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Aegis Conscript - Alloyin Common
Aegis Conscript 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Attack3
Health6
Attack6
Health9
Attack12
Health15

Aegis Pulse - Alloyin Common
Aegis Pulse 1
Spell
Each friendly creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

Each friendly creature gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.

Each friendly creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.

Alloyin General - Alloyin Rare
Alloyin General 1
Creature - Human
Adjacent creatures get +2 attack

Adjacent creatures get +4 attack

Adjacent creatures get +6 attack
Attack2
Health8
Attack4
Health13
Attack6
Health18

Alloyin Highlander - Alloyin Heroic
Alloyin Highlander 1
Creature - Robot
While Alloyin Highlander is your only friendly creature, it gets +4 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

While Alloyin Highlander is your only friendly creature, it gets +8 attack and
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.

While Alloyin Highlander is your only friendly creature, it gets +16 attack and
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
.
Attack5
Health6
Attack7
Health9
Attack10
Health14

Arcflight Squadron - Alloyin Legendary
Arcflight Squadron 1
Creature - Robot
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: You may play an additional level 1 Robot this turn.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: You may play an additional level 2 or lower Robot this turn.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: You may play an additional Robot this turn.
Attack4
Health6
Attack7
Health9
Attack10
Health12

Battle Techtician - Alloyin Heroic
Battle Techtician 1
Creature - Human
While Battle Techtician is in the center space, each other friendly creature gets +2 attack.

While Battle Techtician is in the center space, each other friendly creature gets +4 attack.

While Battle Techtician is in the center space, each other friendly creature gets +8 attack.
Attack3
Health7
Attack7
Health11
Attack14
Health17

Brightsteel Gargoyle - Alloyin Legendary
Brightsteel Gargoyle 1
Creature - Robot
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

At the end of your turn, Brightsteel Gargoyle gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
and
A creature with defender does not start a battle.
Defender Defender
until the end of the next turn.

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

At the end of your turn, Brightsteel Gargoyle gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
and
A creature with defender does not start a battle.
Defender Defender
until the end of the next turn.

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

At the end of your turn, Brightsteel Gargoyle gets
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
and
A creature with defender does not start a battle.
Defender Defender
until the end of the next turn.
Attack5
Health5
Attack10
Health10
Attack16
Health16

Brightsteel Sentinel - Alloyin Legendary
Brightsteel Sentinel 1
Creature - Robot
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly Robot you control get
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
this turn.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly Robot you control get
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
this turn.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly Robot you control get
A creature with Armor 15 prevents the first 15 damage dealt to it each turn.
Armor Armor 15
this turn.
Attack4
Health5
Attack9
Health10
Attack14
Health15

Bulwark Bash - Alloyin Rare
Bulwark Bash 1
Spell
Deal damage equal to the Armor on a friendly creature to an enemy creature.

Deal damage equal to 2X the Armor on a friendly creature to an enemy creature.

Deal damage equal to 3X the Armor on a friendly creature to an enemy creature.

Cypien Augmentation - Alloyin Rare
Cypien Augmentation 1
Spell
Give a creature in a center space +2 attack and +2 health.

A free card does not count towards your two card plays per turn.
Free

Give a creature in a center space +4 attack and +4 health.

A free card does not count towards your two card plays per turn.
Free

Give a creature in a center space +6 attack and +6 health.

Cypien Infiltrator - Alloyin Rare
Cypien Infiltrator 1
Creature - Human
While Cypien Infiltrator has 7 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.

While Cypien Infiltrator has 14 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.

While Cypien Infiltrator has 21 or more attack, it gets
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Attack6
Health5
Attack11
Health10
Attack17
Health16

Drix, The Mindwelder - Alloyin Legendary
Drix, The Mindwelder 1
Creature - Metamind
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, discard your hand: Each friendly Metamind gets +1 attack for each card discarded this way.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, discard your hand: Each friendly Metamind gets +2 attack for each card discarded this way.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, discard your hand: Each friendly Metamind gets +3 attack for each card discarded this way.
Attack3
Health6
Attack6
Health12
Attack12
Health21

Electro Net - Alloyin Common
Electro Net 1
Spell
Give a creature −5 attack.

Give a creature −10 attack.

Give a creature −15 attack.

Energy Prison - Alloyin Heroic
Energy Prison 1
Spell
Give a level 1 creature
A creature with defender does not start a battle.
Defender Defender
.

Give a level 2 or lower creature
A creature with defender does not start a battle.
Defender Defender
.

