FANDOM




LoreEdit

MechanicsEdit

In Game ChangesEdit

  • Players could now view the contents of their discard pile by clicking on it. The new feature was necessary for some of the cards using the new banish mechanic, such as Toorgmai Guardian.

Mini Set ExpansionsEdit

Card ListEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Aetherphage 1
Aetherphage Her Set 3 Insect 7
10
16
3
6
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the level 1 spells in the enemy player's hand and choose one.
The enemy player discards the chosen spell.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the level 2 or lower spells in the enemy player's hand and choose one.
The enemy player discards the chosen spell.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the spells in the enemy player's hand and choose one.
The enemy player discards the chosen spell.
Level 3
Batterhide 1
Batterhide Rar Set 3 Dinosaur 3
8
14
6
11
17
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 3
Blight Witch 1
Blight Witch Rar Set 3 Zombie 2
5
9
7
11
17
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 1

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 3
Borean Stormweaver 1
Borean Stormweaver Com Set 3 Giant 4
8
16
6
10
20
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 2 damage to a creature.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 3 damage to a creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 4 damage to a creature.
Level 3
Broodfang 1
Broodfang Tok Set 3 Snake 1
2
3
1
2
3
When Broodfang deals battle damage to a creature, that creature gets
At the start of each turn, a creature with Poison 1 is dealt 1 damage.
Poison Poison 1
.
Level 1

When Broodfang deals battle damage to a creature, that creature gets
At the start of each turn, a creature with Poison 2 is dealt 2 damage.
Poison Poison 2
.
Level 2

When Broodfang deals battle damage to a creature, that creature gets
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
.
Level 3
Burnout 1
Burnout Rar Set 3





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Deal 8 damage to a creature or player.
Level 1
Catacomb Spider 1
Catacomb Spider Com Set 3 Spider 4
8
15
5
10
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 3
Cerebral Scout 1
Cerebral Scout Rar Set 3 Metamind 5
10
15
3
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a Metamind.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a Metamind.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a Metamind.
Level 3
Cinderbound Barbarian 1
Cinderbound Barbarian Com Set 3 Fire Asir 3
6
12
3
6
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, deal 6 damage to an enemy creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, deal 9 damage to an enemy creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, deal 12 damage to an enemy creature.
Level 3
Citadel Guard 1
Citadel Guard Com Set 3 Robot 8
12
25
9
13
30
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Contagion Fiend 1
Contagion Fiend Tok Set 3 Abomination 2
3
4
5
8
12
When this is destroyed.
Vengeance
: Each enemy creature gets −1 attack and −1 health.
Level 1

When this is destroyed.
Vengeance
: Each enemy creature gets −2 attack and −2 health.
Level 2

When this is destroyed.
Vengeance
: Each enemy creature gets −3 attack and −3 health.
Level 3
Contagion Lord 1
Contagion Lord Her Set 3 Abomination 4
9
14
7
12
17
You start the game with the following cards added to your deck.
Solbind
: Contagion Fiend
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.You may use this ability twice each turn.
Level 3
Crag Walker 1
Crag Walker Com Set 3 Dinosaur 7
12
18
2
4
6
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Cypien Shieldwarden 1
Cypien Shieldwarden Com Set 3 Human 4
6
10
6
10
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
this turn.
Level 3
Dozer, the Awakened 1
Dozer, the Awakened Tok Set 3 Bear 9
12
15
9
12
15
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Dozer, the Awakened enters play with health equal to the Dozer, the Dormant it replaced.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Dozer, the Awakened enters play with health equal to the Dozer, the Dormant it replaced.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Dozer, the Awakened enters play with health equal to the Dozer, the Dormant it replaced.
Level 3
Dozer, the Dormant 1
Dozer, the Dormant Leg Set 3 Bear 0
0
0
9
12
15
A creature with defender does not start a battle.
Defender Defender

When Dozer, the Dormant is dealt damage and survives, replace it with a 9/9 Dozer, the Awakened.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Dozer, the Dormant is dealt damage and survives, replace it with a 12/12 Dozer, the Awakened.
Level 2

