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AlloyinEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Aegis Conscript 1
Aegis Conscript Com Set 1 Human 3
6
12
6
9
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Aegis Pulse 1
Aegis Pulse Com Set 1.5





Each friendly creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 1

Each friendly creature gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 2

Each friendly creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Aetherforge Oracle 1
Aetherforge Oracle Com Set 2.1 Human 6
12
18
2
4
6
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a spell.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a spell.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a spell.
Level 3
Alloyin Strategist 1
Alloyin Strategist Her Set 2 Human 4
8
14
5
9
15
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

Adjacent creatures get +2 attack.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

Adjacent creatures get +4 attack.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

Adjacent creatures get +6 attack.
Level 3
Anvillon Arbiter 1
Anvillon Arbiter Her Set 4 Robot 3
7
14
6
10
17
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When the enemy player plays their second card in a turn, that player discards their hand.
Level 1

A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When the enemy player plays their second card in a turn, that player discards their hand.
Level 2

A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When the enemy player plays their second card in a turn, that player discards their hand.
Level 3
Armory Outpost 1
Armory Outpost Rar Set 7





Give a friendly creature +4 attack. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, give the adjacent creatures +4 attack as well.
Level 1

Give a friendly creature +6 attack. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, give the adjacent creatures +6 attack as well.
Level 2

Give a friendly creature +10 attack. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, give the adjacent creatures +10 attack as well.
Level 3
Automaton Prime 1
Automaton Prime Her Set 7 Robot 8
10
12
4
6
8
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Automaton Prime gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Automaton Prime gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Automaton Prime gets
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
.
Level 3
Batterbot 1
Batterbot Rar Set 5 Robot Dinosaur 6
9
14
8
11
16
Batterbot gets +attack equal to its
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
.
Level 1

Batterbot gets +attack equal to its
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
.
Level 2

Batterbot gets +attack equal to its
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
.
Level 3
Bulwark Battalion 1
Bulwark Battalion Her Set 7 Gnome 4
8
14
6
10
16
When another friendly creature enters play, that creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
until end of turn.
Level 1

When another friendly creature enters play, that creature gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
until end of turn.
Level 2

When another friendly creature enters play, that creature gets
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
until end of turn.
Level 3
Cypien Augmentation 1
Cypien Augmentation Rar Set 1





Give a creature in a center space +2 attack and +2 health.
Level 1

A free card does not count towards your two card plays per turn.
Free

Give a creature in a center space +4 attack and +4 health.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give a creature in a center space +6 attack and +6 health.
Level 3
Cypien Experimentation 1
Cypien Experimentation Her Set 7.1





Give a random friendly creature +5 attack.
Give a random friendly creature
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
.
Level 1

Give a random friendly creature +6 attack.
Give a random friendly creature
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 2

Give a random friendly creature +10 attack.
Give a random friendly creature
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
.
Level 3
Cypien Infiltrator 1
Cypien Infiltrator Rar Set 1.5 Human 6
11
17
5
10
16
While Cypien Infiltrator has 7 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 1

While Cypien Infiltrator has 14 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 2

While Cypien Infiltrator has 21 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 3
Defense Spire 1
Defense Spire Com Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Each friendly creature gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
this turn.
Level 1
Electro Net 1
Electro Net Com Set 1





Give a creature −5 attack.
Level 1

Give a creature −10 attack.
Level 2

Give a creature −15 attack.
Level 3
Energy Prison 1
Energy Prison Her Set 1





Give a level 1 creature
A creature with defender does not start a battle.
Defender Defender
.
Level 1

Give a level 2 or lower creature
A creature with defender does not start a battle.
Defender Defender
.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give a creature
A creature with defender does not start a battle.
Defender Defender
.
Level 3
Esperian Scarab 1
Esperian Scarab Her Set 2 Robot 3
4
7
5
7
11
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Level 3
Forge Guardian Alpha 1
Forge Guardian Alpha Com Set 1 Robot Guardian 4
8
20
8
14
26
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Forge Guardian Beta 1
Forge Guardian Beta Rar Set 1 Robot Guardian 5
8
20
3
6
18
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
Level 2

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
Level 3
Forge Guardian Delta 1
Forge Guardian Delta Her Set 3 Robot Guardian 7
11
17
7
11
17
You start the game with the following cards added to your deck.
Solbind
: Forge Guardian Alpha, Forge Guardian Beta, Forge Guardian Gamma.
When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 25/25 Forge Guardian Omega into your discard pile.
Level 1

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 50/50 Forge Guardian Omega into your discard pile.
Level 2

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 80/80 Forge Guardian Omega into your discard pile.
Level 3
Forge Guardian Gamma 1
Forge Guardian Gamma Her Set 1 Robot Guardian 4
8
16
4
8
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Sacrifice five friendly Robot Guardians: Put a 25/25 Forge Guardian Omega into this space.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Sacrifice five friendly Robot Guardians: Put a 50/50 Forge Guardian Omega into this space.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Sacrifice five friendly Robot Guardians: Put a 80/80 Forge Guardian Omega into this space.
Level 3
Forgeplate Sentry 1
Forgeplate Sentry Com Set 1 Robot 4
9
15
4
9
15
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
Level 1

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
Level 2

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
Level 3
G.S.F. Commando 1
G.S.F. Commando Her Set 7.3 Metamind 3
6
11
8
12
19
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: G.S.F. Commando gets +1
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
for each other friendly Metamind.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal damage equal to G.S.F. Commando's armor to an enemey creature.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: G.S.F. Commando gets +1
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
for each other friendly Metamind.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal damage equal to 2x G.S.F. Commando's armor to an enemey creature.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: G.S.F. Commando gets +1
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
for each other friendly Metamind.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal damage equal to 3x G.S.F. Commando's armor to an enemey creature.
Level 3
Guardians Assemble 1
Guardians Assemble Her Set 7





Put a copy of a random Forge Guardian from your deck into the center space.
Level 1

Search your deck for a Forge Guardian and put a copy of it into the center space.
Level 2

A free card does not count towards your two card plays per turn.
Free

Search your deck for a Forge Guardian and put a copy of it into the center space.
Level 3
Ionic Warcharger 1
Ionic Warcharger Com Set 1 Robot 4
9
15
7
12
18
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Ironbound Reinforcements 1
Ironbound Reinforcements Com Set 3 Gnome 3
6
8
6
12
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, give a creature +5 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, give a creature +8 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, give a creature +12 attack.
Level 3
Jet Pack 1
Jet Pack Com Set 1





Give a creature +3 attack and
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.
Level 1

Give a creature +6 attack and
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.
Level 2

Give a creature +9 attack and
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.
Level 3
Leyline Sentry 1
Leyline Sentry Her Set 5 Soldier 2
7
9
8
14
17
The following text is active while in your hand.
Ambush
: When an enemy creature enters play on the enemy player's turn, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Sentry. Then discard and level up Leyline Sentry.
Level 1

