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LoreEdit

MechanicsEdit

Umbruk Lasher L1

AlliedEdit

An ability that gives a bonus effect if you have a card of the second faction pair in your hand. This also introduced the names of the faction pairs to players.

Rank UpEdit

An effect that triggers if a creature is in play when that creature's controller changes rank.

ForgebornEdit

These special creatures are "those with the gift to control the magic of the Solforge itself". They are iconic characters in the world of Solforge and are distinguished from other cards by having a fourth level.

Oros complete

Game Play ChangesEdit

Along with new cards, the forging system was also debuted. Players were allowed to forge or create cards using silver they had earned in the game. Forging also allowed players get rid of excess cards in return for silver.

Main article: Cards#Card Forging

Preconstructed DecksEdit

Mini Set ExpansionsEdit

Card ListEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Aetherguard 1
Aetherguard Com Set 2 Robot 6
8
14
5
7
13
When you play a spell, Aetherguard gets
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

When you play a spell, Aetherguard gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

When you play a spell, Aetherguard gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 3
Alloyin Strategist 1
Alloyin Strategist Her Set 2 Human 4
8
14
5
9
15
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

Adjacent creatures get +2 attack.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

Adjacent creatures get +4 attack.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

Adjacent creatures get +6 attack.
Level 3
Anvillon Enforcer 1
Anvillon Enforcer Com Set 2 Robot 5
7
11
4
6
10
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
Level 1

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
Level 2

A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
Level 3
Apocrymancer 1
Apocrymancer Her Set 2 Human 3
7
13
6
10
16
When you play an Alloyin spell, you may discard and level up a card.
Level 1

When you play an Alloyin spell, you may discard and level up a card.
Level 2

When you play an Alloyin spell, you may discard and level up a card.
Level 3
Ashurian Brawler 1
Ashurian Brawler Com Set 2 Fire Asir 7
9
11
7
9
11
When Ashurian Brawler deals battle damage to a player, it gets +1 attack and +1 health.
Level 1

When Ashurian Brawler deals battle damage to a player, it gets +2 attack and +2 health.
Level 2

When Ashurian Brawler deals battle damage to a player, it gets +4 attack and +4 health.
Level 3
Binben, Lightning Herald 1
Binben, Lightning Herald Leg Set 2 Lightning Asir 6
10
17
4
6
8
When you play a spell,
A spawned creature enters play in a friendly available space at random.
Spawn
a 4/2 Lightning Elemental. At the end of your turn, destroy it.
Level 1

When you play a spell,
A spawned creature enters play in a friendly available space at random.
Spawn
a 7/5 Lightning Elemental. At the end of your turn, destroy it.
Level 2

When you play a spell,
A spawned creature enters play in a friendly available space at random.
Spawn
a 11/8 Lightning Elemental. At the end of your turn, destroy it.
Level 3
Brambleaxe Warrior 1
Brambleaxe Warrior Rar Set 2 Human 6
10
14
2
6
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
this turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
this turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
this turn.
Level 3
Branchweaver Druid 1
Branchweaver Druid Com Set 2 Human 1
1
1
1
1
1
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may put a 5/5 Treefolk into another space.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may put a 7/7 Treefolk into another space.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may put a 14/14 Treefolk into another space.
Level 3
Byzerak Drake 1
Byzerak Drake Rar Set 2 Dragon 4
8
14
6
10
16
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
Level 3
Byzerak Spitemage 1
Byzerak Spitemage Her Set 2 Human 3
6
9
1
2
3
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
: When Byzerak Spitemage deals battle damage to a level 1 creature, destroy that creature.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
: When Byzerak Spitemage deals battle damage to a level 2 or lower creature, destroy that creature.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
: When Byzerak Spitemage deals battle damage to a creature, destroy that creature.
Level 3
Cercee, Hand of Varna 1
Cercee, Hand of Varna Leg Set 2 Forgeborn 1
3
5
7
6
10
20
40
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Cercee deals battle damage to a level 1 creature, destroy that creature.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Cercee deals battle damage to a level 2 or lower creature, destroy that creature.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Cercee deals battle damage to a creature, destroy that creature.
Level 3

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Cercee deals battle damage to a player, deal damage to that player equal to their health.