A creature with defender does not start a battle.
Defender Defender

When Dozer, the Dormant is dealt damage and survives, replace it with a 15/15 Dozer, the Awakened.
Level 3
Dysian Broodqueen 1
Dysian Broodqueen Her Set 3 Naga 2
4
8
6
11
17
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: Put a 1/1 Broodfang into an available space.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Destroy an enemy level 1 creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: Put a 2/2 Broodfang into an available space.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Destroy an enemy level 2 or lower creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: Put a 3/3 Broodfang into an available space.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Destroy an enemy creature.
Level 3
Dysian Siphon 1
Dysian Siphon Rar Set 3





Give an enemy creature −3 attack and −3 health.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: Give a friendly creature +3 attack and +3 health.
Level 1

Give an enemy creature −5 attack and −5 health.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: Give a friendly creature +5 attack and +5 health.
Level 2

Give an enemy creature −7 attack and −7 health.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: Give a friendly creature +7 attack and +7 health.
Level 3
Dysian Sludge 1
Dysian Sludge Leg Set 3 Ooze 5
10
15
5
10
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you have over 100 health, you may put a copy of Dysian Sludge into another space.
When Dysian Sludge enters play, if you have a Nekrium card in your hand, the opposing creature gets −1 attack and −1 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you have over 100 health, you may put a copy of Dysian Sludge into another space.
When Dysian Sludge enters play, if you have a Nekrium card in your hand, the opposing creature gets -3 attack and −3 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you have over 100 health, you may put a copy of Dysian Sludge into another space.
When Dysian Sludge enters play, if you have a Nekrium card in your hand, the opposing creature gets −5 attack and −5 health.
Level 3
Ebonbound Warlord 1
Ebonbound Warlord Com Set 3 Vampire 3
7
14
7
11
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, give a creature -3 attack and -3 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, give a creature -6 attack and -6 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, give a creature -9 attack and -9 health.
Level 3
Feywing 1
Feywing Tok Set 3 Dragon 9


9


While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1
Feywing Chrysalis 1
Feywing Chrysalis Tok Set 3 Chrysalis 0


3


A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Feywing Chrysalis with a level 1 Feywing.
Level 1
Flamerift Instigator 1
Flamerift Instigator Com Set 3 Giant 7
12
17
2
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 3
Fleshreaver 1
Fleshreaver Her Set 3 Abomination 6
9
15
2
3
5

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy level 1 creature.
Level 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy level 2 or lower creature.
Level 3
Forge Guardian Delta 1
Forge Guardian Delta Her Set 3 Robot Guardian 7
11
17
7
11
17
You start the game with the following cards added to your deck.
Solbind
: Forge Guardian Alpha, Forge Guardian Beta, Forge Guardian Gamma.
When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 25/25 Forge Guardian Omega into your discard pile.
Level 1

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 50/50 Forge Guardian Omega into your discard pile.
Level 2

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 80/80 Forge Guardian Omega into your discard pile.
Level 3
Forgeplate Minotaur 1
Forgeplate Minotaur Rar Set 3 Robot 2
8
16
4
9
17
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 3
Frostfang Maiden 1
Frostfang Maiden Her Set 3 Human 5
8
14
6
10
17
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 3 damage to the creature opposing it.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When a friendly creature moves, deal 4 damage to the creature opposing it.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

When a friendly creature moves, deal 5 damage to the creature opposing it.
Level 3
Frostmane Dragon 1
Frostmane Dragon Leg Set 3 Ice Dragon 6
9
13
7
10
14
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

At the start of your turn, if Frostmane Dragon was
A creature is Forged when it enters play from a player's hand.
Forged
last turn, you may put a level 1 Frostmane Egg into one of your available spaces.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

At the start of your turn, if Frostmane Dragon was
A creature is Forged when it enters play from a player's hand.
Forged
last turn, you may put a level 2 Frostmane Egg into one of your available spaces.
Level 2

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

At the start of your turn, if Frostmane Dragon was
A creature is Forged when it enters play from a player's hand.
Forged
last turn, you may put a level 3 Frostmane Egg into one of your available spaces.
Level 3
Frostmane Egg 1
Frostmane Egg Tok Set 3 Dragon 0
0
0
6
6
6
A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Frostmane Egg with a Level 1 Frostmane Dragon.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Frostmane Egg with a Level 2 Frostmane Dragon.
Level 2