The following text is active while in your hand.
Ambush
: When an enemy creature enters play on the enemy player's turn, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Sentry. Then discard and level up Leyline Sentry.
Level 2

The following text is active while in your hand.
Ambush
: When an enemy creature enters play on the enemy player's turn, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Sentry. Then discard Leyline Sentry.
Level 3
Matrix Warden 1
Matrix Warden Com Set 1 Robot 3
8
12
3
8
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +3 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +5 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +10 attack.
Level 3
Metadata Redactor 1
Metadata Redactor Rar Set 7 Metamind 6
9
15
5
8
14
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Remove all abilities from each friendly adjacent creature.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Remove all abilities from each friendly adjacent creature.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Remove all abilities from each friendly adjacent creature.
Level 3
Metamind Explorer 1
Metamind Explorer Com Set 2 Metamind 3
7
13
5
9
15
When this is destroyed.
Vengeance
: Draw a card.
Level 1

When this is destroyed.
Vengeance
: Draw 2 cards.
Level 2

When this is destroyed.
Vengeance
: Draw 3 cards.
Level 3
Metamind Operator 1
Metamind Operator Com Set 2 Metamind 4
6
10
10
14
18
Metatransfer 1
Metatransfer Com Set 2





Give a creature −5 attack. Discard and level up a card.
Level 1

Give a creature −7 attack. Discard and level up a card.
Level 2

Give a creature −9 attack. Discard and level up a card.
Level 3
Munitions Drone 1
Munitions Drone Rar Set 1 Robot 1
3
7
6
8
14
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature +3 attack.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature +5 attack.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature +10 attack.
Level 3
Nanoswarm 1
Nanoswarm Rar Set 3





Give a level 1 creature −5 attack and remove all of its abilities.
Level 1

Give a level 2 or lower creature −10 attack and remove all of its abilities.
Level 2

Give a creature −15 attack and remove all of its abilities.
Level 3
Nexus Overwatch 1
Nexus Overwatch Com Set 5 Human 6
9
13
7
10
14
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Nexus Overwatch is in the center space, you may discard and level up a card.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Nexus Overwatch is in the center space, you may discard and level up a card.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If Nexus Overwatch is in the center space, you may discard and level up a card.
Level 3
Nexus Pilot 1
Nexus Pilot Com Set 1 Human 3
5
8
4
7
10
While Nexus Pilot is in the center space, it gets +3 attack and +4 health.
Level 1

While Nexus Pilot is in the center space, it gets +5 attack and +7 health.
Level 2

While Nexus Pilot is in the center space, it gets +8 attack and +10 health.
Level 3
Onyxium Allomancer 1
Onyxium Allomancer Her Set 2.3 Human 2
4
8
6
10
16
When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Level 3
Onyxium Marauder 1
Onyxium Marauder Rar Set 2 Human 4
7
14
6
9
17
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.
Level 2

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 3
Ordnance Captain 1
Ordnance Captain Com Set 7 Human 3
6
8
6
10
14
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Each friendly creature gets +2 attack.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Each friendly creature gets +3 attack.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Each friendly creature gets +5 attack.
Level 3
Oreian Justicar 1
Oreian Justicar Her Set 1.5 Human 5
8
14
8
12
20
When an enemy creature enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets −5 attack.
Level 1

When an enemy creature enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets −10 attack.
Level 2

When an enemy creature enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets −20 attack.
Level 3
Palladium Hindermind 1
Palladium Hindermind Rar Set 2 Human 2
6
12
6
10
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −1 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −2 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −3 attack.
Level 3
Palladium Pulsemage 1
Palladium Pulsemage Rar Set 1 Human 2
8
12
7
12
15
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −4 attack this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −8 attack this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −12 attack this turn.
Level 3
Phalanx Squadron 1
Phalanx Squadron Rar Set 2.2 Human 3
7
14
6
11
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature with
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
+2 attack and +2 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature with
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
+3 attack and +3 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature with
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
+4 attack and +4 health.
Level 3
Pummel Pack 1
Pummel Pack Rar Set 6 5
8
13
8
13
18
Give a friendly creature +2 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
If it is the only friendly creature, it gets an additional +2 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 1

Give a friendly creature +3 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
If it is the only friendly creature, it gets an additional +3 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 2

Give a friendly creature +6 attack and
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
If it is the only friendly creature, it gets an additional +6 attack and
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Level 3
Repress 1
Repress Her Set 7.2





Give an enemy creature -3 attack. If that creature is Uterra, remove all abilities from it.
Level 1

Give an enemy creature -9 attack. If that creature is Uterra, remove all abilities from it.
Level 2

Give an enemy creature -25 attack. If that creature is Uterra, remove all abilities from it.
Level 3
Scout Drone 1
Scout Drone Her Set 1 Robot 2
4
6
2
4
6

A free card does not count towards your two card plays per turn.
Free
Level 2

A free card does not count towards your two card plays per turn.
Free
Level 3
Scrapforge Titan 1
Scrapforge Titan Her Set 1 Robot 1
5
20
1
5
20
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
Level 1

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
Level 2

A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
Level 3
Sonic Pulse 1
Sonic Pulse Her Set 1





Each enemy creature gets −4 attack.
Level 1

Each enemy creature gets −6 attack.
Level 2

Each enemy creature gets −8 attack.
Level 3
Spiritforge Sentinel 1
Spiritforge Sentinel Com Set 2.2 Robot 3
6
9
6
12
18
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
Level 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
Level 2

A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
Level 3
Stasis Indexer 1
Stasis Indexer Rar Set 7 Metamind 3
6
9
7
11
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a level 1 creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a level 2 or lower creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 3
Steelskin Spelunker 1
Steelskin Spelunker Com Set 3 Human 5
8
14
6
10
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Steelspark Tinkerer 1
Steelspark Tinkerer Com Set 7 Human 1
4
7
9
12
21
A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 3
Steelwelder Medic 1
Steelwelder Medic Rar Set 2 Human 3
5
13
6
10
14
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Level 3
Technognome 1
Technognome Com Set 2 Gnome 3
9
19
3
9
19
Technosmith 1
Technosmith Com Set 1 Human 5
9
15
4
8
14
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 3
Tower Scout 1
Tower Scout Com Set 2 Human 5
9
15
5
9
15
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Tower Vanguard 1
Tower Vanguard Rar Set 1.5 Robot 3
6
11
7
13
21
While Tower Vanguard has
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
, it gets +2 attack.
Level 1

While Tower Vanguard has
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
, it gets +4 attack.
Level 2

While Tower Vanguard has
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
, it gets +7 attack.
Level 3
Vault Technician 1
Vault Technician Com Set 1 Human 6
12
18
3
9
15
-
Level 1

-
Level 2

-
Level 3
War Merchant 1
War Merchant Her Set 2.1 Human 4
6
8
4
6
8
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +4 attack.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +6 attack.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +8 attack.
Level 3
War Tinker 1
War Tinker Her Set 4 Gnome 1
2
3
4
8
12
At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck.
Level 1