When Cercee does battle damage to a creature, destroy that creature.
Level 4
Chistlehearth Hunter 1
Chistlehearth Hunter Com Set 2 Human 2
6
11
8
12
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Chistlehearth Hunter gets +1 attack for each other friendly creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Chistlehearth Hunter gets +1 attack for each other friendly creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Chistlehearth Hunter gets +1 attack for each other friendly creature.
Level 3
Cinder Colossus 1
Cinder Colossus Com Set 2 Earth Elemental 3
13
24
4
14
27
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Cinder Mystic 1
Cinder Mystic Com Set 2 Fire Asir 4
11
21
3
7
14
Cloudcleaver Titan 1
Cloudcleaver Titan Rar Set 2 Wind Giant 4
8
12
7
10
16
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While Cloudcleaver Titan is unopposed, it gets +2 attack.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

While Cloudcleaver Titan is unopposed, it gets +4 attack.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

While Cloudcleaver Titan is unopposed, it gets +6 attack.
Level 3
Conflagrate 1
Conflagrate Com Set 2





Deal 3 damage to two enemy creatures.
Level 1

Deal 6 damage to two enemy creatures.
Level 2

Deal 9 damage to two enemy creatures.
Level 3
Corpulent Shambler 1
Corpulent Shambler Com Set 2 Zombie 5
7
15
5
7
15
When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 3
Crucible Colossus 1
Crucible Colossus Rar Set 2 Robot 6
10
16
8
12
18
A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 2

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 3
Crypt Conjurer 1
Crypt Conjurer Her Set 2 Vampire 2
5
8
8
14
20
When you play a Nekrium spell, deal 2 damage to the enemy player and you gain 2 health.
Level 1

When you play a Nekrium spell, deal 5 damage to the enemy player and you gain 5 health.
Level 2

When you play a Nekrium spell, deal 8 damage to the enemy player and you gain 8 health.
Level 3
Cypien Steelgraft 1
Cypien Steelgraft Com Set 2





Two friendly creatures get
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 1

Two friendly creatures get
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 2

Two friendly creatures get
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 3
Darkfrost Reaper 1
Darkfrost Reaper Her Set 2 Skeleton 6
9
16
5
7
13
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy each creature with 1 or less attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy each creature with 1 or less attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy each creature with 1 or less attack.
Level 3
Death Current 1
Death Current Rar Set 2





Destroy a level 2 or lower enemy creature at random.
Level 1

Destroy an enemy creature at random.
Level 2

Destroy two enemy creatures at random.
Level 3
Deepmoss Raptor 1
Deepmoss Raptor Com Set 2 Dinosaur 2
13
16
2
13
16
Delpha, Chronosculptor 1
Delpha, Chronosculptor Leg Set 2 Human 7
9
14
7
9
14

At the start of your turn, level up a level 1 card in your hand at random.
Level 2

At the start of your turn, level up a card in your hand at random.
Level 3
Digitize 1
Digitize Rar Set 2





Each enemy creature gets −4 attack this turn.
Level 1

Each enemy creature gets −8 attack this turn.
Level 2

Each enemy creature gets −12 attack this turn.
Level 3
Dissolve 1
Dissolve Rar Set 2





Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on an enemy creature.
Level 1

Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on all enemy creatures.
Level 2

A free card does not count towards your two card plays per turn.
Free

Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on all enemy creatures.
Level 3
Dryad's Boon 1
Dryad's Boon Rar Set 2





Give a creature +1 attack, +1 health, and, “When another friendly creature play, this gets +1 attack and +1 health.”
Level 1

Give a creature +2 attack, +2 health, and, “When another friendly creature play, this gets +2 attack and +2 health.”
Level 2

Give a creature +3 attack, +3 health, and, “When another friendly creature play, this gets +3 attack and +3 health.”
Level 3
Duskspire Zombie 1
Duskspire Zombie Com Set 2 Zombie 2
5
16
5
8
19
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 1

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 3
Ebonskull Knight 1
Ebonskull Knight Her Set 2 Vampire 9
13
18
7
11
16
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, destroy Ebonskull Knight.
Level 1

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, destroy Ebonskull Knight.
Level 2

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, destroy Ebonskull Knight.
Level 3
Emberwind Evoker 1
Emberwind Evoker Her Set 2 Human 4
9
14
6
11
16
When a friendly creature moves, it creature gets +1 attack and +1 health.
Level 1

When a friendly creature moves, it creature gets +2 attack and +2 health.
Level 2

When a friendly creature moves, it creature gets +3 attack and +3 health.
Level 3
Esperian Scarab 1
Esperian Scarab Her Set 2 Robot 3
4
7
5
7
11
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Level 3
Esperian Wartusk 1
Esperian Wartusk Rar Set 2 Tuskin 5
9
16
4
8
15
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Firemane Steed 1
Firemane Steed Com Set 2 Fire Elemental 3
6
16
6
9
19
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 3
Flame Lance 1
Flame Lance Rar Set 2





