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Def1

DescriptionEdit

A creature with defender does not start a battle.

Creatures with Defender never attack although they do become offensive and can use Activate and Mobility. They can engage in battle and inflict damage to other creatures but they cannot attack players.

Certain cards like Flamerift Instigator can remove Defender from a creature and allow them to attack.

Energy Prison can add Defender to a creature, stopping it from attacking players.

Card ListEdit

The following cards have or grant Defender.

Card NameRaritySetCreature TypeAttackHealthAbilities
Avalanche Guardian 1
Avalanche Guardian Rar Set 2.1 Ice Elemental 5
9
15
8
15
23
A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 3
Brightsteel Gargoyle 1
Brightsteel Gargoyle Leg Set 1 Robot 5
10
16
5
10
16
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

At the end of your turn, Brightsteel Gargoyle gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
and
A creature with defender does not start a battle.
Defender Defender
until the end of the next turn.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

At the end of your turn, Brightsteel Gargoyle gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
and
A creature with defender does not start a battle.
Defender Defender
until the end of the next turn.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

At the end of your turn, Brightsteel Gargoyle gets
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
and
A creature with defender does not start a battle.
Defender Defender
until the end of the next turn.
Level 3
Chrogias 1
Chrogias Leg Set 1 Plant 1
0
40
1
12
40

At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

A creature with defender does not start a battle.
Defender Defender

When Chrogias is dealt damage, you gain that much health
Level 2

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Chrogias is dealt damage, you gain that much health
Level 3
Cinder Colossus 1
Cinder Colossus Com Set 2 Earth Elemental 3
13
24
4
14
27
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Citadel Guard 1
Citadel Guard Com Set 3 Robot 8
12
25
9
13
30
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Crucible Colossus 1
Crucible Colossus Rar Set 2 Robot 6
10
16
8
12
18
A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 2

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Level 3
Dozer, the Dormant 1
Dozer, the Dormant Leg Set 3 Bear 0
0
0
9
12
15
A creature with defender does not start a battle.
Defender Defender

When Dozer, the Dormant is dealt damage and survives, replace it with a 9/9 Dozer, the Awakened.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Dozer, the Dormant is dealt damage and survives, replace it with a 12/12 Dozer, the Awakened.
Level 2

A creature with defender does not start a battle.
Defender Defender

When Dozer, the Dormant is dealt damage and survives, replace it with a 15/15 Dozer, the Awakened.
Level 3
Dream Tree 1
Dream Tree Leg Set 6 Plant 0
0
0
7
11
20
A creature with defender does not start a battle.
Defender Defender

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

When Dream Tree is dealt damage and survives, if it's your turn, you may play an additional card this turn.
Level 3
Energy Prison 1
Energy Prison Her Set 1





Give a level 1 creature
A creature with defender does not start a battle.
Defender Defender
.
Level 1

Give a level 2 or lower creature
A creature with defender does not start a battle.
Defender Defender
.
Level 2

A free card does not count towards your two card plays per turn.
Free

Give a creature
A creature with defender does not start a battle.
Defender Defender
.
Level 3
Everflame Phoenix 1
Everflame Phoenix Leg Set 1 Phoenix 7
0
22
6
1
15
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Everflame Phoenix with a level 3 Everflame Phoenix.
Level 2

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When this is destroyed.
Vengeance
: Put a level 2 Everflame Phoenix into this space.
Level 3
Feywing Chrysalis 1
Feywing Chrysalis Tok Set 3 Chrysalis 0


3


A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Feywing Chrysalis with a level 1 Feywing.
Level 1
Flamerift Instigator 1
Flamerift Instigator Com Set 3 Giant 7
12
17
2
7
12
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature.
Level 3
Forge Guardian Alpha 1
Forge Guardian Alpha Com Set 1 Robot Guardian 4
8
20
8
14
26
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Frostmane Egg 1
Frostmane Egg Tok Set 3 Dragon 0
0
0
6
6
6
A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Frostmane Egg with a Level 1 Frostmane Dragon.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Frostmane Egg with a Level 2 Frostmane Dragon.
Level 2