At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck.
Level 2

At the end of the enemy player's turn, replace War Tinker with a copy of a random Robot from your deck.
Level 3

NekriumEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Abyssal Maw 1
Abyssal Maw Com Set 5 Abomination 4
6
10
4
6
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly Abomination, give an enemy creature -3 attack and -3 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly Abomination, give an enemy creature -5 attack and -5 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly Abomination, give an enemy creature -9 attack and -9 health.
Level 3
Bitterfrost Totem 1
Bitterfrost Totem Com Set 5





Give a creature -4 attack and -4 health. If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, it gets an additional -2 attack and -2 health.
Level 1

Give a creature -8 attack and -8 health. If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, it gets an additional -2 attack and -2 health.
Level 2

Give a creature -12 attack and -12 health. If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, it gets an additional -2 attack and -2 health.
Level 3
Blight Walker 1
Blight Walker Rar Set 1 Zombie 1
3
7
5
10
17
When Blight Walker deals battle damage to a level 1 creature, destroy that creature.
Level 1

When Blight Walker deals battle damage to a level 2 or lower creature, destroy that creature.
Level 2

When Blight Walker deals battle damage to a creature, destroy that creature.
Level 3
Blightskull Phantasm 1
Blightskull Phantasm Com Set 2.2 Spirit 5
8
14
6
10
17
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, the opposing creature gets -3 attack and -3 health.
Level 1

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, the opposing creature gets -6 attack and -6 health.
Level 2

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, the opposing creature gets -9 attack and -9 health.
Level 3
Bride of Frankenbaum 1
Bride of Frankenbaum Com Set 7 Abomination 5
8
13
6
9
14
When a friendly Abomination is destroyed, you gain 2 health.
Level 1

When a friendly Abomination is destroyed, you gain 3 health.
Level 2

When a friendly Abomination is destroyed, you gain 4 health.
Level 3
Byzerak Drake 1
Byzerak Drake Rar Set 2 Dragon 4
8
14
6
10
16
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
Level 3
Byzerak Frostmaiden 1
Byzerak Frostmaiden Her Set 2.3 Human 1
3
5
9
14
20
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Byzerak Frostmaiden is opposed, the opposing creature gets -2 attack and this gets +2 attack.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Byzerak Frostmaiden is opposed, the opposing creature gets -4 attack and this gets +4 attack.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Byzerak Frostmaiden is opposed, the opposing creature gets -6 attack and this gets +6 attack.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
Level 3
Cacklebones 1
Cacklebones Her Set 5 Skeleton 5
9
15
4
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy an enemy level 1 creature. If you do, the enemy player may play an additional card next turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy an enemy level 2 or lower creature. If you do, the enemy player may play an additional card next turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy an enemy creature. If you do, the enemy player may play an additional card next turn.
Level 3
Ceaseless Grimgaunt 1
Ceaseless Grimgaunt Her Set 7.1 Grimgaunt 5
8
13
1
1
1
When this is destroyed.
Vengeance
: If there are no friendly creatures in play,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Ceaseless Grimgaunt.
Level 1

When this is destroyed.
Vengeance
: If there are no friendly creatures in play,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Ceaseless Grimgaunt.
Level 2

When this is destroyed.
Vengeance
: If there are no friendly creatures in play,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Ceaseless Grimgaunt.
Level 3
Cercee's Call 1
Cercee's Call Her Set 7.3





A spawned creature enters play in a friendly available space at random.
Spawn
a copy of a friendly Zombie that was destroyed this turn.
Level 1

A free card does not count towards your two card plays per turn.
Free

A spawned creature enters play in a friendly available space at random.
Spawn
a copy of a friendly Zombie that was destroyed this turn.
Level 2
Contagion Lord 1
Contagion Lord Her Set 3 Abomination 4
9
14
7
12
17
You start the game with the following cards added to your deck.
Solbind
: Contagion Fiend
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Destroy a friendly abomination: You may play an additional card this turn.You may use this ability twice each turn.
Level 3
Corpse Crawler 1
Corpse Crawler Com Set 1 Abomination 8
12
20
9
13
21
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy a friendly creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy a friendly creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy a friendly creature.
Level 3
Corpulent Shambler 1
Corpulent Shambler Com Set 2 Zombie 5
7
15
5
7
15
When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 3
Crypt Slime 1
Crypt Slime Com Set 4 Ooze 5
9
15
5
9
15
When this is destroyed.
Vengeance
: Put a 1/1 Oozeling into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 1/1 Oozeling into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 1/1 Oozeling into this space.
Level 3
Crypt Wail 1
Crypt Wail Rar Set 7





Deal 5 Damage to the enemy player and gain 5 health. If three or more enemy creatures initiated battle this turn, deal 10 damage and gain 10 health instead.
Level 1

Deal 7 Damage to the enemy player and gain 7 health. If three or more enemy creatures initiated battle this turn, deal 14 damage and gain 14 health instead.
Level 2

Deal 9 Damage to the enemy player and gain 9 health. If three or more enemy creatures initiated battle this turn, deal 18 damage and gain 18 health instead.
Level 3
Darkfrost Reaper 1
Darkfrost Reaper Her Set 2 Skeleton 6
9
16
5
7
13
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy each creature with 1 or less attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy each creature with 1 or less attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy each creature with 1 or less attack.
Level 3
Death's Possession 1
Death's Possession Her Set 7.2





Destroy an enemy creature with 4 or less attack. If that creature is Alloyin,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of it.
Level 1

Destroy an enemy creature with 8 or less attack. If that creature is Alloyin,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of it.
Level 2

Destroy an enemy creature with 12 or less attack. If that creature is Alloyin,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of it.
Level 3
Death Seeker 1
Death Seeker Com Set 1 Human 1
1
1
1
1
1
When this is destroyed.
Vengeance
: Put a 5/5 Spirit into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 10/10 Spirit into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 15/15 Spirit into this space.
Level 3
Dirge Banshee 1
Dirge Banshee Com Set 4 Spirit 2
4
8
6
10
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Dirge Banshee is opposed, the opposing creature gets -2 attack and this gets +2 attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Dirge Banshee is opposed, the opposing creature gets -4 attack and this gets +4 attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Dirge Banshee is opposed, the opposing creature gets -6 attack and this gets +6 attack.
Level 3
Disciple of Vyric 1
Disciple of Vyric Rar Set 7 Vampire 6
9
15
4
7
13
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Deal 4 damage to the enemy player and gain 4 health.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Deal 6 damage to the enemy player and gain 6 health.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Deal 8 damage to the enemy player and gain 8 health.
Level 3
Dr. Frankenbaum 1
Dr. Frankenbaum Rar Set 1 Abomination 6
9
14
5
8
13
When a friendly Abomination is destroyed, deal 2 damage to the enemy player.
Level 1

When a friendly Abomination is destroyed, deal 3 damage to the enemy player.
Level 2

When a friendly Abomination is destroyed, deal 4 damage to the enemy player.
Level 3
Dreadbolt 1
Dreadbolt Her Set 1