Deal 5 damage to an enemy creature an 5 damage to the enemy player.
Level 1

Deal 7 damage to an enemy creature an 7 damage to the enemy player.
Level 2

Deal 9 damage to an enemy creature an 9 damage to the enemy player.
Level 3
Flamefury Shaman 1
Flamefury Shaman Rar Set 2 Human 3
6
9
8
11
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +3 attack this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +6 attack this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +9 attack this turn.
Level 3
Ghastly Renewal 1
Ghastly Renewal Com Set 2





Give two friendly creatures
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

Give two friendly creatures
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 2

Give two friendly creatures
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 3
Glaceus, Tundra Tyrant 1
Glaceus, Tundra Tyrant Leg Set 2 Ice Elemental 5
9
16
7
11
18
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, each enemy level 1 creature gets “When this is dealt damage, destroy it.”
Level 1

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, each enemy level 2 or lower creature gets “When this is dealt damage, destroy it.”
Level 2

At the start of each turn, deal 1 damage to each enemy creature.
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, each enemy creature gets “When this is dealt damage, destroy it.”
Level 3
Glacial Crush 1
Glacial Crush Com Set 2





Destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 1

A free card does not count towards your two card plays per turn.
Free

Destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 2

A free card does not count towards your two card plays per turn.
Free

Destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Deal damage equal to its health to the enemy player.
Level 3
Gloomfiend 1
Gloomfiend Com Set 2 Abomination 4
8
12
4
8
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may give an enemy creature −1 attack and −1 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may give an enemy creature −2 attack and −2 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may give an enemy creature −5 attack and −5 health.
Level 3
Gloomspire Wurm 1
Gloomspire Wurm Com Set 2 Wurm 4
8
13
4
8
13
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there are no enemy creatures, this gets +4 attack and +4 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there are no enemy creatures, this gets +4 attack and +4 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there are no enemy creatures, this gets +4 attack and +4 health.
Level 3
Glowhive Siren 1
Glowhive Siren Com Set 2 Insect 3
8
14
6
11
17
When this is destroyed.
Vengeance
: You gain 1 to 4 health.
Level 1

When this is destroyed.
Vengeance
: You gain 2 to 8 health.
Level 2

When this is destroyed.
Vengeance
: You gain 4 to 12 health.
Level 3
Grave Geist 1
Grave Geist Com Set 2 Spirit 7
11
18
4
7
11
Group Meal 1
Group Meal Rar Set 2





Each enemy creature gets −2 attack. Each friendly creature gets +2 attack.
Level 1

Each enemy creature gets −3 attack. Each friendly creature gets +3 attack.
Level 2

Each enemy creature gets −4 attack. Each friendly creature gets +4 attack.
Level 3
Ironbeard, Hammer of Anvillon 1
Ironbeard, Hammer of Anvillon Leg Set 2 Forgeborn 4
7
12
15
7
11
17
25
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When Ironbeard deals battle damage to a creature, that creature gets -2 attack and moves to an available enemy space at random.
Level 1

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When Ironbeard deals battle damage to a creature, that creature gets -4 attack and moves to an available enemy space at random.
Level 2

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5

When Ironbeard deals battle damage to a creature, that creature gets -6 attack and moves to an available enemy space at random.
Level 3

A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20

When Ironbeard deals battle damage to a creature, that creature's attack gets reduced to 0, then move it to an available enemy space at random.
Level 4
Korok, Khan of Kadras 1
Korok, Khan of Kadras Leg Set 2 Forgeborn 4
7
12
18
7
12
18
26
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Each friendly level 1 creature gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Each friendly level 2 or lower creature gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

Each friendly creature gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 4
Lightning Elemental 1
Lightning Elemental Tok Set 2 Lightning Elemental 4
7
11
2
5
8
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

At the end of your turn, destroy this.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

At the end of your turn, destroy this.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

At the end of your turn, destroy this.
Level 3
Lysian Hydra 1
Lysian Hydra Com Set 2 Hydra 5
9
14
6
10
15
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 3
Mending Spring 1
Mending Spring Rar Set 2





You gain 1 to 10 health.
Level 1

You gain 1 to 20 health.
Level 2

You gain 1 to 40 health.
Level 3
Metamind Explorer 1
Metamind Explorer Com Set 2 Metamind 3
7
13
5
9
15
When this is destroyed.
Vengeance
: Draw a card.
Level 1

