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When you play a creature, you choose one of your spaces and the creature enters the field in that space. Creatures remain in the space in which they are played until they’re destroyed or replaced, or a power or card causes them to move. You can only have one creature in each lane. If you choose to have a new creature enter the field in a space that already has one, the old creature will be replaced.

Card List[]

Cards that have Upgrade (ie get a bonus when they replace a creature):

Card Name Rarity Set Creature Type Attack Health Abilities
Web 1
Web Tok Set 6 Web 0
0
0
1
1
1
A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Web's attack and health become equal to the creature it replaced.
Level 1
Brimstone Tyrant 1
Brimstone Tyrant Leg Set 4 Fire Elemental 6
9
16
6
9
16
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Deal 4 damage to each other creature.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Deal 6 damage to each other creature.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Deal 8 damage to each other creature.
Level 3
Oreian Scavenger 1
Oreian Scavenger Her Set 4 Robot 6
9
16
1
1
1
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Oreian Scavenger gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Oreian Scavenger gets
A creature with Armor 9 prevents the first 9 damage dealt to it each turn.
Armor Armor 9
.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Oreian Scavenger gets
A creature with Armor 16 prevents the first 16 damage dealt to it each turn.
Armor Armor 16
.
Level 3
Sparksoul 1
Sparksoul Com Set 4 Lightning Elemental 6
9
15
5
8
14
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Sparksoul gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Sparksoul gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Sparksoul gets
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3
Steeleye Researcher 1
Steeleye Researcher Com Set 4 Human 5
9
19
6
10
20
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: You may discard and level up a card.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: You may discard and level up a card.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: You may discard and level up a card.
Level 3
Steelwatch Guard 1
Steelwatch Guard Com Set 4 Robot 4
7
11
4
7
11
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Steelwatch Guard gets +4 attack and +4 health.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Steelwatch Guard gets +7 attack and +7 health.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Steelwatch Guard gets +11 attack and +11 health.
Level 3
Vault Welder 1
Vault Welder Rar Set 4 Robot 7
11
18
9
14
22
A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 3
Relic Hunter 1
Relic Hunter Leg Set 4.1 Human 5
9
15
5
9
15
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

You start the game with the following cards added to your deck.
Solbind
: Relic Scout
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Relic Hunter gets +attack and +health equal to the creature it replaced.
Level 3
Bron, Wild Tamer 1
Bron, Wild Tamer Leg Set 4.2 Tuskin 4
7
12
4
7
12
When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur.
Upgrade Dinosaur
: Replace Bron with a level 1 Dino Knight.
When this deals battle damage to a player, heal 3 damage from each other friendly creature.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur.
Upgrade Dinosaur
: Replace Bron with a level 2 Dino Knight.
When this deals battle damage to a player, heal 5 damage from each other friendly creature.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur.
Upgrade Dinosaur
: Replace Bron with a level 3 Dino Knight.
When this deals battle damage to a player, heal 7 damage from each other friendly creature.
Level 3
Crux, Metamind Rogue 1
Crux, Metamind Rogue Leg Set 7.1 Metamind 7
12
17
4
8
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Crux is your only friendly creature, it gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Give an enemy creature -4 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Crux is your only friendly creature, it gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Give an enemy creature -8 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Crux is your only friendly creature, it gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
.
When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Give an enemy creature -12 attack.
Level 3

Card List[]

Cards that give a bonus when they get replaced:

Card Name Rarity Set Creature Type Attack Health Abilities
Shardclaw Crusher 1
Shardclaw Crusher Com Set 4 Insect 5
8
12
5
8
12
When Shardclaw Crusher is replaced, the creature that replaced it gets +5 attack and +5 health.
Level 1

When Shardclaw Crusher is replaced, the creature that replaced it gets +8 attack and +8 health.
Level 2

When Shardclaw Crusher is replaced, the creature that replaced it gets +12 attack and +12 health.
Level 3
Kitaru Sprite 1
Kitaru Sprite Her Set 4 Fairy 3
5
8
7
11
17
When this is replaced,
A spawned creature enters play in a friendly available space at random.
Spawn
a Kitaru Sprite.
Level 1

When this is replaced,
A spawned creature enters play in a friendly available space at random.
Spawn
a Kitaru Sprite.
Level 2

When this is replaced,
A spawned creature enters play in a friendly available space at random.
Spawn
a Kitaru Sprite.
Level 3
Doppelbot 1
Doppelbot Leg Set 5.2 Robot 4
8
12
4
8
12
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature, then give it +5 attack.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Look at the creatures in the enemy player's hand and choose one. Replace Doppelbot with a copy of the chosen creature, then give it +10 attack.
Level 3
Bron, Wild Tamer 1
Bron, Wild Tamer Leg Set 4.2 Tuskin 4
7
12
4
7
12
When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur.
Upgrade Dinosaur
: Replace Bron with a level 1 Dino Knight.
When this deals battle damage to a player, heal 3 damage from each other friendly creature.
Level 1

When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur.
Upgrade Dinosaur
: Replace Bron with a level 2 Dino Knight.
When this deals battle damage to a player, heal 5 damage from each other friendly creature.
Level 2

When this enters the field, it gets the ability listed after this keyword if it replaced a Dinosaur.
Upgrade Dinosaur
: Replace Bron with a level 3 Dino Knight.
When this deals battle damage to a player, heal 7 damage from each other friendly creature.
Level 3
War Tinker 1
War Tinker Her Set 4 Gnome 1
2
3
4
8
12
At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck.
Level 1

At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck.
Level 2

At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck.
Level 3


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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