Destroy a level 1 creature.
Level 1

Destroy a level 2 or lower creature.
Level 2

Destroy a creature.
Level 3
Epidemic 1
Epidemic Her Set 1





Each enemy creature gets -2 attack and -2 health.
Level 1

Each enemy creature gets -4 attack and -4 health.
Level 2

Each enemy creature gets -6 attack and -6 health.
Level 3
Fell Strider 1
Fell Strider Rar Set 4 Zombie 4
8
10
3
6
9
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a 4/3 Zombie.
Level 1

When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a 8/6 Zombie.
Level 2

When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a 10/9 Zombie.
Level 3
Fell Walker 1
Fell Walker Com Set 1 Zombie 3
5
9
3
5
9
When this is destroyed.
Vengeance
: Put a 3/3 Zombie into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 5/5 Zombie into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 9/9 Zombie into this space.
Level 3
Festering Slime 1
Festering Slime Com Set 7 Ooze 1
2
3
6
12
18
When Festering Slime deals battle damage to a creature, that creature gets -3 attack and -3 health.
Level 1

When Festering Slime deals battle damage to a creature, that creature gets -4 attack and -4 health.
Level 2

When Festering Slime deals battle damage to a creature, that creature gets -5 attack and -5 health.
Level 3
Fleshfiend 1
Fleshfiend Her Set 1 Abomination 6
8
12
6
8
12

When this is destroyed.
Vengeance
: Put a level 1 Fleshfiend into this space.
Level 2

When this is destroyed.
Vengeance
: Put a level 2 Fleshfiend into this space.
Level 3
Gloomreaper Witch 1
Gloomreaper Witch Com Set 1 Human 5
9
15
5
9
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy creature with 1 or less attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy creature with 4 or less attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy creature with 7 or less attack.
Level 3
Grave Pact 1
Grave Pact Rar Set 1





Destroy a friendly creature. Destroy a level 2 or lower enemy creature.
Level 1

Destroy a friendly creature. Destroy a lower enemy creature.
Level 2

A free card does not count towards your two card plays per turn.
Free

Destroy a friendly creature. Destroy a lower enemy creature.
Level 3
Graveborn Glutton 1
Graveborn Glutton Com Set 1 Abomination 6
11
17
3
8
14
When this is destroyed.
Vengeance
: Deal 1 to 4 damage to the enemy player.
Level 1

When this is destroyed.
Vengeance
: Deal 2 to 8 damage to the enemy player.
Level 2

When this is destroyed.
Vengeance
: Deal 4 to 12 damage to the enemy player.
Level 3
Grimgaunt Predator 1
Grimgaunt Predator Her Set 1 Grimgaunt 5
9
14
5
9
14
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When the opposing creature is destroyed, Grimgaunt Predator gets +2 attack and +2 health.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When the opposing creature is destroyed, Grimgaunt Predator gets +4 attack and +4 health.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When the opposing creature is destroyed, Grimgaunt Predator gets +6 attack and +6 health.
Level 3
Howl of Xith 1
Howl of Xith Rar Set 4





Deal X damage to the enemy player and gain X health, where X is three times your
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
.
Level 1
Hungering Strike 1
Hungering Strike Rar Set 1





Give a friendly creature +3 attack. Give an enemy creature −3 attack.
Level 1

Give a friendly creature +5 attack. Give an enemy creature −5 attack.
Level 2

Give a friendly creature +9 attack. Give an enemy creature −9 attack.
Level 3
Indomitable Fiend 1
Indomitable Fiend Her Set 7 Zombie 2


2


When Indomitable Fiend enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets +5 attack and +5 health for each player
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
you are.
Level 1
Legion Titan 1
Legion Titan Rar Set 2.3 Zombie 4
8
12
4
8
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Legion Titan gets +1 attack and +1 health for each enemy creature with 3 or less attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Legion Titan gets +2 attack and +2 health for each enemy creature with 5 or less attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Legion Titan gets +3 attack and +3 health for each enemy creature with 6 or less attack.
Level 3
Leyline Demon 1
Leyline Demon Her set 5 Demon 4
8
14
6
10
16
The following text is active while in your hand.
Ambush
: When the enemy player plays a card, if it is their third card played that turn,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Demon. Then discard and level up Leyline Demon.
Level 1

The following text is active while in your hand.
Ambush
: When the enemy player plays a card, if it is their third card played that turn,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Demon. Then discard and level up Leyline Demon.
Level 2

The following text is active while in your hand.
Ambush
: When the enemy player plays a card, if it is their third card played that turn,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Demon. Then discard Leyline Demon.
Level 3
Necroplasm 1
Necroplasm Her Set 7 Ooze 5
8
9
7
13
19
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: The enemy player discards a card at random.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: The enemy player discards a card at random.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: The enemy player discards a card at random.
Level 3
Necroslime 1
Necroslime Rar Set 1 Ooze 4
8
14
4
8
14
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, deal 3 damage to another friendly creature: Necroslime gets +2 attack and +2 health.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, deal 3 damage to another friendly creature: Necroslime gets +4 attack and +4 health.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, deal 3 damage to another friendly creature: Necroslime gets +8 attack and +8 health.
Level 3
Nether Decay 1
Nether Decay Rar Set 6





Give a creature
"When a creature is destroyed, this gets -5 attack and -5 health."
Level 1

Give a creature
"When a creature is destroyed, this gets -6 attack and -6 health."
Level 2

Give a creature
"When a creature is destroyed, this gets -7 attack and -7 health."
Level 3
Nyrali Ooze 1
Nyrali Ooze Rar Set 2 Ooze 2
4
7
2
4
7
When this is destroyed.
Vengeance
: Put a 4/4 Oozeling into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 7/7 Oozeling into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 11/11 Oozeling into this space.
Level 3
Onyxium Phantasm 1
Onyxium Phantasm Her Set 2 Spirit 2
4
6
9
12
19
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −4 attack.
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −8 attack.
Level 2

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature gets −12 attack.
Level 3
Perdition Guard 1
Perdition Guard Com Set 4 Naga 3
12
15
2
11
14
Progeny of Xith 1
Progeny of Xith Her Set 4.2 Abomination 2
4
6
2
4
6
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Progeny of Xith.
Level 1

When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a level 3 Progeny of Xith.
Level 2

-
Level 3
Rite of Undeath 1
Rite of Undeath Com Set 7





Each Friendly creature gets Template:Regenerate:4.
Level 1

Each Friendly creature gets Template:Regenerate:6.
Level 2

Each Friendly creature gets Template:Regenerate:8.
Level 3
Rot Wanderer 1
Rot Wanderer Com Set 5 Zombie 3
6
9
3
6
9
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy target an enemy creature with 3 or less attack.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy target an enemy creature with 6 or less attack.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Destroy target an enemy creature with 9 or less attack.
Level 3
Ruthless Wanderers 1
Ruthless Wanderers Com Set 3 Spirit Wanderer 3
6
10
5
10
14
When another friendly Spirit Wanderer enters play, the creature opposing it gets −3 attack and −3 health.
Level 1

