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Reg1

Description[]

At the start of each turn, a creature with Regenerate X heals X damage from itself.

A creature cannot Regenerate health above their starting health stat. If a creature's health is increased with an effect such as Enrage, they can regenerate up to their new starting health stat, which will be equal to their starting health plus the health gained from Enrage.

Regenerate stacks, meaning that if two effects add Regenerate to a creature, the final Regenerate value is equal to the sum of the effects.

Regenerate always activates at the start of the turn, whether the creature has taken damage or not. Poison also activates at the same time Regenerate does, so they cancel each other out.

  • Example

Card List[]

The following cards have or grant Regenerate.

Card Name Rarity Set Creature Type Attack Health Abilities
Abyssal Brute 1
Abyssal Brute Rar Set 4 Zombie 4
7
12
4
7
12
When Abyssal Brute or another friendly creature enters a side space, that creature gets +1 attack, +1 health, and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

When Abyssal Brute or another friendly creature enters a side space, that creature gets +2 attack, +2 health, and
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

When Abyssal Brute or another friendly creature enters a side space, that creature gets +3 attack, +3 health, and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Infernal Ritual 1
Infernal Ritual Leg Set 6.1





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

You get, "Each friendly Nekrium creature in a side space gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
."
Level 1
Byzerak Drake 1
Byzerak Drake Rar Set 2 Dragon 4
8
14
6
10
16
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
Level 3
Ghastly Renewal 1
Ghastly Renewal Com Set 2





Give two friendly creatures
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

Give two friendly creatures
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 2

Give two friendly creatures
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 3
Duskspire Zombie 1
Duskspire Zombie Com Set 2 Zombie 2
5
16
5
8
19
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 1

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 3
Lysian Hydra 1
Lysian Hydra Com Set 2 Hydra 5
9
14
6
10
15
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 3
Nightgaunt 1
Nightgaunt Rar Set 2 Grimgaunt 4
8
15
5
9
16
When a creature is destroyed, Nightgaunt gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

When a creature is destroyed, Nightgaunt gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 2

When a creature is destroyed, Nightgaunt gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 3
Onyxium Marauder 1
Onyxium Marauder Rar Set 2 Human 4
7
14
6
9
17
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Onyxium Phantasm 1
Onyxium Phantasm Her Set 2 Spirit 2
4
6
9
12
19
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −4 attack.
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −8 attack.
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −12 attack.
Level 3
Ossuary Spirit 1
Ossuary Spirit Rar Set 2 Spirit 1
3
6
9
14
20
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 1

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
Level 2

At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8
Level 3
Dream Tree 1
Dream Tree Leg Set 6 Plant 0
0
0
7
11
20
A creature with defender does not start a battle.
Defender Defender

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 3
Nyrali Symbiote 1
Nyrali Symbiote Com Set 2.1 Ooze 5
10
15
5
10
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Nyrali Symbiote is opposed, it gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Nyrali Symbiote is opposed, it gets
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Nyrali Symbiote is opposed, it gets
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 3
Spirit Torrent 1
Spirit Torrent Rar Set 2.1





Give a creature
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

A free card does not count towards your two card plays per turn.
Free

Give a creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give a creature
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 3
Tarsian Pact 1
Tarsian Pact Com Set 2.1





Give a Nekrium creature +2 attack, +2 health, and
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

Give a Nekrium creature +3 attack, +3 health, and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

Give a Nekrium creature +5 attack, +2 health, and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Darkheart Conjurer 1
Darkheart Conjurer Her Set 6 Human 4
8
13
7
11
16
When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
You start the game with the following cards added to your deck.
Solbind
: Dysian Infusion
Level 1

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

When you play a spell, give a friendly creature
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Zombie Dreadknight 1
Zombie Dreadknight Her Set 6 Zombie 5
8
14
3
6
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature with
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
gets +2 attack and +2 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature with
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
gets +4 attack and +4 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature with
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
gets +6 attack and +6 health.
Level 3
Shardthief Druid 1
Shardthief Druid Her Set 2.2 Metamind 5
8
13
8
13
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Level 3
Blight Witch 1
Blight Witch Rar Set 3 Zombie 2
5
9
7
11
17
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 1

