Every generation the Tempys hold a sacred tournament to honor their ancestors and hone their skills in the crucible of combat. The greatest warriors from each clan gather amid the molten rivers of Kadras to test their skill and win glory for their clan. And for the greatest among them, earn the title of Khan of Kadras: He who will unite the disparate elemental clans and change the face of Solis forever.
Ignir, was but a youth during the last tournament, in which Korok became the Khan of Khans. The resolve that Korok displayed during the tournament impressed Ignir greatly; but what truly inspired the young giant was how Korok united the fractured tribes of the Tempys. The blood of giants ran through Ignir’s veins, and with that came the stubborn resolve that was his birthright. If Korok was able to achieve such heights, there was no doubt in his mind that he too would become a Forgeborn.
So it began. The days became a blur as young Ignir immersed himself within the molten lava pits of Ashur. He studied the great masters of the flame within the Tempys. He conversed with savants, shamans, and elementals. He visited the mystics of Everflame and sparred with the Stonefist giants. He mastered the primordial fires of Ashur. He honed his power in the volcanic pits, burning away all doubt and weakness. He sought the wisdom in the glowing embers of his fallen foes. Ignir was a giant in stature and deeds, a raging volcano given the form of living flesh.
Through perseverance and determination he even joined the ranks of the Forgeborn – the first of the giant bloodlines to do so.
This did not go unnoticed by the Khan of Khans – or his peers among the powerful Tempys. Although younger in years than his fellow Khans, Korok and Iztek, the mutual respect the three had for one another was well known. With the next tournament many years distant, Ignir turns his attention to the present. A present in which dark, twisted shapes rise from the depths of Solis to threaten the hard won unity Korok fought so hard to achieve.
A present with no future… unless Ignir and his fellow Forgeborn stand against the twisted Darkforged and their plan to cover all of Solis in shadow.
Text and stats prior to phase 2 of the rebalance.
- At the end of your turn, deal 5 damage to an enemy creature or player at random. 5/5
- At the end of your turn, deal 9 damage to an enemy creature or player at random. 9/9
- At the end of your turn, deal 14 damage to an enemy creature at random and the enemy player. 14/14
- At the end of your turn, deal 24 damage to each enemy creature and the enemy player. 24/24
Level 2 stats prior to phase 1 of the rebalance.
Level 3 text prior to phase 1 of the rebalance.
- At the end of your turn, deal 14 damage to an enemy creature or player at random.