When another friendly Spirit Wanderer enters play, the creature opposing it gets −6 attack and −6 health.
Level 2

When another friendly Spirit Wanderer enters play, the creature opposing it gets −9 attack and −9 health.
Level 3
Scavenger Scorpion 1
Scavenger Scorpion Com Set 1 Abomination 6
9
11
6
9
11
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
Level 1

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 2

At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
Level 3
Scourge Knights 1
Scourge Knights Com Set 7 Zombie 4
8
14
4
8
14
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Give an enemy creature -2 attack and -2 health.
Level 1

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Give an enemy creature -4 attack and -4 health.
Level 2

A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
: Give an enemy creature -6 attack and -6 health.
Level 3
Sigmund Fraud 1
Sigmund Fraud Her Set 2.2 Abomination 3
5
7
9
14
19
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Deal 4 damage to the enemy player and gain 4 health.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Deal 8 damage to the enemy player and gain 8 health.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Deal 12 damage to the enemy player and gain 12 health.
Level 3
Sorrow Harvester 1
Sorrow Harvester Com Set 2.3 Abomination 4
8
14
6
10
16
When a friendly Abomination is destroyed on your turn, draw a card.
Level 1

When a friendly Abomination is destroyed on your turn, draw a card.
Level 2

When a friendly Abomination is destroyed on your turn, draw a card.
Level 3
Spectral Rider 1
Spectral Rider Rar Set 7 Grimgaunt 6
8
13
5
7
12
When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health.
Level 1

When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health.
Level 2

When a friendly creature is destroyed, Spectral Rider gets +1 attack and +1 health.
Level 3
Spirit Reaver 1
Spirit Reaver Rar Set 2.2 Demon 4
8
14
6
10
16
When the enemy player gains health, Spirit Reaver gets +2 attack and +2 health.
Level 1

When the enemy player gains health, Spirit Reaver gets +3 attack and +3 health.
Level 2

When the enemy player gains health, Spirit Reaver gets +4 attack and +4 health.
Level 3
Spiritleash 1
Spiritleash Com Set 2





Destroy a friendly creature. Give a creature +5 attack and +5 health.
Level 1

Destroy a friendly creature. Give a creature +8 attack and +8 health.
Level 2

Destroy a friendly creature. Give a creature +14 attack and +14 health.
Level 3
Spite Hydra 1
Spite Hydra Her Set 4.1 Hydra 5
9
14
5
9
14
When Spite Hydra deals battle damage to a creature, this gets +1 attack and +1 health.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 1 damage to another creature: Spite Hydra gets +1 attack and +1 health.
Level 1

When Spite Hydra deals battle damage to a creature, this gets +2 attack and +2 health.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 2 damage to another creature: Spite Hydra gets +2 attack and +2 health.
Level 2

When Spite Hydra deals battle damage to a creature, this gets +3 attack and +3 health.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
:
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 3 damage to another creature: Spite Hydra gets +3 attack and +3 health.
Level 3
Spitesower Acolyte 1
Spitesower Acolyte Her Set 2.1 Human 2
3
4
8
14
22
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Deal 2 damage to Spitesower Acolyte: Give a creature −2 attack and −2 health.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Deal 4 damage to Spitesower Acolyte: Give a creature −4 attack and −4 health.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Deal 6 damage to Spitesower Acolyte: Give a creature −6 attack and −6 health.
Level 3
Undying Legacy 1
Undying Legacy Her Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Give a friendly creature "
When this is destroyed.
Vengeance
:
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of this."
Level 1
Vigor Leech 1
Vigor Leech Rar Set 5





Give an enemy creature -3 attack and -3 health, or give a friendly creature
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Level 1

Give an enemy creature -6 attack and -6 health, or give a friendly creature
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
.
Level 2

Give an enemy creature -9 attack and -9 health, or give a friendly creature
At the start of each turn, a creature with Regenerate 9 heals 9 damage from itself.
Regenerate Regenerate 9
.
Level 3
Witherfrost Banshee 1
Witherfrost Banshee Com Set 1.5 Spirit 3
6
12
3
6
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: The opposing creature gets −2 attack and −2 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: The opposing creature gets −4 attack and −4 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: The opposing creature gets −7 attack and −7 health.
Level 3
Witherfrost Succubus 1
Witherfrost Succubus Her Set 1 Demon 1
4
7
6
10
18
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −3 attack and −3 health this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −5 attack and −5 health this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −7 attack and −7 health this turn.
Level 3
Xithian Direhound 1
Xithian Direhound Rar Set 3 Abomination 4


4


When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may give an enemy creature -4 attack and -4 health.
Level 1
Xithian Hulk 1
Xithian Hulk Com Set 1 Abomination 4
8
14
7
11
17
Zombie Infantry 1
Zombie Infantry Com Set 1 Zombie 6
10
15
5
9
14

TempysEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Arc Wurm 1
Arc Wurm Rar Set 6 Lightning Elemental 4
8
13
7
11
16
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 2 damage to the enemy player.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 3 damage to the enemy player.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 4 damage to the enemy player.
Level 3
Ashurian Mystic 1
Ashurian Mystic Com Set 1 Fire Asir 3
6
10
5
8
12
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When Ashurian Mystic deals battle damage to a player, it gets +1 attack and +1 health.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When Ashurian Mystic deals battle damage to a player, it gets +2 attack and +2 health.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When Ashurian Mystic deals battle damage to a player, it gets +4 attack and +4 health.
Level 3
Avalanche Guardian 1
Avalanche Guardian Rar Set 2.1 Ice Elemental 5
9
15
8
15
23
A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Blazing Hostility 1
Blazing Hostility Her Set 7.2





Deal 6 damage to an enemy creature. If that creature is Nekrium, deal 6 damage to the enemy player as well.
Level 1

Deal 9 damage to an enemy creature. If that creature is Nekrium, deal 9 damage to the enemy player as well.
Level 2

Deal 20 damage to an enemy creature. If that creature is Nekrium, deal 20 damage to the enemy player as well.
Level 3
Borean Mystic 1
Borean Mystic Her Set 2.1 Wind Asir 4
8
14
7
11
18
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Move another friendly creature to an available space adjacent to Borean Mystic.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Move another friendly creature to an available space adjacent to Borean Mystic.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Move another friendly creature to an available space adjacent to Borean Mystic.
Level 3
Borean Stormweaver 1
Borean Stormweaver Com Set 3 Giant 4
8
16
6
10
20
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 2 damage to a creature.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 3 damage to a creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 4 damage to a creature.
Level 3
Borean Windweaver 1
Borean Windweaver Her Set 4 Wind Asir 6
9
14
5
8
13
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

Each other friendly creature gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

Each other friendly creature gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

Each other friendly creature gets
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
.
Level 3
Burnout 1
Burnout Rar Set 3