A free card does not count towards your two card plays per turn.
Free

Give a creature
A creature with defender does not start a battle.
Defender Defender
.

Energy Surge - Alloyin Rare
Energy Surge 1
Spell
Draw 1 card.

A free card does not count towards your two card plays per turn.
Free

Draw 2 cards.

A free card does not count towards your two card plays per turn.
Free

When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Draw 3 cards.

Flowsteel Prototype - Alloyin Legendary
Flowsteel Prototype 1
Creature - Shapeshifter

When you play a level 1 creature, Flowsteel Prototype gets +attack equal to its attack.

When you play a level 2 or lower creature, Flowsteel Prototype gets +attack equal to its attack.
Attack3
Health8
Attack6
Health15
Attack8
Health20

Forcefield - Alloyin Common
Forcefield 1
Spell
Give a creature
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
this turn.

Give a creature
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
this turn.

Give a creature
A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20
this turn.

Forge Guardian Alpha - Alloyin Common
Forge Guardian Alpha 1
Creature - Robot Guardian
A creature with defender does not start a battle.
Defender Defender

A creature with defender does not start a battle.
Defender Defender

A creature with defender does not start a battle.
Defender Defender
Attack4
Health8
Attack8
Health14
Attack20
Health26

Forge Guardian Beta - Alloyin Rare
Forge Guardian Beta 1
Creature - Robot Guardian
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
Attack5
Health3
Attack8
Health6
Attack20
Health18

Forge Guardian Gamma - Alloyin Heroic
Forge Guardian Gamma 1
Creature - Robot Guardian
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Sacrifice five friendly Robot Guardians: Put a 25/25 Forge Guardian Omega into this space.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Sacrifice five friendly Robot Guardians: Put a 50/50 Forge Guardian Omega into this space.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
, Sacrifice five friendly Robot Guardians: Put a 80/80 Forge Guardian Omega into this space.
Attack4
Health4
Attack8
Health8
Attack16
Health16

Forge Guardian Omega - Alloyin Token
Forge Guardian Omega 1
Creature - Robot Guardian
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

A creature with Aggressive is always on the offensive.
Aggressive Aggressive

A creature with Armor 40 prevents the first 40 damage dealt to it each turn.
Armor Armor 40

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

While a creature with Mobility 4 is on the offensive, you can tap or click it to move it to one of your available spaces up to 4 lane(s) away once on each of your turns.
Mobility Mobility 4

A creature with Aggressive is always on the offensive.
Aggressive Aggressive
Attack25
Health25
Attack50
Health50
Attack80
Health80

Forgeplate Sentry - Alloyin Common
Forgeplate Sentry 1
Creature - Robot
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
Attack4
Health4
Attack9
Health9
Attack15
Health15

Ghox, Metamind Paragon - Alloyin Legendary
Ghox, Metamind Paragon 1
Creature - Metamind
At the start of your turn, draw 1 card.

At the start of your turn, draw 2 cards.

At the start of your turn, draw 3 cards.
Attack4
Health6
Attack8
Health12
Attack12
Health18

Heavy Artillery - Alloyin Common
Heavy Artillery 1
Spell
Give a creature +5 attack.

Give a creature +10 attack.

Give a creature +15 attack.

Hinterland Watchman - Alloyin Legendary
Hinterland Watchman 1
Creature - Mech
While Hinterland Watchman has 5 or more attack, it gets
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
.

While Hinterland Watchman has 10 or more attack, it gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
and
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
.

While Hinterland Watchman has 20 or more attack, it gets

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
,
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
,
A creature with Aggressive is always on the offensive.
Aggressive Aggressive
,
While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3
and
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5
.
Attack4
Health7
Attack7
Health10
Attack15
Health20

Ionic Warcharger - Alloyin Common
Ionic Warcharger 1
Creature - Robot
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Attack4
Health7
Attack9
Health12
Attack15
Health18

Jet Pack - Alloyin Common
Jet Pack 1
Spell
Give a creature +3 attack and
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.

Give a creature +6 attack and
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.

Give a creature +9 attack and
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
.

Lightshield Patrol - Alloyin Common
Lightshield Patrol 1
Creature - Human
While Lightshield Patrol has 5 or more attack, it gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

While Lightshield Patrol has 10 or more attack, it gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.

While Lightshield Patrol has 20 or more attack, it gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Attack4
Health5
Attack7
Health10
Attack15
Health20

Matrix Warden - Alloyin Common
Matrix Warden 1
Creature - Robot
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +3 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +5 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature +10 attack.
Attack3
Health3
Attack8
Health8
Attack12
Health12

Metamind Adept - Alloyin Common
Metamind Adept 1
Creature - Metamind
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Draw 1 card.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Draw 2 cards.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Draw 3 cards.
Attack5
Health4
Attack9
Health8
Attack15
Health13

Metasculpt - Alloyin Heroic
Metasculpt 1
Spell
Remove all abilities from a level 2 or lower creature.

