Description[]
At the start of each turn, a creature with Regenerate X heals X damage from itself.
A creature cannot Regenerate health above their starting health stat. If a creature's health is increased with an effect such as Enrage, they can regenerate up to their new starting health stat, which will be equal to their starting health plus the health gained from Enrage.
Regenerate stacks, meaning that if two effects add Regenerate to a creature, the final Regenerate value is equal to the sum of the effects.
Regenerate always activates at the start of the turn, whether the creature has taken damage or not. Poison also activates at the same time Regenerate does, so they cancel each other out.
- Example
Card List[]
The following cards have or grant Regenerate.
Card Name | Rarity | Set | Creature Type | Abilities | ||||
---|---|---|---|---|---|---|---|---|
Abyssal Brute | Rar | Set 4 | Zombie | 4 7 12 |
4 7 12 |
Level 1 Level 2 Level 3 | ||
Infernal Ritual | Leg | Set 6.1 | When this card is played, remove it from the game instead of putting it into your discard pile. Overload You get, "Each friendly Nekrium creature in a side space gets At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2." | |||||
Byzerak Drake | Rar | Set 2 | Dragon | 4 8 14 |
6 10 16 |
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Mobility 1At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns. Mobility 2At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand. Allied Tempys: While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. Mobility 3 | ||
Ghastly Renewal | Com | Set 2 | Level 1 Level 2 Level 3 | |||||
Duskspire Zombie | Com | Set 2 | Zombie | 2 5 16 |
5 8 19 |
Level 1 Level 2 Level 3 | ||
Lysian Hydra | Com | Set 2 | Hydra | 5 9 14 |
6 10 15 |
Level 1 Level 2 Level 3 | ||
Nightgaunt | Rar | Set 2 | Grimgaunt | 4 8 15 |
5 9 16 |
Level 1 Level 2 Level 3 | ||
Onyxium Marauder | Rar | Set 2 | Human | 4 7 14 |
6 9 17 |
A creature with Armor 1 prevents the first 1 damage dealt to it each turn. Armor 1When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1.A creature with Armor 2 prevents the first 2 damage dealt to it each turn. Armor 2When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2.A creature with Armor 3 prevents the first 3 damage dealt to it each turn. Armor 3When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3. | ||
Onyxium Phantasm | Her | Set 2 | Spirit | 2 4 6 |
9 12 19 |
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature gets −4 attack.At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature gets −8 attack.At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand. Allied Alloyin: While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Target creature gets −12 attack. | ||
Ossuary Spirit | Rar | Set 2 | Spirit | 1 3 6 |
9 14 20 |
Level 1 Level 2 Level 3 | ||
Dream Tree | Leg | Set 6 | Plant | 0 0 0 |
7 11 20 |
A creature with defender does not start a battle. Defender When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn. A creature with defender does not start a battle. Defender When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn. A creature with defender does not start a battle. Defender At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. Regenerate 5 When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn. | ||
Nyrali Symbiote | Com | Set 2.1 | Ooze | 5 10 15 |
5 10 15 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Nyrali Symbiote is opposed, it gets At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Nyrali Symbiote is opposed, it gets At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4.When this enters play from your hand, it gets the ability listed after this keyword. Forge: If Nyrali Symbiote is opposed, it gets At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. Regenerate 6. | ||
Spirit Torrent | Rar | Set 2.1 | Level 1 A free card does not count towards your two card plays per turn. FreeGive a creature At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3.A free card does not count towards your two card plays per turn. FreeGive a creature At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4. | |||||
Tarsian Pact | Com | Set 2.1 | Level 1 Level 2 Level 3 | |||||
Darkheart Conjurer | Her | Set 6 | Human | 4 8 13 |
7 11 16 |
When you play a spell, give a friendly creature Level 1At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1. You start the game with the following cards added to your deck. Solbind: Dysian InfusionLevel 2 Level 3 | ||
Zombie Dreadknight | Her | Set 6 | Zombie | 5 8 14 |
3 6 12 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate gets +2 attack and +2 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate gets +4 attack and +4 health.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Each friendly creature with At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate gets +6 attack and +6 health. | ||
Shardthief Druid | Her | Set 2.2 | Metamind | 5 8 13 |
8 13 18 |
When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate and remove all At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate from an enemy creature. Shardthief Druid gets that much At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate and remove all At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate from an enemy creature. Shardthief Druid gets that much At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate.When this enters play from your hand, it gets the ability listed after this keyword. Forge: Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability. Negate and remove all At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate from an enemy creature. Shardthief Druid gets that much At the start of each turn, a creature with Regenerate X heals X damage from itself. Regenerate. | ||
Blight Witch | Rar | Set 3 | Zombie | 2 5 9 |
7 11 17 |
Level 1 At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3 Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. ConsistentAt the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4 Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead. Consistent | ||
Catacomb Spider | Com | Set 3 | Spider | 4 8 15 |
5 10 16 |
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4.While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Give a creature At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. Regenerate 6. | ||
