When you play a creature, you choose one of your spaces and the creature enters the field in that space. Creatures remain in the space in which they are played until they’re destroyed or replaced, or a power or card causes them to move. You can only have one creature in each lane. If you choose to have a new creature enter the field in a space that already has one, the old creature will be replaced.
Card List[]
Cards that have Upgrade (ie get a bonus when they replace a creature):
Card Name | Rarity | Set | Creature Type | Abilities | ||||
---|---|---|---|---|---|---|---|---|
Web | Tok | Set 6 | Web | 0 0 0 |
1 1 1 |
Level 1 | ||
Brimstone Tyrant | Leg | Set 4 | Fire Elemental | 6 9 16 |
6 9 16 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Deal 4 damage to each other creature.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Deal 6 damage to each other creature.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Deal 8 damage to each other creature. | ||
Oreian Scavenger | Her | Set 4 | Robot | 6 9 16 |
1 1 1 |
Level 1 Level 2 Level 3 | ||
Sparksoul | Com | Set 4 | Lightning Elemental | 6 9 15 |
5 8 14 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Sparksoul gets A creature with Aggressive is always on the offensive. Aggressive.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Sparksoul gets A creature with Aggressive is always on the offensive. Aggressive.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Sparksoul gets A creature with Aggressive is always on the offensive. Aggressive. | ||
Steeleye Researcher | Com | Set 4 | Human | 5 9 19 |
6 10 20 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: You may discard and level up a card.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: You may discard and level up a card.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: You may discard and level up a card. | ||
Steelwatch Guard | Com | Set 4 | Robot | 4 7 11 |
4 7 11 |
When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Steelwatch Guard gets +4 attack and +4 health.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Steelwatch Guard gets +7 attack and +7 health.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Steelwatch Guard gets +11 attack and +11 health. | ||
Vault Welder | Rar | Set 4 | Robot | 7 11 18 |
9 14 22 |
A creature with defender does not start a battle. Defender When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Vault Welder.A creature with defender does not start a battle. Defender When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Vault Welder.A creature with defender does not start a battle. Defender When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Vault Welder. | ||
Relic Hunter | Leg | Set 4.1 | Human | 5 9 15 |
5 9 15 |
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough You start the game with the following cards added to your deck. Solbind: Relic ScoutWhen this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Relic Hunter gets +attack and +health equal to the creature it replaced.While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Relic Hunter gets +attack and +health equal to the creature it replaced.While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Relic Hunter gets +attack and +health equal to the creature it replaced. | ||
Bron, Wild Tamer | Leg | Set 4.2 | Tuskin | 4 7 12 |
4 7 12 |
When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur. Upgrade Dinosaur: Replace Bron with a level 1 Dino Knight. When this deals battle damage to a player, heal 3 damage from each other friendly creature. When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur. Upgrade Dinosaur: Replace Bron with a level 2 Dino Knight. When this deals battle damage to a player, heal 5 damage from each other friendly creature. When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur. Upgrade Dinosaur: Replace Bron with a level 3 Dino Knight. When this deals battle damage to a player, heal 7 damage from each other friendly creature. | ||
Crux, Metamind Rogue | Leg | Set 7.1 | Metamind | 7 12 17 |
4 8 12 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Crux is your only friendly creature, it gets A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Armor 3.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Give an enemy creature -4 attack.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Crux is your only friendly creature, it gets A creature with Armor 4 prevents the first 4 damage dealt to it each turn. Armor 4.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Give an enemy creature -8 attack.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Crux is your only friendly creature, it gets A creature with Armor 5 prevents the first 5 damage dealt to it each turn. Armor 5.When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Give an enemy creature -12 attack. |
Card List[]
Cards that give a bonus when they get replaced:
Card Name | Rarity | Set | Creature Type | Abilities | ||||
---|---|---|---|---|---|---|---|---|
Shardclaw Crusher | Com | Set 4 | Insect | 5 8 12 |
5 8 12 |
When Shardclaw Crusher is replaced, the creature that replaced it gets +5 attack and +5 health. Level 1When Shardclaw Crusher is replaced, the creature that replaced it gets +8 attack and +8 health. Level 2When Shardclaw Crusher is replaced, the creature that replaced it gets +12 attack and +12 health. Level 3
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Kitaru Sprite | Her | Set 4 | Fairy | 3 5 8 |
7 11 17 |
When this is replaced, Level 1A spawned creature enters play in a friendly available space at random. Spawn a Kitaru Sprite.When this is replaced, Level 2A spawned creature enters play in a friendly available space at random. Spawn a Kitaru Sprite.When this is replaced, Level 3
A spawned creature enters play in a friendly available space at random. Spawn a Kitaru Sprite. | ||
Doppelbot | Leg | Set 5.2 | Robot | 4 8 12 |
4 8 12 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature, then give it +5 attack.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature, then give it +10 attack. | ||
Bron, Wild Tamer | Leg | Set 4.2 | Tuskin | 4 7 12 |
4 7 12 |
When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur. Upgrade Dinosaur: Replace Bron with a level 1 Dino Knight. When this deals battle damage to a player, heal 3 damage from each other friendly creature. When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur. Upgrade Dinosaur: Replace Bron with a level 2 Dino Knight. When this deals battle damage to a player, heal 5 damage from each other friendly creature. When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur. Upgrade Dinosaur: Replace Bron with a level 3 Dino Knight. When this deals battle damage to a player, heal 7 damage from each other friendly creature. | ||
War Tinker | Her | Set 4 | Gnome | 1 2 3 |
4 8 12 |
At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck. Level 1At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck. Level 2At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck. Level 3
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Game Information
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Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
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