Remove all abilities from a creature.

A free card does not count towards your two card plays per turn.
Free

Remove all abilities from a creature.

Metasight - Alloyin Common
Metasight 1
Spell
Discard and level up 2 cards.

A free card does not count towards your two card plays per turn.
Free

Discard and level up 2 cards.



Munitions Drone - Alloyin Rare
Munitions Drone 1
Creature - Robot
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature +3 attack.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature +5 attack.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature +10 attack.
Attack1
Health6
Attack3
Health8
Attack7
Health14

Nexus Core - Alloyin Common
Nexus Core 1
Creature - Robot
A creature with defender does not start a battle.
Defender Defender

A creature with defender does not start a battle.
Defender Defender

A creature with defender does not start a battle.
Defender Defender
Attack0
Health15
Attack0
Health25
Attack0
Health40

Nexus Pilot - Alloyin Common
Nexus Pilot 1
Creature - Human
While Nexus Pilot is in the center space, it gets +3 attack and +4 health.

While Nexus Pilot is in the center space, it gets +5 attack and +7 health.

While Nexus Pilot is in the center space, it gets +8 attack and +10 health.
Attack3
Health4
Attack5
Health7
Attack8
Health10

Oreian Battledroid - Alloyin Heroic
Oreian Battledroid 1
Creature - Robot
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5

A creature with Armor 7 prevents the first 7 damage dealt to it each turn.
Armor Armor 7

A creature with Armor 17 prevents the first 17 damage dealt to it each turn.
Armor Armor 17
Attack5
Health1
Attack7
Health1
Attack17
Health1

Oreian Justicar - Alloyin Heroic
Oreian Justicar 1
Creature - Human
When an enemy creature enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets −5 attack.

When an enemy creature enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets −10 attack.

When an enemy creature enters play, if it wasn't
A creature is Forged when it enters play from a player's hand.
Forged
, it gets −20 attack.
Attack5
Health8
Attack8
Health12
Attack14
Health20

Oreian Warwalker - Alloyin Legendary
Oreian Warwalker 1
Creature - Robot
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Oreian Warwalker gets 2X attack.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Oreian Warwalker gets 2X attack.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Oreian Warwalker gets 3X attack.
Attack3
Health6
Attack5
Health10
Attack9
Health18

Palladium Pulsemage - Alloyin Rare
Palladium Pulsemage 1
Creature - Human
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −4 attack this turn.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −8 attack this turn.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature −12 attack this turn.
Attack2
Health7
Attack8
Health12
Attack12
Health15

Scout Drone - Alloyin Heroic
Scout Drone 1
Creature - Robot

A free card does not count towards your two card plays per turn.
Free

A free card does not count towards your two card plays per turn.
Free
Attack2
Health2
Attack4
Health4
Attack6
Health6

Scrapforge Titan - Alloyin Heroic
Scrapforge Titan 1
Creature - Robot
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5

A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10
Attack1
Health1
Attack5
Health5
Attack20
Health20

Sonic Pulse - Alloyin Heroic
Sonic Pulse 1
Spell
Each enemy creature gets −4 attack.

Each enemy creature gets −6 attack.

Each enemy creature gets −8 attack.

Spark Bot - Alloyin Common
Spark Bot 1
Creature - Robot


Attack5
Health6
Attack9
Health11
Attack14
Health16

Sparkblade Assassin - Alloyin Common
Sparkblade Assassin 1
Creature - Human


Attack4
Health5
Attack12
Health13
Attack14
Health15

Stasis Warden - Alloyin Rare
Stasis Warden 1
Creature - Metamind
When you play a spell, give a friendly creature
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.

When you play a spell, give a friendly creature
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.

When you play a spell, give a friendly creature
A creature with defender does not start a battle.
Defender Defender
until the start of your next turn.
Attack5
Health6
Attack9
Health10
Attack15
Health16

Steelforged Avatar - Alloyin Heroic
Steelforged Avatar 1
Creature - Cyborg
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Steelforged Avatar gets +1 attack and +1 health for each Alloyin card in your hand.

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Steelforged Avatar gets gets +2 attack and +2 health for each Alloyin card in your hand.