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Frostmane Egg with a Level 3 Frostmane Dragon.
Level 3
Funguy 1
Funguy Tok Set 3 Plant 6
12
14
6
12
14
Grimgaunt Doomrider 1
Grimgaunt Doomrider Leg Set 3 Grimgaunt 4
7
12
6
9
14
When a friendly creature is destroyed, Grimgaunt Doomrider moves to that creature's space and gets +1 attack, +1 health. Then give the opposing creature −1 attack and −1 health.
Level 1

When a friendly creature is destroyed, Grimgaunt Doomrider moves to that creature's space and gets +1 attack, +1 health. Then give the opposing creature −1 attack and −1 health.
Level 2

When a friendly creature is destroyed, Grimgaunt Doomrider moves to that creature's space and gets +2 attack, +2 health. Then give the opposing creature −2 attack and −2 health.
Level 3
Hammerfang 1
Hammerfang Her Set 3 Yeti 5
10
15
5
10
15
When an enemy creature enters play opposing Hammerfang, move this to one of your available spaces at random.
Level 1

When an enemy creature enters play opposing Hammerfang, move this to one of your available spaces at random.
Level 2

When an enemy creature enters play opposing Hammerfang, move this to one of your available spaces at random.
Level 3
Herald of Destruction 1
Herald of Destruction Rar Set 3 Fire Asir 3
6
9
9
12
18
When an enemy creature enters play, it it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, deal damage equal to Herald of Destruction's attack to the enemy player.
Level 1

When an enemy creature enters play, it it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, deal damage equal to Herald of Destruction's attack to the enemy player.
Level 2

When an enemy creature enters play, it it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, deal damage equal to Herald of Destruction's attack to the enemy player.
Level 3
Iron Maiden 1
Iron Maiden Leg Set 3 Robot 1
3
30
1
3
30

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

When Iron Maiden is dealt damage, deal that much damage to the enemy player.
Level 3
Ironbound Reinforcements 1
Ironbound Reinforcements Com Set 3 Gnome 3
6
8
6
12
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, give a creature +5 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, give a creature +8 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, give a creature +12 attack.
Level 3
Iztek's Flame 1
Iztek's Flame Tok Set 3





Deal 6 damage to a creature or player.
Level 1

Deal 9 damage to a creature or player.
Level 2

Deal 15 damage to a creature or player.
Level 3
Iztek's Frost 1
Iztek's Frost Tok Set 3





Until the end of the next turn, give a level 2 or lower creature “When this creature is dealt damage, destroy it.”
Level 1

Until the end of the next turn, give a creature “When this creature is dealt damage, destroy it.”
Level 2

A free card does not count towards your two card plays per turn.
Free

Until the end of the next turn, give a creature “When this creature is dealt damage, destroy it.”
Level 3
Iztek, Avatar of Flame 1
Iztek, Avatar of Flame Tok Set 3 Fire Elemental 7
12
20
6
9
15
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When Iztek deals battle damage to a player, deal that much damage to that player again.

When you play Iztek's Frost, replace this with a level 1 Iztek, Avatar of Frost.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When Iztek deals battle damage to a player, deal that much damage to that player again.

When you play Iztek's Frost, replace this with a level 2 Iztek, Avatar of Frost.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When Iztek deals battle damage to a player, deal that much damage to that player again.

When you play Iztek's Frost, replace this with a level 3 Iztek, Avatar of Frost.
Level 3
Iztek, Avatar of Frost 1
Iztek, Avatar of Frost Tok Set 3 Ice Elemental 6
9
15
7
12
20
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When you play Iztek's Flame, replace this with a level 1 Iztek, Avatar of Flame.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 2 damage to a creature.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When you play Iztek's Flame, replace this with a level 2 Iztek, Avatar of Flame.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 5 damage to a creature.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When you play Iztek's Flame, replace this with a level 3 Iztek, Avatar of Flame.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 10 damage to a creature.
Level 3
Iztek, Khan of Arrachtor 1
Iztek, Khan of Arrachtor Leg Set 3 Ice-Fire Asir 6
9
15
6
9
15
You start the game with the following cards added to your deck.
Solbind
: Iztek's Frost, Iztek's Flame

When you play Iztek's Frost, replace this with a level 1 Iztek, Avatar of Frost.

