Description[]
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Card List[]
A list of cards that have the Negate keyword.
Card Name | Rarity | Set | Creature Type | Abilities | ||||
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Oxidon Spitter | Rar | Set 1 | Dinosaur | 7 9 14 |
3 5 10 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate Armor from an enemy creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate Armor from an enemy creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate Armor from each enemy creature. | ||
Crucible Colossus | Rar | Set 2 | Robot | 6 10 16 |
8 12 18 |
A creature with defender does not start a battle. DefenderWhen you gain a Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Crucible Colossus.A creature with defender does not start a battle. DefenderWhen you gain a Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Crucible Colossus.A creature with defender does not start a battle. DefenderWhen you gain a Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards. Rank, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Crucible Colossus. | ||
Stone Brand | Rar | Set 2 | Give a creature with Level 1A creature with defender does not start a battle. Defender +5 attack, +5 health and Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from it.Give a creature with Level 2A creature with defender does not start a battle. Defender +7 attack, +7 health and Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from it.Give a creature with Level 3
A creature with defender does not start a battle. Defender +9 attack, +9 health and Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from it. | |||||
Uranti Icemage | Com | Set 2 | Yeti | 2 5 9 |
8 13 20 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from a creature this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from a creature this turn.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from a creature this turn. | ||
Shardthief Druid | Her | Set 2.2 | Metamind | 5 8 13 |
8 13 18 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate and remove all At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate from an enemy creature. Shardthief Druid gets that much At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate and remove all At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate from an enemy creature. Shardthief Druid gets that much At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate and remove all At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate from an enemy creature. Shardthief Druid gets that much At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate. | ||
Chistlehearth Archer | Rar | Set 2.1 | Human | 2 5 10 |
9 12 17 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 4 damage to an enemy creature with While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility from that creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 8 damage to an enemy creature with While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility from that creature.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Deal 16 damage to an enemy creature with While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility. Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility from that creature. | ||
Flamerift Instigator | Com | Set 3 | Giant | 7 12 17 |
2 7 12 |
Level 1 Level 2 Level 3 | ||
Grapplevine | Com | Set 6 | Plant | 3 5 7 |
9 12 18 |
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility from each creature.Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility from each creature.Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns. Mobility from each creature. | ||
Kadrasian Stoneback | Com | Set 6 | Dinosaur | 6 10 16 |
6 10 16 |
A creature with defender does not start a battle. Defender While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Mobility 1 When this creature moves. Flank: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. NegateA creature with defender does not start a battle. Defender from Kadrasian Stoneback this turn.A creature with defender does not start a battle. Defender While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Mobility 1 When this creature moves. Flank: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. NegateA creature with defender does not start a battle. Defender from Kadrasian Stoneback this turn.A creature with defender does not start a battle. Defender While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Mobility 1 When this creature moves. Flank: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. NegateA creature with defender does not start a battle. Defender from Kadrasian Stoneback this turn. | ||
Vault Welder | Rar | Set 4 | Robot | 7 11 18 |
9 14 22 |
A creature with defender does not start a battle. Defender When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Vault Welder.A creature with defender does not start a battle. Defender When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Vault Welder.A creature with defender does not start a battle. Defender When this enters the field, it gets the ability listed after this keyword if it replaced a creature. Upgrade: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from Vault Welder. | ||
Wegu, the Ancient | Leg | Set 4 | Plant | 0 0 0 |
1 1 1 |
A creature with defender does not start a battle. Defender When you gain health, Wegu gets +1 attack and +1 health for each health you gained. While Wegu, the Ancient has 10 or more attack, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from it.A creature with defender does not start a battle. Defender When you gain health, Wegu gets +2 attack and +2 health for each health you gained. While Wegu, the Ancient has 25 or more attack, Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from it.A creature with defender does not start a battle. Defender
When you gain health, Wegu gets +4 attack and +4 health for each health you gained. While Wegu, the Ancient has 100 or more attack, it gets While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough and Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from it. | ||
Shatterbolt | Com | Set 5 | Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with Armor X prevents the first X damage dealt to it each turn. Armor from a creature or player this turn. Then deal 5 damage to that creature or player.Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with Armor X prevents the first X damage dealt to it each turn. Armor from a creature or player this turn. Then deal 9 damage to that creature or player.Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with Armor X prevents the first X damage dealt to it each turn. Armor from a creature or player this turn. Then deal 14 damage to that creature or player. | |||||
Sparkstone Elemental | Rar | Set 5 | Lightning Elemental | 4 8 14 |
7 11 18 |
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from each creature.Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from each creature.Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from each creature. | ||
Slumbering Shrine | Leg | Set 7 | Earth Elemental | 0 0 0 |
14 20 30 |
A creature with defender does not start a battle. Defender When you play a spell, you may Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from a friendly creature. You start the game with the following cards added to your deck. Solbind: MagmifyWhen you play a spell, you may Level 2Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from a friendly creature.When you play a spell, you may Level 3
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate A creature with defender does not start a battle. Defender from a friendly creature. |
Game Information
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Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
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