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace Frostmane Egg with a Level 3 Frostmane Dragon.
Level 3
Frostspeaker Shaman 1
Frostspeaker Shaman Her Set 6 Ice Yeti 2
4
8
7
11
16
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 2 damage to a creature or player.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 4 damage to a creature or player.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deal 8 damage to a creature or player.
Level 3
Gemheart Sprout 1
Gemheart Sprout Com Set 2.2 Plant 3
5
7
4
7
10
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: You gain health equal to the number of friendly creatures.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: You gain health equal to 2X the number of friendly creatures.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: You gain health equal to 3X the number of friendly creatures.
Level 3
Glacial Colossus 1
Glacial Colossus Com Set 1 Ice Elemental 6
10
16
8
13
19
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Glacial Crush 1
Glacial Crush Com Set 2





Destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 1

A free card does not count towards your two card plays per turn.
Free

Destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 2

A free card does not count towards your two card plays per turn.
Free

Destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Deal damage equal to its health to the enemy player.
Level 3
H.E.R.M.E.S 1
H.E.R.M.E.S Her Set 6 Robot 6
9
15
6
9
15
At the end of your turn, each other friendly creature gets
A creature with defender does not start a battle.
Defender Defender
and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
until the end of the next turn.
Level 1

At the end of your turn, each other friendly creature gets
A creature with defender does not start a battle.
Defender Defender
and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
until the end of the next turn.
Level 2

At the end of your turn, each other friendly creature gets
A creature with defender does not start a battle.
Defender Defender
and
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
until the end of the next turn.
Level 3
Heart Tree 1
Heart Tree Leg Set 1 Plant 0
0
0
10
15
30
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2

A creature with defender does not start a battle.
Defender Defender

Each other friendly creature gets
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
Level 1

At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4

A creature with defender does not start a battle.
Defender Defender

Each other friendly creature gets
At the start of each turn, a creature with Regenerate 4 heals 4 damage from itself.
Regenerate Regenerate 4
Level 2

At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6

A creature with defender does not start a battle.
Defender Defender

Each other friendly creature gets
At the start of each turn, a creature with Regenerate 6 heals 6 damage from itself.
Regenerate Regenerate 6
Level 3
Iniog, Carrion Demon 1
Iniog, Carrion Demon Leg Set 5 Demon 0
12
24
3
7
13
A creature with defender does not start a battle.
Defender Defender

When a creature is destroyed, this gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
At the end of your turn, if this has
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
or higher, replace this with a level 2 Iniog.
Level 1

At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When a creature is destroyed, this gets
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.
At the end of your turn, if Iniog has
At the start of each turn, a creature with Regenerate 10 heals 10 damage from itself.
Regenerate Regenerate 10
or higher, replace this with a level 3 Iniog.
Level 2

At the start of each turn, a creature with Regenerate 10 heals 10 damage from itself.
Regenerate Regenerate 10

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Iniog gains health, deal that much damage to the enemy player.

When this is destroyed.
Vengeance
: Put a level 1 Iniog into this space.
Level 3
Kadrasian Stoneback 1
Kadrasian Stoneback Com Set 6 Dinosaur 6
10
16
6
10
16
A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this creature moves.
Flank
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Kadrasian Stoneback this turn.
Level 3
Lash of Demara 1
Lash of Demara Leg Set 4

14


20
Each enemy creature gets
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
.
Level 1

Each enemy creature gets
At the start of each turn, a creature with Poison 4 is dealt 4 damage.
Poison Poison 4
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets
At the start of each turn, a creature with Poison 6 is dealt 6 damage.
Poison Poison 6
.
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give an enemy creature with
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
A creature with defender does not start a battle.
Defender Defender
.
Level 3
Living Hive 1
Living Hive Leg Set 7 Elemental 0
0
10
8
12
15
A creature with defender does not start a battle.
Defender Defender

When Living Hive is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a level 1 Killer Bee.
Level 1

A creature with defender does not start a battle.
Defender Defender

When Living Hive is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Killer Bee.
Level 2