When you play Iztek's Flame, replace this with a level 1 Iztek, Avatar of Flame.
Level 1

When you play Iztek's Frost, replace this with a level 2 Iztek, Avatar of Frost.
When you play Iztek's Flame, replace this with a level 2 Iztek, Avatar of Flame.
Level 2

When you play Iztek's Frost, replace this with a level 3 Iztek, Avatar of Frost.
When you play Iztek's Flame, replace this with a level 3 Iztek, Avatar of Flame.
Level 3
Kadras Colossus 1
Kadras Colossus Com Set 3 Giant 6
11
13
6
11
13
Killion, Infinity Warden 1
Killion, Infinity Warden Leg Set 3 Forgeborn 6
9
16
22
3
7
14
20
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up a level 1 card in your discard pile.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up a level 2 or lower card in your discard pile.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up a card in your hand and discard pile.
Level 3

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up each card in your hand, deck, and discard pile.
Level 4
Lysian Shard 1
Lysian Shard Com Set 3





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Give a creature +6 attack and +6 health.
Level 1
Metamorphosis 1
Metamorphosis Her Set 3





Replace target level 1 creature with a level 1 Feywing Chrysalis.
Level 1

Replace target level 2 or lower creature with a level 1 Feywing Chrysalis.
Level 2

Replace target creature with a level 1 Feywing Chrysalis.
Level 3
Nanoswarm 1
Nanoswarm Rar Set 3





Give a level 1 creature −5 attack and remove all of its abilities.
Level 1

Give a level 2 or lower creature −10 attack and remove all of its abilities.
Level 2

Give a creature −15 attack and remove all of its abilities.
Level 3
Nefrax, the Soulweaver 1
Nefrax, the Soulweaver Leg Set 3 Human 4
7
12
10
15
25
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy a friendly creature.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a 5/5 Spirit into an available space.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy a friendly creature.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a 10/10 Spirit into an available space.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy a friendly creature.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a 15/15 Spirit into an available space.
Level 3
Nexus Gunner 1
Nexus Gunner Her Set 3 Human 5
10
15
5
10
15
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +5 attack. Use this ability only if Nexus Gunner is in the center space.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +10 attack. Use this ability only if Nexus Gunner is in the center space.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +15 attack. Use this ability only if Nexus Gunner is in the center space.
Level 3
Nyrali Ambusher 1
Nyrali Ambusher Com Set 3 Ooze 7
11
17
3
6
13
Oozeling (purple) 1
Oozeling (purple) Tok Set 3 Ooze *


*


Oratek Battlebrand 1
Oratek Battlebrand Rar Set 3





Deal 7 damage to a creature.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
: You may discard and level up a card.
Level 1

Deal 10 damage to a creature.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
: You may discard and level up a card.
Level 2

Deal 13 damage to a creature.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
: You may discard and level up a card.
Level 3
Oratek Explosives 1
Oratek Explosives Her Set 3





Give a friendly creature +5 attack.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: This turn, when that creature deals battle damage to a player, deal that much damage to an enemy creature at random.
Level 1

Give a friendly creature +5 attack.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: This turn, when that creature deals battle damage to a player, deal that much damage to up two enemy creatures at random.
Level 2

Give a friendly creature +5 attack.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: This turn, when that creature deals battle damage to a player, deal that much damage to each enemy creature.
Level 3
Oratek Warhammer 1
Oratek Warhammer Her Set 3 Fire Asir 3
7
13
8
12
19
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
: When Oratek Warhammer deals battle damage to a player on your turn, you may discard and level up a card.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
: When Oratek Warhammer deals battle damage to a player on your turn, you may discard and level up a card.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
: When Oratek Warhammer deals battle damage to a player on your turn, you may discard and level up a card.
Level 3
Overgrown Spineleaf 1
Overgrown Spineleaf Com Set 3 Plant 6
12
16
4
8
12
Perilous Insight 1
Perilous Insight Rar Set 3





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Discard and level up 2 cards.
Level 1
Ravenous Hydra 1
Ravenous Hydra Com Set 3 Hydra 5
8
13
6
10
16
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 3
Runestorm Primordial 1
Runestorm Primordial Rar Set 3 Lightning Elemental 3
7
14
2
6
13
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 3
Ruthless Wanderers 1
Ruthless Wanderers Com Set 3 Spirit Wanderer 3
6
10
5
10
14
When another friendly Spirit Wanderer enters play, the creature opposing it gets −3 attack and −3 health.
Level 1

