling Tok Set 6 Spider 3
6
9
4
7
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing level 1 creature with a Web.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing level 2 or lower creature with a Web.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Replace the opposing creature with a Web.
Level 3
Tremorsaur 1
Tremorsaur Her Set 6 Dinosaur 0
0
0
8
16
24
When you are dealt damage, Tremorsaur gets +attack equal to the damage dealt.
Level 1

When you are dealt damage, Tremorsaur gets +attack equal to the damage dealt.
Level 2

When you are dealt damage, Tremorsaur gets +attack equal to twice the damage dealt.
Level 3
Umbraskin Yeti 1
Umbraskin Yeti Rar Set 6 Darkforged Yeti 3
6
9
6
12
18
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When another friendly Darkforged enters play, Umbraskin Yeti gets +1 attack and +1 health.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When another friendly Darkforged enters play, Umbraskin Yeti gets +2 attack and +2 health.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When another friendly Darkforged enters play, Umbraskin Yeti gets +3 attack and +3 health.
Level 3
Valifrax, Iztek's Champion 1
Valifrax, Iztek's Champion Leg Set 6 Dragon 4
8
16
8
12
20
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
: If there is an opposing creature, put a level 1 Iztek’s Frost into your hand. If there is no opposing creature, put a level 1 Iztek's Flame into your hand.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
: If there is an opposing creature, put a level 2 Iztek’s Frost into your hand. If there is no opposing creature, put a level 2 Iztek's Flame into your hand.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
: If there is an opposing creature, put a level 3 Iztek’s Frost into your hand. If there is no opposing creature, put a level 3 Iztek's Flame into your hand.
Level 3
Vault Intruder 1
Vault Intruder Com Set 6 Robot 7
12
18
5
9
14
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the enemy player's hand.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the enemy player's hand.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the enemy player's hand.
Level 3
Verdant Sphere 1
Verdant Sphere Com Set 6





Give a creature +5 health and you gain 5 health.
Level 1

Give a creature +8 health and you gain 8 health.
Level 2

Give a creature +12 health and you gain 12 health.
Level 3
Vigorwisp 1
Vigorwisp Rar Set 6 Spirit 5
9
15
5
9
15
When Vigorwisp gains health, heal that much damage from each other friendly creature.
Level 1

When Vigorwisp gains health, heal that much damage from each other friendly creature.
Level 2

When Vigorwisp gains health, heal that much damage from each other friendly creature.
Level 3
Web 1
Web Tok Set 6 Web 0
0
0
1
1
1
A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Web's attack and health become equal to the creature it replaced.
Level 1
Xerxes, the Executioner 1
Xerxes, the Executioner Leg Set 6 Grimgaunt 5
9
15
7
11
17
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Each non-Nekrium creature gets -1 attack and -1 health.
If any enemy creatures are destroyed this way,
A spawned creature enters play in a friendly available space at random.
Spawn
one of them at random.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Each non-Nekrium creature gets -3 attack and -3 health.
If any enemy creatures are destroyed this way,
A spawned creature enters play in a friendly available space at random.
Spawn
one of them at random.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Each non-Nekrium creature gets -5 attack and -5 health.
If any enemy creatures are destroyed this way,
A spawned creature enters play in a friendly available space at random.
Spawn
one of them at random.
Level 3
Zombie Dreadknight 1
Zombie Dreadknight Her Set 6 Zombie 5
8
14
3
6
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature with
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
gets +2 attack and +2 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature with
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
gets +4 attack and +4 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature with
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
gets +6 attack and +6 health.
Level 3

LinksEdit

Patch Notes


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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