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Deal 8 damage to a creature or player.
Level 1
Byzerak Spitemage 1
Byzerak Spitemage Her Set 2 Human 3
6
9
1
2
3
A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
: When Byzerak Spitemage deals battle damage to a level 1 creature, destroy that creature.
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
: When Byzerak Spitemage deals battle damage to a level 2 or lower creature, destroy that creature.
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
: When Byzerak Spitemage deals battle damage to a creature, destroy that creature.
Level 3
Cauldron Mystic 1
Cauldron Mystic Her Set 7 Yeti 3
5
7
7
10
15
When a friendly creature enters play, deal 2 damage to an enemy creature or player at random.
Level 1

When a friendly creature enters play, deal 3 damage to an enemy creature or player at random.
Level 2

When a friendly creature enters play, deal 4 damage to an enemy creature or player at random.
Level 3
Chaos Twister 1
Chaos Twister Rar Set 7





Deal 6 damage to an enemy creature. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, deal 6 damage to the adjacent enemy creatures as well.
Level 1

Deal 8 damage to an enemy creature. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, deal 8 damage to the adjacent enemy creatures as well.
Level 2

Deal 10 damage to an enemy creature. If it is in
A creature is in Formation when it is played in a space with a friendly creature in each adjacent space.
Formation
, deal 10 damage to the adjacent enemy creatures as well.
Level 3
Cinder Colossus 1
Cinder Colossus Com Set 2 Earth Elemental 3
13
24
4
14
27
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Cinder Mystic 1
Cinder Mystic Com Set 2 Fire Asir 4
11
21
3
7
14
Cloudcleaver Titan 1
Cloudcleaver Titan Rar Set 2 Wind Giant 4
8
12
7
10
16
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While Cloudcleaver Titan is unopposed, it gets +2 attack.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

While Cloudcleaver Titan is unopposed, it gets +4 attack.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

While Cloudcleaver Titan is unopposed, it gets +6 attack.
Level 3
Crag Walker 1
Crag Walker Com Set 3 Dinosaur 7
12
18
2
4
6
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Cyclone Rider 1
Cyclone Rider Her Set 7.1 Wind Asir 8
10
16
4
5
8
When an enemy creature enters play, if it is unopposed, move Cyclone Rider to the space opposing that creature.
Level 1

When an enemy creature enters play, if it is unopposed, move Cyclone Rider to the space opposing that creature.
Level 2

When an enemy creature enters play, if it is unopposed, move Cyclone Rider to the space opposing that creature.
Level 3
Dragonkeeper Shaman 1
Dragonkeeper Shaman Rar Set 7 Human 6
10
16
3
6
9
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 3 damage to each enemy creature.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 4 damage to each enemy creature.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 5 damage to each enemy creature.
Level 3
Emberwind Evoker 1
Emberwind Evoker Her Set 2 Human 4
9
14
6
11
16
When a friendly creature moves, it creature gets +1 attack and +1 health.
Level 1

When a friendly creature moves, it creature gets +2 attack and +2 health.
Level 2

When a friendly creature moves, it creature gets +3 attack and +3 health.
Level 3
Firemane Steed 1
Firemane Steed Com Set 2 Fire Elemental 3
6
16
6
9
19
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 3
Firestorm 1
Firestorm Her Set 1





Deal 5 damage to each creature.
Level 1

Deal 6 damage to each creature.
Level 2

Deal 7 damage to each creature.
Level 3
Fit of Rage 1
Fit of Rage Com Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Give a friendly opposed creature +attack equal to the creature opposing it this turn.
Level 1
Flame Jet 1
Flame Jet Com Set 5





Deal 3 damage to a creature. If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, deal an additional 3 damage.
Level 1

Deal 9 damage to a creature. If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, deal an additional 3 damage.
Level 2

Deal 15 damage to a creature. If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, deal an additional 3 damage.
Level 3
Flame Lance 1
Flame Lance Rar Set 2





Deal 5 damage to an enemy creature an 5 damage to the enemy player.
Level 1

Deal 7 damage to an enemy creature an 7 damage to the enemy player.
Level 2

Deal 9 damage to an enemy creature an 9 damage to the enemy player.
Level 3
Flamerift Instigator 1
Flamerift Instigator Com Set 3 Giant 7
12
17
2
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 3
Flamestoke Shaman 1
Flamestoke Shaman Rar Set 1 Human 6
12
18
3
7
12
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give an adjacent level 1 creature
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give an adjacent level 2 or lower creature
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give an adjacent creature
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3
Flowstone Primordial 1
Flowstone Primordial Com Set 2.1 Fire Elemental 6
7
15
7
8
16
Frostfang Maiden 1
Frostfang Maiden Her Set 3 Human 5
8
14
6
10
17
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a friendly creature moves, deal 3 damage to the creature opposing it.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When a friendly creature moves, deal 4 damage to the creature opposing it.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

When a friendly creature moves, deal 5 damage to the creature opposing it.
Level 3
Frostshatter Strike 1
Frostshatter Strike Com Set 2.3





Deal 4 damage to an enemy creature. Give a friendly creature +4 attack this turn.
Level 1

Deal 7 damage to an enemy creature. Give a friendly creature +7 attack this turn.
Level 2

Deal 11 damage to an enemy creature. Give a friendly creature +11 attack this turn.
Level 3
Hammerfang 1
Hammerfang Her Set 3 Yeti 5
10
15
5
10
15
When an enemy creature enters play opposing Hammerfang, move this to one of your available spaces at random.
Level 1

When an enemy creature enters play opposing Hammerfang, move this to one of your available spaces at random.
Level 2

When an enemy creature enters play opposing Hammerfang, move this to one of your available spaces at random.
Level 3
Iceshard Berserker 1
Iceshard Berserker Com Set 7 Ice Asir 3
5
8
6
10
16
Iceshard Berserker gets +6 attack while opposed.
Level 1

Iceshard Berserker gets +10 attack while opposed
Level 2

Iceshard Berserker gets +16 attack while opposed
Level 3
Kadrasian Stoneback 1
Kadrasian Stoneback Com Set 6 Dinosaur 6
10
16
6
10
16
A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 3
Leyline Tyrant 1
Leyline Tyrant Her set 5 Giant 6
12
17
4
10
15
The following text is active while in your hand.
Ambush
: When the enemy player gains health on their turn,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Tyrant. Then discard and level up Leyline Tyrant.
Level 1

The following text is active while in your hand.
Ambush
: When the enemy player gains health on their turn,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Tyrant. Then discard and level up Leyline Tyrant.
Level 2

The following text is active while in your hand.
Ambush
: When the enemy player gains health on their turn,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy of Leyline Tyrant. Then discard Leyline Tyrant.
Level 3
Lightning Tamer 1
Lightning Tamer Com Set 7 Lightning Asir 6
8
10
1
1
1
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3
Magma Hound 1
Magma Hound Com Set 1 Earth Elemental 4
8
13
3
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may deal 2 damage to an enemy creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may deal 4 damage to an enemy creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may deal 6 damage to an enemy creature.
Level 3
Master of Elements 1
Master of Elements Her Set 1 Human 5
9
17
5
9
17