When another friendly Spirit Wanderer enters play, the creature opposing it gets −6 attack and −6 health.
Level 2

When another friendly Spirit Wanderer enters play, the creature opposing it gets −9 attack and −9 health.
Level 3
Scatter the Seeds 1
Scatter the Seeds Com Set 3





A spawned creature enters play in a friendly available space at random.
Spawn
three 1/1 Seedlings.
Level 1

A spawned creature enters play in a friendly available space at random.
Spawn
three 3/3 Saplings.
Level 2

A spawned creature enters play in a friendly available space at random.
Spawn
three 5/5 Treefolk.
Level 3
Seal of Anvillon 1
Seal of Anvillon Com Set 3





Give a creature +3 attack.
Level 1

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature +10 attack.
Level 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature +20 attack.
Level 3
Seal of Deepwood 1
Seal of Deepwood Com Set 3





Give a creature +1 attack and +1 health.
Level 1

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature +6 attack and +6 health.
Level 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature +12 attack and +12 health.
Level 3
Seal of Kadras 1
Seal of Kadras Com Set 3





Deal 1 damage to a creature or player.
Level 1

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Deal 2 damage to target a or player.
Level 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Deal 25 damage to target a or player.
Level 3
Seal of Tarsus 1
Seal of Tarsus Com Set 3





Give a creature -2 attack and -2 health.
Level 1

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature -8 attack and -8 health.
Level 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature -16 attack and -16 health.
Level 3
Shardbound Invoker 1
Shardbound Invoker Com Set 3 Tuskin 4
7
14
5
8
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or above, give a creature +3 attack and +3 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or above, give a creature +5 attack and +5 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or above, give a creature +9 attack and +9 health.
Level 3
Spiritcleave 1
Spiritcleave Rar Set 3





Destroy a level 2 or lower creature with the highest health among all creatures.
Level 1

Destroy a creature with the highest health among all creatures.
Level 2

Destroy a creature with the highest health among all creatures. You gain health equal to that creature's health.
Level 3
Steelskin Spelunker 1
Steelskin Spelunker Com Set 3 Human 5
8
14
6
10
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Tangle 1
Tangle Rar Set 3





Destroy a level 2 or lower creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Level 1

Destroy a creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Level 2

Destroy a creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
You gain health equal to that creature's attack.
Level 3
Toorgmai Guardian 1
Toorgmai Guardian Rar Set 3 Plant 4
7
11
4
7
11
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may
Banished cards are removed from the game and do not shuffle back into their owner's deck.
Banish
a Plant from your discard pile. If you do, Toorgmai Guardian gets +3 attack and +3 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may
Banished cards are removed from the game and do not shuffle back into their owner's deck.
Banish
a Plant from your discard pile. If you do, Toorgmai Guardian gets +5 attack and +5 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may
Banished cards are removed from the game and do not shuffle back into their owner's deck.
Banish
a Plant from your discard pile. If you do, Toorgmai Guardian gets +8 attack and +8 health.
Level 3
Tundra Watcher 1
Tundra Watcher Com Set 3 Robot 5
10
12
8
11
13
Tuskin Sporelord 1
Tuskin Sporelord Her Set 3 Tuskin 2
6
10
10
14
18
You start the game with the following cards added to your deck.
Solbind
: Funguy
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly level 1 Plant into an available spaces.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly level 2 or lower Plant into an available spaces.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a copy of a friendly Plant into an available spaces.
Level 3
Weirwood Ranger 1
Weirwood Ranger Com Set 3 Human 5
10
15
4
9
14
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +1 attack and +1 health.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +2 attack and +2 health.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +3 attack and +3 health.
Level 3
Xithian Direhound 1
Xithian Direhound Rar Set 3 Abomination 4


4


When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may give an enemy creature -4 attack and -4 health.
Level 1
Zombie Titan 1
Zombie Titan Com Set 3 Zombie 4
7
12
4
7
12
While Zombie Titan is in a side space, it gets +2 attack, +2 health, and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

While Zombie Titan is in a side space, it gets +3 attack, +3 health, and
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

While Zombie Titan is in a side space, it gets +4 attack, +4 health, and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3

LinksEdit


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.