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Level 3
Catacomb Spider 1
Catacomb Spider Com Set 3 Spider 4
8
15
5
10
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 3
Shadeclaw Zombie 1
Shadeclaw Zombie Rar Set 6 Darkforged Zombie 4
8
12
5
10
15
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When another friendly Darkforged enters play, Shadeclaw Zombie gets +1 attack and +1 health.
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When another friendly Darkforged enters play, Shadeclaw Zombie gets +2 attack and +2 health.
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When another friendly Darkforged enters play, Shadeclaw Zombie gets +3 attack and +3 health.
Level 3
Dysian Infusion 1
Dysian Infusion Tok Set 6





Give a creature +4 Attack, +4 Health and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

Give a creature +7 Attack, +7 Health and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

Give a creature +10 Attack, +10 Health and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Ravenous Hydra 1
Ravenous Hydra Com Set 3 Hydra 5
8
13
6
10
16
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 3
Cavern Slime 1
Cavern Slime Com Set 6 Ooze 6
12
18
2
4
6
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
Level 1

At the start of each turn, a creature with Regenerate 12 heals 12 damage from itself.
Regenerate Regenerate 12
Level 2

At the start of each turn, a creature with Regenerate 18 heals 18 damage from itself.
Regenerate Regenerate 18
Level 3
Zombie Titan 1
Zombie Titan Com Set 3 Zombie 4
7
12
4
7
12
While Zombie Titan is in a side space, it gets +2 attack, +2 health, and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

While Zombie Titan is in a side space, it gets +3 attack, +3 health, and
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

While Zombie Titan is in a side space, it gets +4 attack, +4 health, and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Onyxium Allomancer 1
Onyxium Allomancer Her Set 2.3 Human 2
4
8
6
10
16
When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Level 3
Infernal Visage 1
Infernal Visage Com Set 4





Each friendly creature in a side space gets +2 attack, +2 health, and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

Each friendly creature in a side space gets +4 attack, +4 health, and
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

Each friendly creature in a side space gets +6 attack, +6 health, and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Stranglevine Hydra 1
Stranglevine Hydra Com Set 2.3 Hydra 5
8
15
6
9
16
When Stranglevine Hydra deals battle damage to a player, it gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

When Stranglevine Hydra deals battle damage to a player, it gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

When Stranglevine Hydra deals battle damage to a player, it gets
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Verdant Charge 1
Verdant Charge Her Set 4.1





Each friendly creature gets +1 attack, +1 health, and
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

Each friendly creature gets +3 attack, +3 health, and
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 2

Each friendly creature gets +6 attack, +6 health, and
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 3
Grave Ghast 1
Grave Ghast Com Set 1 Zombie 5
8
11
7
10
13
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 1

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 2

At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
Level 3
Iniog, Carrion Demon 1
Iniog, Carrion Demon Leg Set 5 Demon 0
12
24
3
7
13
A creature with defender does not start a battle.
Defender Defender

When a creature is destroyed, this gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
At the end of your turn, if this has
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
or higher, replace this with a level 2 Iniog.
Level 1

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a creature is destroyed, this gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
At the end of your turn, if Iniog has
At the start of each turn, a creature with Regenerate 10 heals 10 damage from itself.
Regenerate Regenerate 10
or higher, replace this with a level 3 Iniog.
Level 2

At the start of each turn, a creature with Regenerate 10 heals 10 damage from itself.
Regenerate Regenerate 10

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Iniog gains health, deal that much damage to the enemy player.