Shadeclaw Zombie | Rar | Set 6 | Darkforged Zombie | 4 8 12 |
5 10 15 |
Level 1 Level 2 Level 3 | ||
Dysian Infusion | Tok | Set 6 | Level 1 Level 2 Level 3 | |||||
Ravenous Hydra | Com | Set 3 | Hydra | 5 8 13 |
6 10 16 |
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1 While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. BreakthroughAt the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2 While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. BreakthroughAt the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3 While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough | ||
Cavern Slime | Com | Set 6 | Ooze | 6 12 18 |
2 4 6 |
Level 1 Level 2 Level 3 | ||
Zombie Titan | Com | Set 3 | Zombie | 4 7 12 |
4 7 12 |
Level 1 Level 2 Level 3 | ||
Onyxium Allomancer | Her | Set 2.3 | Human | 2 4 8 |
6 10 16 |
When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card.When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. Regenerate 5While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card.When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand. Allied Nekrium: At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself. Regenerate 8While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns. Activate: Discard and level up a card. | ||
Infernal Visage | Com | Set 4 | Level 1 Level 2 Level 3 | |||||
Stranglevine Hydra | Com | Set 2.3 | Hydra | 5 8 15 |
6 9 16 |
Level 1 Level 2 Level 3 | ||
Verdant Charge | Her | Set 4.1 | Level 1 Level 2 Level 3 | |||||
Grave Ghast | Com | Set 1 | Zombie | 5 8 11 |
7 10 13 |
Level 1 Level 2 Level 3 | ||
Iniog, Carrion Demon | Leg | Set 5 | Demon | 0 12 24 |
3 7 13 |
A creature with defender does not start a battle. Defender When a creature is destroyed, this gets At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1. At the end of your turn, if this has At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. Regenerate 5 or higher, replace this with a level 2 Iniog.At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. Regenerate 5 While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Mobility 1 When a creature is destroyed, this gets At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1. At the end of your turn, if Iniog has At the start of each turn, a creature with Regenerate 10 heals 10 damage from itself. Regenerate 10 or higher, replace this with a level 3 Iniog.At the start of each turn, a creature with Regenerate 10 heals 10 damage from itself. Regenerate 10 While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns. Mobility 1 When Iniog gains health, deal that much damage to the enemy player. When this is destroyed. Vengeance: Put a level 1 Iniog into this space. | ||
Necromoeba | Her | Set 5 | Ooze | 4 7 10 |
7 11 17 |
Level 1 Level 2 Level 3 | ||
Vigor Leech | Rar | Set 5 | Level 1 Level 2 Level 3 | |||||
Chrogias | Leg | Set 1 | Plant | 1 0 40 |
1 12 40 |
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2A creature with defender does not start a battle. DefenderWhen Chrogias is dealt damage, you gain that much health At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. Regenerate 5While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. BreakthroughWhen Chrogias is dealt damage, you gain that much health | ||
Hinterland Watchman | Leg | Set 1 | Mech | 4 7 15 |
7 10 20 |
While Hinterland Watchman has 5 or more attack, it gets Level 1While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. Mobility 3.While Hinterland Watchman has 10 or more attack, it gets Level 2A creature with Armor 5 prevents the first 5 damage dealt to it each turn. Armor 5 and
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. Mobility 3.While Hinterland Watchman has 20 or more attack, it gets Level 3
A creature with Armor 5 prevents the first 5 damage dealt to it each turn. Armor 5, While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent. Breakthrough, A creature with Aggressive is always on the offensive. Aggressive, While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns. Mobility 3 and At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself. Regenerate 5. | ||
Unrelenting Dead | Her | Set 1 | Zombie | 4 8 14 |
4 8 14 |
Level 1 Level 2 Level 3 | ||
Scavenger Scorpion | Com | Set 1 | Abomination | 6 9 11 |
6 9 11 |
Level 1 Level 2 Level 3 | ||
Hellforged Avatar | Her | Set 1 | Abomination | 3 4 5 |
3 4 5 |
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself. Regenerate 1When this enters play from your hand, it gets the ability listed after this keyword. Forge: Hellforged Avatar gets +1 attack and +1 health for each Nekrium card in your hand.At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2When this enters play from your hand, it gets the ability listed after this keyword. Forge: Hellforged Avatar gets +2 attack and +2 health for each Nekrium card in your hand.At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself. Regenerate 3When this enters play from your hand, it gets the ability listed after this keyword. Forge: Hellforged Avatar gets +3 attack and +3 health for each Nekrium card in your hand. | ||
Cavern Hydra | Com | Set 1 | Hydra | 4 7 11 |
7 10 15 |
Level 1 Level 2 Level 3 | ||
Darkheart Wanderer | Rar | Set 1 | Human | 3 6 12 |
8 11 16 |
Level 1 Level 2 Level 3 | ||
Heart Tree | Leg | Set 1 | Plant | 0 0 0 |
10 15 30 |
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2A creature with defender does not start a battle. DefenderEach other friendly creature gets At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself. Regenerate 2At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4A creature with defender does not start a battle. DefenderEach other friendly creature gets At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself. Regenerate 4At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. Regenerate 6A creature with defender does not start a battle. DefenderEach other friendly creature gets At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself. Regenerate 6 | ||
Necrovive | Com | Set 1 | Level 1 Level 2 Level 3 | |||||
Xrath, Dreadknight of Varna | Her | Set 1 | Zombie | 5 9 14 |
6 10 15 |
Level 1 Level 2 Level 3 | ||
Omnomnom | Her | Set 1.5 | Level 1 Level 2 Level 3 |
Game Information
|
Game Modes Constructed ● Draft ● Campaign ● Weekend Warrior Card Sets
Factions
Gameplay Details
|