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Description[]

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.

Card List[]

A list of cards that have the Negate keyword.

Card Name Rarity Set Creature Type Attack Health Abilities
Oxidon Spitter 1
Oxidon Spitter Rar Set 1 Dinosaur 7
9
14
3
5
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
Armor from an enemy creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
Armor from an enemy creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
Armor from each enemy creature.
Level 3
Crucible Colossus 1
Crucible Colossus Rar Set 2 Robot 6
10
16
8
12
18
A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 2

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 3
Stone Brand 1
Stone Brand Rar Set 2





Give a creature with
A creature with defender does not start a battle.
Defender Defender
+5 attack, +5 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 1

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+7 attack, +7 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 2

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+9 attack, +9 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 3
Uranti Icemage 1
Uranti Icemage Com Set 2 Yeti 2
5
9
8
13
20
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 3
Shardthief Druid 1
Shardthief Druid Her Set 2.2 Metamind 5
8
13
8
13
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Level 3
Chistlehearth Archer 1
Chistlehearth Archer Rar Set 2.1 Human 2
5
10
9
12
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 4 damage to an enemy creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from that creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 8 damage to an enemy creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from that creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 16 damage to an enemy creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from that creature.
Level 3
Flamerift Instigator 1
Flamerift Instigator Com Set 3 Giant 7
12
17
2
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 3
Grapplevine 1
Grapplevine Com Set 6 Plant 3
5
7
9
12
18
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 3
Kadrasian Stoneback 1
Kadrasian Stoneback Com Set 6 Dinosaur 6
10
16
6
10
16
A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 3
Vault Welder 1
Vault Welder Rar Set 4 Robot 7
11
18
9
14
22
A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 3
Wegu, the Ancient 1
Wegu, the Ancient Leg Set 4 Plant 0
0
0
1
1
1
A creature with defender does not start a battle.
Defender Defender

When you gain health, Wegu gets +1 attack and +1 health for each health you gained. While Wegu, the Ancient has 10 or more attack,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain health, Wegu gets +2 attack and +2 health for each health you gained. While Wegu, the Ancient has 25 or more attack,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 2

A creature with defender does not start a battle.
Defender Defender
When you gain health, Wegu gets +4 attack and +4 health for each health you gained. While Wegu, the Ancient has 100 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 3
Shatterbolt 1
Shatterbolt Com Set 5





Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
from a creature or player this turn. Then deal 5 damage to that creature or player.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
from a creature or player this turn. Then deal 9 damage to that creature or player.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
from a creature or player this turn. Then deal 14 damage to that creature or player.
Level 3
Sparkstone Elemental 1
Sparkstone Elemental Rar Set 5 Lightning Elemental 4
8
14
7
11
18
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 3
Slumbering Shrine 1
Slumbering Shrine Leg Set 7 Earth Elemental 0
0
0
14
20
30
A creature with defender does not start a battle.
Defender Defender

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
You start the game with the following cards added to your deck.
Solbind
: Magmify
Level 1

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 2

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 3


Game Information
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Card Sets
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Factions
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