When this is destroyed.
Vengeance
: Draw 2 cards.
Level 2

When this is destroyed.
Vengeance
: Draw 3 cards.
Level 3
Metamind Operator 1
Metamind Operator Com Set 2 Metamind 4
6
10
10
14
18
Metatransfer 1
Metatransfer Com Set 2





Give a creature −5 attack. Discard and level up a card.
Level 1

Give a creature −7 attack. Discard and level up a card.
Level 2

Give a creature −9 attack. Discard and level up a card.
Level 3
Mimicleaf 1
Mimicleaf Her Set 2 Plant 2
5
11
2
5
11
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a level 1 Mimicleaf into an adjacent available space.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a level 2 Mimicleaf into an adjacent available space.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Put a level 3 Mimicleaf into an adjacent available space.
Level 3
Nexus Techtician 1
Nexus Techtician Her Set 2 Human 3
6
13
6
9
16
While Nexus Techtician is in the center space, each other friendly creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 1

While Nexus Techtician is in the center space, each other friendly creature gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 2

While Nexus Techtician is in the center space, each other friendly creature gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
.
Level 3
Nightgaunt 1
Nightgaunt Rar Set 2 Grimgaunt 4
8
15
5
9
16
When a creature is destroyed, Nightgaunt gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

When a creature is destroyed, Nightgaunt gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 2

When a creature is destroyed, Nightgaunt gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 3
Nuada, Faith's Flourish 1
Nuada, Faith's Flourish Leg Set 2 Tuskin 1
2
4
10
17
25
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Replace a friendly Plant with a 9/9 Treefolk.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Replace a friendly Plant with a 14/14 Treefolk.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Replace a friendly Plant with a 21/21 Treefolk.
Level 3
Nyrali Ooze 1
Nyrali Ooze Rar Set 2 Ooze 2
4
7
2
4
7
When this is destroyed.
Vengeance
: Put a 4/4 Oozeling into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 7/7 Oozeling into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 11/11 Oozeling into this space.
Level 3
Onyxium Marauder 1
Onyxium Marauder Rar Set 2 Human 4
7
14
6
9
17
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Onyxium Phantasm 1
Onyxium Phantasm Her Set 2 Spirit 2
4
6
9
12
19
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −4 attack.
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −8 attack.
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −12 attack.
Level 3
Oreian Peacekeeper 1
Oreian Peacekeeper Rar Set 2 Robot 4
8
16
2
4
8
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Oreian Peacekeeper gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
this turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Oreian Peacekeeper gets
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
this turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Oreian Peacekeeper gets
A creature with Armor 16 prevents the first 16 damage dealt to it each turn.
Armor Armor 16
this turn.
Level 3
Organ Harvester 1
Organ Harvester Rar Set 2 Abomination 2
6
9
3
7
10
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy Organ Harvester: Destroy a level 1 creature.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy Organ Harvester: Destroy a level 2 or lower creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy Organ Harvester: Destroy a creature.
Level 3
Oros, Deepwood's Chosen 1
Oros, Deepwood's Chosen Leg Set 2 Forgeborn 7
11
16
0
7
11
16
0
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Oros deals battle damage to a player, you gain that much health.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Oros deals battle damage to a player, you gain that much health.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Oros deals battle damage to a player, you gain that much health.
Level 3

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Oros deals battle damage to a player, you gain that much health.

Oros gets +attack and +health equal to your health.
Level 4
Ossuary Spirit 1
Ossuary Spirit Rar Set 2 Spirit 1
3
6
9
14
20
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 1

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
Level 2

At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8
Level 3
Overwhelming Force 1
Overwhelming Force Her Set 2





Each friendly creature gets +3 attack.
Level 1

Each friendly creature gets +6 attack.
Level 2

Each friendly creature gets 2X attack.
Level 3
Palladium Hindermind 1
Palladium Hindermind Rar Set 2 Human 2
6
12
6
10
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −1 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −2 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −3 attack.
Level 3
Poisoncoil 1
Poisoncoil Rar Set 2 Snake 3
5
7
7
10
13
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
At the start of each turn, a creature with Poison 1 is dealt 1 damage.
Poison Poison 1
.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
At the start of each turn, a creature with Poison 5 is dealt 5 damage.
Poison Poison 5
.
Level 3
Runebark Guardian 1
Runebark Guardian Her Set 2 Human 5
9
16
5
9
16
When you gain health, Runebark Guardian gets +1 attack and +1 health.
Level 1