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

When Living Hive is dealt damage,
A spawned creature enters play in a friendly available space at random.
Spawn
a level 3 Killer Bee. This has +attack and +health equal to the amount of
At the start of each turn, a creature with Poison X is dealt X damage.
Poison Poison
the enemy player has.
Level 3
Nexus Core 1
Nexus Core Com Set 1 Robot 0
0
0
15
25
40
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Nuada, Faith's Flourish 1
Nuada, Faith's Flourish Leg Set 2 Tuskin 1
2
4
10
17
25
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Replace a friendly Plant with a 9/9 Treefolk.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Replace a friendly Plant with a 14/14 Treefolk.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Replace a friendly Plant with a 21/21 Treefolk.
Level 3
Othra, Apex Predator 1
Othra, Apex Predator Leg Set 6 Insect 8
0
10
6
12
50
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace this with a level 2 Othra.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, replace this with a level 3 Othra.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When Othra deals battle damage to a creature or player, they get
At the start of each turn, a creature with Poison 10 is dealt 10 damage.
Poison Poison 10
.
Level 3
Poisoncoil 1
Poisoncoil Rar Set 2 Snake 3
5
7
7
10
13
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
At the start of each turn, a creature with Poison 1 is dealt 1 damage.
Poison Poison 1
.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
At the start of each turn, a creature with Poison 3 is dealt 3 damage.
Poison Poison 3
.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
At the start of each turn, a creature with Poison 5 is dealt 5 damage.
Poison Poison 5
.
Level 3
Rubyscale Dragon 1
Rubyscale Dragon Leg Set 6.2 Dragon 2
8
18
7
11
24
A creature with defender does not start a battle.
Defender Defender

At the end of your turn, you and each other friendly creature you control gets +1 health.
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

At the end of your turn, you and each other friendly creature you control gets +2 health.
Level 2

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

At the end of your turn, you and each other friendly creature you control gets +5 health.
Level 3
Scorchmane Dragon 1
Scorchmane Dragon Leg Set 1 Dragon 0
12
24
6
12
24
A creature with defender does not start a battle.
Defender Defender
Level 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 5 damage to the opposing creature.
Level 2

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Deal 5 damage to each enemy creature and player.
Level 3
Sigmund Fraud 1
Sigmund Fraud Her Set 2.2 Abomination 3
5
7
9
14
19
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Deal 4 damage to the enemy player and gain 4 health.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Deal 8 damage to the enemy player and gain 8 health.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Destroy another friendly creature: Deal 12 damage to the enemy player and gain 12 health.
Level 3
Slumbering Shrine 1
Slumbering Shrine Leg Set 7 Earth Elemental 0
0
0
14
20
30
A creature with defender does not start a battle.
Defender Defender

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
You start the game with the following cards added to your deck.
Solbind
: Magmify
Level 1

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 2

When you play a spell, you may
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a friendly creature.
Level 3
Smolderscale Dragon 1
Smolderscale Dragon Leg Set 5 Dragon 0
3
15
6
10
30
A creature with defender does not start a battle.
Defender Defender

At the end of your turn, Deal 1 damage to each enemy creature.
Level 1

A creature with defender does not start a battle.
Defender Defender

At the end of your turn, Deal 3 damage to each enemy creature.
Level 2

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

At the end of your turn, Deal 5 damage to each enemy creature.
Level 3
Sparkstone Elemental 1
Sparkstone Elemental Rar Set 5 Lightning Elemental 4
8
14
7
11
18
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 1

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 2

Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from each creature.
Level 3
Stasis Indexer 1
Stasis Indexer Rar Set 7 Metamind 3
6
9
7
11
18
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a level 1 creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a level 2 or lower creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a creature
A creature with defender does not start a battle.
Defender Defender
until the end of the enemy player's next turn.
Level 3
Stasis Warden 1
Stasis Warden Rar Set 1 Metamind 5
9
15
6
10
16
When you play a spell, give a friendly creature
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 1

When you play a spell, give a friendly creature
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 2

When you play a spell, give a friendly creature
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 3
Steam Sentinel 1
Steam Sentinel Com Set 5 Water Elemental 8
14
20
6
10
16
A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with defender does not start a battle.
Defender Defender
Level 3
Steeleye Seer 1
Steeleye Seer Leg Set 5 Human 0
0
0
8
12
18
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Level up a card in your hand, then discard it if its level is higher than your
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Level up a card in your hand, then discard it if its level is higher than your
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Level up a card in your hand. You may use this ability twice per turn.
Level 3
Steelscale Dragon 1
Steelscale Dragon Leg Set 2 Robot Dragon 4
8
12
6
10
14
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +4 attack,
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 1

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +8 attack,
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 2

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +12 attack,
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Level 3
Steelspark Tinkerer 1
Steelspark Tinkerer Com Set 7 Human 1
4
7
9
12
21
A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Level 3
Stone Brand 1
Stone Brand Rar Set 2





Give a creature with
A creature with defender does not start a battle.
Defender Defender
+5 attack, +5 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 1

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+7 attack, +7 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 2