When this is destroyed.
Vengeance
: Put a level 1 Iniog into this space.
Level 3
Necromoeba 1
Necromoeba Her Set 5 Ooze 4
7
10
7
11
17
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When Necromoeba is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a 1/1 Oozeling.
Level 1

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When Necromoeba is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a 3/3 Oozeling.
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When Necromoeba is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a 5/5 Oozeling.
Level 3
Vigor Leech 1
Vigor Leech Rar Set 5





Give an enemy creature -3 attack and -3 health, or give a friendly creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 1

Give an enemy creature -6 attack and -6 health, or give a friendly creature
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 2

Give an enemy creature -9 attack and -9 health, or give a friendly creature
At the start of each turn, a creature with Regenerate 9 heals 9 damage from itself.
Regenerate Regenerate 9
.
Level 3
Chrogias 1
Chrogias Leg Set 1 Plant 1
0
40
1
12
40

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

A creature with defender does not start a battle.
Defender Defender

When Chrogias is dealt damage, you gain that much health
Level 2

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Chrogias is dealt damage, you gain that much health
Level 3
Hinterland Watchman 1
Hinterland Watchman Leg Set 1 Mech 4
7
15
7
10
20
While Hinterland Watchman has 5 or more attack, it gets
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
.
Level 1

While Hinterland Watchman has 10 or more attack, it gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
and
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
.
Level 2

While Hinterland Watchman has 20 or more attack, it gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
,
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
,
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
,
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Level 3
Unrelenting Dead 1
Unrelenting Dead Her Set 1 Zombie 4
8
14
4
8
14
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 1

At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8
Level 2

At the start of each turn, a creature with Regenerate 14 heals 14 damage from itself.
Regenerate Regenerate 14
Level 3
Scavenger Scorpion 1
Scavenger Scorpion Com Set 1 Abomination 6
9
11
6
9
11
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 3
Hellforged Avatar 1
Hellforged Avatar Her Set 1 Abomination 3
4
5
3
4
5
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Hellforged Avatar gets +1 attack and +1 health for each Nekrium card in your hand.
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Hellforged Avatar gets +2 attack and +2 health for each Nekrium card in your hand.
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Hellforged Avatar gets +3 attack and +3 health for each Nekrium card in your hand.
Level 3
Cavern Hydra 1
Cavern Hydra Com Set 1 Hydra 4
7
11
7
10
15
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
Level 1

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 2

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
Level 3
Darkheart Wanderer 1
Darkheart Wanderer Rar Set 1 Human 3
6
12
8
11
16
When you play a spell, Darkheart Wanderer gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

When you play a spell, Darkheart Wanderer gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

When you play a spell, Darkheart Wanderer gets
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 3
Heart Tree 1
Heart Tree Leg Set 1 Plant 0
0
0
10
15
30
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

A creature with defender does not start a battle.
Defender Defender

Each other friendly creature gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 1

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

A creature with defender does not start a battle.
Defender Defender

Each other friendly creature gets
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 2

At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6

A creature with defender does not start a battle.
Defender Defender

Each other friendly creature gets
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
Level 3
Necrovive 1
Necrovive Com Set 1





Give a creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 1

Give a creature
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 2

Give a creature
At the start of each turn, a creature with Regenerate 12 heals 12 damage from itself.
Regenerate Regenerate 12
.
Level 3
Xrath, Dreadknight of Varna 1
Xrath, Dreadknight of Varna Her Set 1 Zombie 5
9
14
6
10
15
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

Each other friendly Zombie gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 1

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

Each other friendly Zombie gets
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
.
Level 2

At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8

Each other friendly Zombie gets
At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8
.
Level 3
Omnomnom 1
Omnomnom Her Set 1.5





Give a friendly Zombie +2 attack, +2 health and
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
. Then give an enemy non-Zombie −2 attack and −2 health.
Level 1

Give a friendly Zombie +4 attack, +4 health and
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
. Then give an enemy non-Zombie −4 attack and −4 health.
Level 2

Give a friendly Zombie +6 attack, +6 health and
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
. Then give an enemy non-Zombie −6 attack and −6 health.
Level 3


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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