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may play an additional level 1 spell this turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may play an additional level 2 or lower spell this turn.
Level 3
Pyre Mystic 1
Pyre Mystic Rar Set 6 Fire Asir 5
9
15
5
9
15
When the enemy player gains health, deal that much damage to the enemy player.
Level 1

When the enemy player gains health, deal 2x that much damage to the enemy player.
Level 2

When the enemy player gains health, deal 3x that much damage to the enemy player.
Level 3
Razortooth Stalker 1
Razortooth Stalker Com Set 2.2 Dinosaur 4
8
12
5
9
13
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Razortooth Stalker deals battle damage to a player, it gets +2 attack and +2 health.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Razortooth Stalker deals battle damage to a player, it gets +3 attack and +3 health.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Razortooth Stalker deals battle damage to a player, it gets +5 attack and +5 health.
Level 3
Ritual of the Elements 1
Ritual of the Elements Her Set 7.3





A spawned creature enters play in a friendly available space at random.
Spawn
a Lava Golem, Frost Hulk, or Lightning Titan at random.
Level 1
Shatterbolt 1
Shatterbolt Com Set 5





Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
from a creature or player this turn. Then deal 5 damage to that creature or player.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
from a creature or player this turn. Then deal 9 damage to that creature or player.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
from a creature or player this turn. Then deal 14 damage to that creature or player.
Level 3
Sparkstone Elemental 1
Sparkstone Elemental Rar Set 5 Lightning Elemental 4
8
14
7
11
18
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 3
Sparktail Manticore 1
Sparktail Manticore Rar Set 4 Manticore 3
6
9
7
11
16
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Level 3
Sparkweaver Acolyte 1
Sparkweaver Acolyte Her Set 6 Lightning Asir 4
6
10
6
12
18
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When you play a Tempys spell, Sparkweaver Acolyte gets +4 attack this turn.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When you play a Tempys spell, Sparkweaver Acolyte gets +6 attack this turn.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When you play a Tempys spell, Sparkweaver Acolyte gets +10 attack this turn.
Level 3
Stampeding Mongosaur 1
Stampeding Mongosaur Com Set 7 Dinosaur 6
10
15
6
10
15
Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 6 damage to the enemy player.
Level 1

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 8 damage to the enemy player.
Level 2

Raid abilities trigger at the end of the turn if three or more friendly creatures initiated battle.
Raid
: Deal 10 damage to the enemy player.
Level 3
Steam Sentinel 1
Steam Sentinel Com Set 5 Water Elemental 8
14
20
6
10
16
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Stone Brand 1
Stone Brand Rar Set 2





Give a creature with
A creature with defender does not start a battle.
Defender Defender
+5 attack, +5 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 1

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+7 attack, +7 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 2

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+9 attack, +9 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 3
Stonefist Giant 1
Stonefist Giant Com Set 1 Earth Elemental 3
7
16
6
10
24
Storm Caller 1
Storm Caller Com Set 1 Wind Asir 8
11
14
6
9
12
Trial by Combat 1
Trial by Combat Her Set 6.2





Give a friendly creature +3 attack this turn.
Then it and an enemy creature deal damage equal to their attacks to each other.
Level 1

Give a friendly creature +6 attack this turn.
Then it and an enemy creature deal damage equal to their attacks to each other.
Level 2

Give a friendly creature +9 attack this turn.
Then it and an enemy creature deal damage equal to their attacks to each other.
Level 3
Turnabout 1
Turnabout Her Set 2





Each creature gets +2 attack and -2 health this turn.
Level 1

Each creature gets +3 attack and -3 health this turn.
Level 2

A free card does not count towards your two card plays per turn.
Free

Each creature gets +5 attack and -5 health this turn.
Level 3
Umbruk Glider 1
Umbruk Glider Rar Set 2 Dinosaur 7
11
17
3
7
13
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
:
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
:
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
:
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
Level 3
Umbruk Icecrusher 1
Umbruk Icecrusher Her Set 2.3 Dinosaur 6
10
14
2
4
6
When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: This gets +2 attack, +2 health, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Umbruk Icecrusher deals battle damage to a player, deal that much damage to that player again.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: This gets +2 attack, +2 health, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Umbruk Icecrusher deals battle damage to a player, deal that much damage to that player again.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: This gets +2 attack, +2 health, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Umbruk Icecrusher deals battle damage to a player, deal that much damage to that player again.
Level 3
Unstable Asir 1
Unstable Asir Her Set 7 Fire Asir 3
5
7
6
10
16
A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 3
Uranti Bolt 1
Uranti Bolt Com Set 1





Deal 3 damage to a creature. It gets
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 1

Deal 10 damage to a creature. It gets
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 2

Deal 20 damage to a creature. It gets
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 3
Uranti Elementalist 1
Uranti Elementalist Com Set 4 Yeti 4
7
12
3
6
11
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may move another friendly creature to an available space adjacent to Uranti Elementalist.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may move another friendly creature to an available space adjacent to Uranti Elementalist.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may move another friendly creature to an available space adjacent to Uranti Elementalist.
Level 3
Uranti Heartseeker 1
Uranti Heartseeker Her Set 2 Yeti 4
9
15
4
9
15
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 4 health.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 9 health.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 15 health.
Level 3
Uranti Stormshaper 1
Uranti Stormshaper Her Set 7 Yeti 0
0
0
9
12
18
A creature with defender does not start a battle.
Defender Defender

At the start of your turn
A spawned creature enters play in a friendly available space at random.
Spawn
a level 1 Lightning Wyrm.
Level 1

A creature with defender does not start a battle.
Defender Defender

At the start of your turn
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Lightning Wyrm.
Level 2

A creature with defender does not start a battle.
Defender Defender

At the start of your turn put a level 3 Lightning Wyrm into each available space.
Level 3
Volcanic Giant 1
Volcanic Giant Com Set 1 Earth Giant 5
10
15
5
10
15
At the start of your turn, deal 1 to 4 damage to the enemy player.
Level 1

At the start of your turn, deal 3 to 8 damage to the enemy player.
Level 2

At the start of your turn, deal 7 to 13 damage to the enemy player.
Level 3
Warbringer Uranti 1
Warbringer Uranti Com Set 1.5 Yeti 3
7
11
3
7
11
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give another friendly creature +4 attack this turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give another friendly creature +8 attack this turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give another friendly creature +12 attack this turn.
Level 3
Warhound Raider 1
Warhound Raider Rar Set 7 Fire Asir 5
9
15
6
10
16
If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
You start the game with the following cards added to your deck.
Solbind
: Warhound Courser
Level 1