When you gain health, Runebark Guardian gets +3 attack and +3 health.
Level 2

When you gain health, Runebark Guardian gets +5 attack and +5 health.
Level 3
Sap 1
Sap Com Set 2





Reduce a level 1 creature’s attack to 0.
Level 1

Reduce a level 2 or lower creature’s attack to 0.
Level 2

Reduce a creature’s attack to 0.
Level 3
Shallow Grave 1
Shallow Grave Leg Set 2





Give a level 2 or lower friendly creature "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
this" this turn.
Level 1

Give a friendly creature "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
this" this turn.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give a friendly creature "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
this" this turn.
Level 3
Skyknight Glider 1
Skyknight Glider Com Set 2 Human 5
9
16
6
10
17
While Skyknight Glider is in the center space, it gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.
Level 1

While Skyknight Glider is in the center space, it gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.
Level 2

While Skyknight Glider is in the center space, it gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.
Level 3
Solstice Reveler 1
Solstice Reveler Leg Set 2 Human 4
8
16
4
8
16
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, each friendly creature gets +2 attack, +2 health.
Level 1

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, each friendly creature gets +4 attack, +4 health.
Level 2

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, each friendly creature gets +8 attack, +8 health, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 3
Sparkbrand Asir 1
Sparkbrand Asir Com Set 2 Lightning Asir 2
7
9
6
11
13
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3
Spiritleash 1
Spiritleash Com Set 2





Destroy a friendly creature. Give a creature +5 attack and +5 health.
Level 1

Destroy a friendly creature. Give a creature +8 attack and +8 health.
Level 2

Destroy a friendly creature. Give a creature +14 attack and +14 health.
Level 3
Spore Torrent 1
Spore Torrent Rar Set 2





Give a creature
At the start of each turn, a creature with Poison 2 is dealt 2 damage.
Poison Poison 2
.
Level 1

A free card does not count towards your two card plays per turn.
Free

Give a creature
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give a creature
At the start of each turn, a creature with Poison 4 is dealt 4 damage.
Poison Poison 4
.
Level 3
Steelscale Dragon 1
Steelscale Dragon Leg Set 2 Robot Dragon 4
8
12
6
10
14
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +4 attack,
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +8 attack,
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +12 attack,
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 3
Steelwelder Medic 1
Steelwelder Medic Rar Set 2 Human 3
5
13
6
10
14
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 3
Stone Brand 1
Stone Brand Rar Set 2





Give a creature with
A creature with defender does not start a battle.
Defender Defender
+5 attack, +5 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 1

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+7 attack, +7 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 2

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+9 attack, +9 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 3
Stouthide Stegadon 1
Stouthide Stegadon Com Set 2 Dinosaur 4
7
14
7
11
17
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, heal 10 damage from Stouthide Stegadon.
Level 1

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, heal 20 damage from Stouthide Stegadon.
Level 2

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, heal 30 damage from Stouthide Stegadon.
Level 3
Talin Stampede 1
Talin Stampede Com Set 2





Each friendly Tempys creature gets +5 attack this turn.
Level 1

Each friendly Tempys creature gets +8 attack this turn.
Level 2

Each friendly Tempys creature gets +14 attack this turn.
Level 3
Tanglesprout 1
Tanglesprout Com Set 2 Plant 7
9
11
8
10
12
Technognome 1
Technognome Com Set 2 Gnome 3
9
19
3
9
19
Thundergale Invoker 1
Thundergale Invoker Rar Set 2 Wind Giant 3
7
11
3
7
11
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each creature adjacent to Thundergale Invoker moves one space away if possible.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each creature adjacent to Thundergale Invoker moves one space away if possible.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each creature adjacent to Thundergale Invoker moves one space away if possible.
Level 3
Tower Scout 1
Tower Scout Com Set 2 Human 5
9
15
5
9
15
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Turnabout 1
Turnabout Her Set 2





Each creature gets +2 attack and -2 health this turn.
Level 1

Each creature gets +3 attack and -3 health this turn.
Level 2

A free card does not count towards your two card plays per turn.
Free

Each creature gets +5 attack and -5 health this turn.
Level 3
Twinstrength 1
Twinstrength Com Set 2