Give a creature with
A creature with defender does not start a battle.
Defender Defender
+9 attack, +9 health and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 3
Unstable Asir 1
Unstable Asir Her Set 7 Fire Asir 3
5
7
6
10
16
A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this is destroyed.
Vengeance
: Deal damage equal to Unstable Asir's attack to the enemy player.
Level 3
Uranti Bolt 1
Uranti Bolt Com Set 1





Deal 3 damage to a creature. It gets
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 1

Deal 10 damage to a creature. It gets
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 2

Deal 20 damage to a creature. It gets
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Level 3
Uranti Heartseeker 1
Uranti Heartseeker Her Set 2 Yeti 4
9
15
4
9
15
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 4 health.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 9 health.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Deals 4 damage to an emeny target creature or player with exactly 15 health.
Level 3
Uranti Icemage 1
Uranti Icemage Com Set 2 Yeti 2
5
9
8
13
20
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 1

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 2

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from a creature this turn.
Level 3
Uranti Stormshaper 1
Uranti Stormshaper Her Set 7 Yeti 0
0
0
9
12
18
A creature with defender does not start a battle.
Defender Defender

At the start of your turn
A spawned creature enters play in a friendly available space at random.
Spawn
a level 1 Lightning Wyrm.
Level 1

A creature with defender does not start a battle.
Defender Defender

At the start of your turn
A spawned creature enters play in a friendly available space at random.
Spawn
a level 2 Lightning Wyrm.
Level 2

A creature with defender does not start a battle.
Defender Defender

At the start of your turn put a level 3 Lightning Wyrm into each available space.
Level 3
Vault Blockade 1
Vault Blockade Rar Set 2 Robot 0
0
0
1
3
5
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10

A creature with defender does not start a battle.
Defender Defender
Level 1

A creature with Armor 15 prevents the first 15 damage dealt to it each turn.
Armor Armor 15

A creature with defender does not start a battle.
Defender Defender
Level 2

A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20

A creature with defender does not start a battle.
Defender Defender
Level 3
Vault Welder 1
Vault Welder Rar Set 4 Robot 7
11
18
9
14
22
A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 1

A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 2

A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Vault Welder.
Level 3
Wallbreaker Yeti 1
Wallbreaker Yeti Rar Set 2 Earth Yeti 4
7
12
7
11
16
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy a level 1 enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy a level 2 or lower enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may destroy an enemy creature with
A creature with defender does not start a battle.
Defender Defender
.
Level 3
War Merchant 1
War Merchant Her Set 2.1 Human 4
6
8
4
6
8
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +4 attack.
Level 1

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +6 attack.
Level 2

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +8 attack.
Level 3
Web 1
Web Tok Set 6 Web 0
0
0
1
1
1
A creature with defender does not start a battle.
Defender Defender

When this enters the field, it gets the ability listed after this keyword if it replaced a creature.
Upgrade
: Web's attack and health become equal to the creature it replaced.
Level 1
Wegu, the Ancient 1
Wegu, the Ancient Leg Set 4 Plant 0
0
0
1
1
1
A creature with defender does not start a battle.
Defender Defender

When you gain health, Wegu gets +1 attack and +1 health for each health you gained. While Wegu, the Ancient has 10 or more attack,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 1

A creature with defender does not start a battle.
Defender Defender

When you gain health, Wegu gets +2 attack and +2 health for each health you gained. While Wegu, the Ancient has 25 or more attack,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 2

A creature with defender does not start a battle.
Defender Defender
When you gain health, Wegu gets +4 attack and +4 health for each health you gained. While Wegu, the Ancient has 100 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
and
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from it.
Level 3
Yuru, the Necrosage 1
Yuru, the Necrosage Leg Set 2.2 Human 3
3
3
3
3
3
A creature with defender does not start a battle.
Defender Defender

When an adjacent non-Spirit creature is destroyed, put a 5/5 Spirit into that space.
Level 1

A creature with defender does not start a battle.
Defender Defender

When an adjacent non-Spirit creature is destroyed, put a 8/8 Spirit into that space.
Level 2

A creature with defender does not start a battle.
Defender Defender

When an adjacent non-Spirit creature is destroyed, put a 14/14 Spirit into that space.
Level 3


Game Information
Game Modes
ConstructedDraftCampaignWeekend Warrior

Card Sets
Set 1Set 2Set 3Set 4Set 5Set 6Set 7

Card Types
CreatureSpell

Factions
AlloyinNekriumTempysUterra

Gameplay Details
How to PlayDecksCard AbilitiesDaily Rewards

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