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 2

If there is a friendly Warhound Courser in play, Warhound Raider has
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
.
Level 3
Wildfire Maiden 1
Wildfire Maiden Her Set 1.5 Fire Asir 4
7
14
5
9
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, destroy Wildfire Maiden: Deal damage equal to its attack to each enemy creature.
Level 3
Wind Primordial 1
Wind Primordial Com Set 1 Wind Elemental 6
10
16
4
8
14
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
Level 3
Windborn Hellion 1
Windborn Hellion Rar Set 1.5 Wind Elemental 4
8
12
8
12
16
When a friendly creature moves, Windborn Hellion gets +1 attack and +1 health.
Level 1

When a friendly creature moves, Windborn Hellion gets +2 attack and +2 health.
Level 2

When a friendly creature moves, Windborn Hellion gets +3 attack and +3 health.
Level 3
Zephyr Mage 1
Zephyr Mage Rar Set 1.5 Wind Asir 4
8
13
6
10
17
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another level 1 creature
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another level 2 or lower creature
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
.
Level 3

UterraEdit

Card NameRaritySetCreature TypeAttackHealthAbilities
Aetherphage 1
Aetherphage Her Set 3 Insect 7
10
16
3
6
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the level 1 spells in the enemy player's hand and choose one.
The enemy player discards the chosen spell.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the level 2 or lower spells in the enemy player's hand and choose one.
The enemy player discards the chosen spell.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Look at the spells in the enemy player's hand and choose one.
The enemy player discards the chosen spell.
Level 3
Bottomless Puncture 1
Bottomless Puncture Her Set 7.2





Give an enemy creature
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
. If that creature is Tempys, give the enemy player
At the start of each turn, a creature with Poison 1 is dealt 1 damage.
Poison Poison 1
as well.
Level 1

Give an enemy creature
At the start of each turn, a creature with Poison 6 is dealt 6 damage.
Poison Poison 6
. If that creature is Tempys, give the enemy player
At the start of each turn, a creature with Poison 2 is dealt 2 damage.
Poison Poison 2
as well.
Level 2

Give an enemy creature
At the start of each turn, a creature with Poison 9 is dealt 9 damage.
Poison Poison 9
. If that creature is Tempys, give the enemy player
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
as well.
Level 3
Brambleaxe Warrior 1
Brambleaxe Warrior Rar Set 2 Human 6
10
14
2
6
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
this turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
this turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
this turn.
Level 3
Brighttusk Sower 1
Brighttusk Sower Com Set 1.5 Tuskin 6
8
10
6
8
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may put a 1/1 Seedling into an adjacent space.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may put a 3/3 Sapling into an adjacent space.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may put a 5/5 Treefolk into an adjacent space.
Level 3
Chistlehearth Archer 1
Chistlehearth Archer Rar Set 2.1 Human 2
5
10
9
12
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 4 damage to an enemy creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from that creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 8 damage to an enemy creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from that creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 16 damage to an enemy creature with
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
.
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from that creature.
Level 3
Chistlehearth Hunter 1
Chistlehearth Hunter Com Set 2 Human 2
6
11
8
12
17
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Chistlehearth Hunter gets +1 attack for each other friendly creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Chistlehearth Hunter gets +1 attack for each other friendly creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Chistlehearth Hunter gets +1 attack for each other friendly creature.
Level 3
Deepwood Bear Rider 1
Deepwood Bear Rider Com Set 1 Lupin 5
16
18
2
8
10
Demara's Pitguard 1
Demara's Pitguard Her Set 7 Naga 6
9
14
8
11
16
The opposing creature has
At the start of each turn, a creature with Poison 2 is dealt 2 damage.
Poison Poison 2
.
Level 1

The opposing creature has
At the start of each turn, a creature with Poison 4 is dealt 4 damage.
Poison Poison 4
.
Level 2

The opposing creature has
At the start of each turn, a creature with Poison 8 is dealt 8 damage.
Poison Poison 8
.
Level 3
Dendrify 1
Dendrify Rar Set 5





Replace a level 2 or lower creature with a 7/7 Treefolk.
Level 1

Replace a creature with a 7/7 Treefolk.
Level 2

A free card does not count towards your two card plays per turn.
Free

When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Replace a creature with a 7/7 Treefolk.
Level 3
Dissolve 1
Dissolve Rar Set 2





Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on an enemy creature.
Level 1

Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on all enemy creatures.
Level 2

A free card does not count towards your two card plays per turn.
Free

Double the
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
on all enemy creatures.
Level 3
Esperian Steelplate 1
Esperian Steelplate Her Set 2.3 Insect 3
6
9
6
9
16
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Heal 3 damage from each friendly creature.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Heal 5 damage from each friendly creature.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Heal 8 damage from each friendly creature.
When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 7 prevents the first 7 damage dealt to it each turn.
Armor Armor 7
Level 3
Esperian Wartusk 1
Esperian Wartusk Rar Set 2 Tuskin 5
9
16
4
8
15
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.
Level 1

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When this enters play from your hand, it gets the ability listed after this keyword if you have a Alloyin card in your hand.
Allied Alloyin
:
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Level 3
Ether Wolves 1
Ether Wolves Com Set 7





When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

A spawned creature enters play in a friendly available space at random.
Spawn
two Ether Wolves.
Level 1
Fangwood Bear 1
Fangwood Bear Com Set 2.3 Bear 6
10
16
6
10
16
Ferocious Roar 1
Ferocious Roar Her Set 1





Each friendly creature gets +2 attack and +2 health.
Level 1

Each friendly creature gets +3 attack and +3 health.
Level 2

Each friendly creature gets +5 attack, +5 health, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 3
Frostwild Tracker 1
Frostwild Tracker Her Set 1 Tigrin 4
7
12
2
4
8

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may play an additional level 1 creature this turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may play an additional level 2 or lower creature this turn.
Level 3
Glowhive Siren 1
Glowhive Siren Com Set 2 Insect 3
8
14
6
11
17
When this is destroyed.
Vengeance
: You gain 1 to 4 health.
Level 1

When this is destroyed.
Vengeance
: You gain 2 to 8 health.
Level 2

When this is destroyed.
Vengeance
: You gain 4 to 12 health.
Level 3
Glowstride Stag 1
Glowstride Stag Com Set 1 Spirit 5
8
12
6
10
15
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You gain +5 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You gain +10 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You gain +15 health.
Level 3
Grapplevine 1
Grapplevine Com Set 6 Plant 3
5
7
9
12
18
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
While a creature with Mobility X is on the offensive, you can tap or click it to move it to one of your available spaces up to X lanes away once on each of your turns.
Mobility Mobility
from each creature.
Level 3
Grove Huntress 1
Grove Huntress Com Set 1 Human 4
7
11
3
6
10
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +1 attack and +1 health.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +3 attack and +3 health.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +5 attack and +5 health.
Level 3
Grove Matriarch 1
Grove Matriarch Com Set 1 Plant 4
8
14
6
10
16
When this is destroyed.
Vengeance
: Put a 1/1 Seedling into this space.
Level 1

When this is destroyed.
Vengeance
: Put a 3/3 Sapling into this space.
Level 2

When this is destroyed.
Vengeance
: Put a 5/5 Treefolk into this space.
Level 3