Two friendly creatures get +3 attack and +3 health.
Level 1

Two friendly creatures get +4 attack and +4 health.
Level 2

Two friendly creatures get +5 attack and +5 health.
Level 3
Umbruk Glider 1
Umbruk Glider Rar Set 2 Dinosaur 7
11
17
3
7
13
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
:
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
:
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
:
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 3
Umbruk Lasher 1
Umbruk Lasher Her Set 2 Dinosaur 7
10
14
6
9
13
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: When Umbruk Lasher deals battle damage to a player on your turn, you may deal that much damage to an enemy creature.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: When Umbruk Lasher deals battle damage to a player on your turn, you may deal that much damage to an enemy creature.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: When Umbruk Lasher deals battle damage to a player on your turn, you may deal that much damage to an enemy creature.
Level 3
Uranti Heartseeker 1
Uranti Heartseeker Her Set 2 Yeti 4
9
15
4
9
15
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 4 health.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 9 health.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 15 health.
Level 3
Uranti Icemage 1
Uranti Icemage Com Set 2 Yeti 2
5
9
8
13
20
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 3
Uranti Warlord 1
Uranti Warlord Her Set 2 Yeti 3
7
13
7
10
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly Yeti deals 3 damage to the opposing creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly Yeti deals 7 damage to the opposing creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly Yeti deals 13 damage to the opposing creature.
Level 3
Uterradon Mauler 1
Uterradon Mauler Com Set 2 Dinosaur 4
7
12
4
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Utteradon Mauler is opposed, it gets +2 attack and +2 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Utteradon Mauler is opposed, it gets +4 attack and +4 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Utteradon Mauler is opposed, it gets +6 attack and +6 health.
Level 3
Uterradon Rex 1
Uterradon Rex Her Set 2 Dinosaur 4
8
13
7
11
18
When another friendly Dinosaur enters play, it gets +1 attack and +1 health.
Level 1

When another friendly Dinosaur enters play, it gets +2 attack and +2 health.
Level 2

When another friendly Dinosaur enters play, it gets +4 attack and +4 health.
Level 3
Varna's Pact 1
Varna's Pact Leg Set 2





Put a random creature that was destroyed this game into a space.
Level 1

Put two random creatures that were destroyed this game into two spaces.
Level 2

Put three random creatures that were destroyed this game into three spaces.
Level 3
Vault Blockade 1
Vault Blockade Rar Set 2 Robot 0
0
0
1
3
5
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10

A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with Armor 15 prevents the first 15 damage dealt to it each turn.
Armor Armor 15

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20

A creature with defender does not start a battle.
Defender Defender
Level 3
Venomous Netherscale 1
Venomous Netherscale Her Set 2 Naga 4
7
13
8
11
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on each enemy creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on each enemy creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on each enemy creature and the enemy player.
Level 3
Verdant Grace 1
Verdant Grace Com Set 2





Heal 10 damage from a friendly creature and 2 health from each other friendly creature.
Level 1

Heal 15 damage from a friendly creature and 4 health from each other friendly creature.
Level 2

Heal 20 damage from a friendly creature and 6 health from each other friendly creature.
Level 3
Vyric's Embrace 1
Vyric's Embrace Com Set 2





Give a creature −4 attack and −4 health. You gain 4 health.
Level 1

Give a creature −6 attack and −6 health. You gain 6 health.
Level 2

Give a creature −8 attack and −8 health. You gain 8 health.
Level 3
Wallbreaker Yeti 1
Wallbreaker Yeti Rar Set 2 Earth Yeti 4
7
12
7
11
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy a level 1 enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy a level 2 or lower enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 3
Xithian Crusher 1
Xithian Crusher Com Set 2 Abomination 4
10
16
6
12
18
Xithian Rotfiend 1
Xithian Rotfiend Com Set 2 Abomination 7
12
20
8
13
21
When Xithian Rotfiend becomes opposed, it gets −1 attack and −1 health.
Level 1

When Xithian Rotfiend becomes opposed, it gets −3 attack and −3 health.
Level 2

When Xithian Rotfiend becomes opposed, it gets −5 attack and −5 health.
Level 3
Xrath's Will 1
Xrath's Will Her Set 2





Destroy an enemy creature with 3 or less attack. You may play an additional Zombie this turn.
Level 1

Destroy an enemy creature with 6 or less attack. You may play an additional Zombie this turn.
Level 2

Destroy an enemy creature with 12 or less attack. You may play an additional Zombie this turn.
Level 3
Yeti Warcaller 1
Yeti Warcaller Com Set 2 Yeti 2
4
8
10
15
23

Links Edit


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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