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Steelforged Avatar gets gets +3 attack and +3 health for each Alloyin card in your hand.
Attack3
Health3
Attack4
Health4
Attack5
Health5

Steelshaper Savant - Alloyin Rare
Steelshaper Savant 1
Creature - Human

When you play a level 1 Alloyin card, you may give a friendly creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

When you play a level 2 or lower Alloyin card, you may give a friendly creature
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Attack4
Health6
Attack6
Health10
Attack12
Health16

Synapsis Oracle - Alloyin Legendary
Synapsis Oracle 1
Creature - Human
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Level up a card in your hand.
Attack3
Health9
Attack5
Health15
Attack8
Health24

Tech Upgrade - Alloyin Rare
Tech Upgrade 1
Spell
Give a friendly Robot +4 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

Give a friendly Robot +6 attack and
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.

Give a friendly Robot +12 attack and
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.

Technosmith - Alloyin Common
Technosmith 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a card.
Attack5
Health4
Attack9
Health8
Attack15
Health14

Tower Vanguard - Alloyin Rare
Tower Vanguard 1
Creature - Robot
While Tower Vanguard has
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
, it gets +2 attack.

While Tower Vanguard has
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
, it gets +4 attack.

While Tower Vanguard has
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
, it gets +7 attack.
Attack3
Health7
Attack6
Health13
Attack11
Health21

Vault Technician - Alloyin Common
Vault Technician 1
Creature - Human
-

-

-
Attack6
Health3
Attack12
Health9
Attack18
Health15

Warmonger Mod - Alloyin Heroic
Warmonger Mod 1
Spell
Give a level 2 or lower creature 2X attack.

Give a creature 2X attack.

Give a creature 3X attack.

Rise of the ForgebornEdit

Aegis Knight - Alloyin Legendary
Aegis Knight 1
Creature - Human
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature deals damage equal to its
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
to the opposing creature.

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature deals damage equal to its
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
to the opposing creature.

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each friendly creature deals damage equal to its
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
to the opposing creature.
Attack5
Health5
Attack8
Health8
Attack14
Health14

Aetherforge Oracle - Alloyin Common
Aetherforge Oracle 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a spell.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a spell.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a spell.
Attack6
Health2
Attack12
Health4
Attack18
Health6

Aetherguard - Alloyin Common
Aetherguard 1
Creature - Robot
When you play a spell, Aetherguard gets
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.

When you play a spell, Aetherguard gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

When you play a spell, Aetherguard gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Attack6
Health5
Attack8
Health7
Attack14
Health13

Alloyin Strategist - Alloyin Heroic
Alloyin Strategist 1
Creature - Human
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

Adjacent creatures get +2 attack.

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

Adjacent creatures get +4 attack.

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

Adjacent creatures get +6 attack.
Attack4
Health5
Attack8
Health9
Attack14
Health15

Anvillon Enforcer - Alloyin Common
Anvillon Enforcer 1
Creature - Robot
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4

A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
Attack5
Health4
Attack7
Health6
Attack11
Health10

Apocrymancer - Alloyin Heroic
Apocrymancer 1
Creature - Human
When you play an Alloyin spell, you may discard and level up a card.

When you play an Alloyin spell, you may discard and level up a card.

When you play an Alloyin spell, you may discard and level up a card.
Attack3
Health6
Attack7
Health10
Attack13
Health16

Crucible Colossus - Alloyin Rare
Crucible Colossus 1
Creature - Robot
A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.

A creature with defender does not start a battle.
Defender Defender

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
,
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
A creature with defender does not start a battle.
Defender Defender
from Crucible Colossus.
Attack6
Health8
Attack10
Health12
Attack16
Health18

Cypien Battlesuit - Alloyin Common
Cypien Battlesuit 1
Spell
Give an Alloyin creature gets +5 attack and
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.

Give an Alloyin creature gets +10 attack and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

Give an Alloyin creature gets +15 attack and
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.

Cypien Steelgraft - Alloyin Common
Cypien Steelgraft 1
Spell
Two friendly creatures get
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

Two friendly creatures get
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.

Two friendly creatures get
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.

Delpha, Chronosculptor - Alloyin Legendary
Delpha, Chronosculptor 1
Creature - Human

At the start of your turn, level up a level 1 card in your hand at random.

At the start of your turn, level up a card in your hand at random.
Attack7
Health7
Attack9
Health9
Attack14
Health14

Digitize - Alloyin Rare
Digitize 1
Spell
Each enemy creature gets −4 attack this turn.

Each enemy creature gets −8 attack this turn.

Each enemy creature gets −12 attack this turn.

Esperian Scarab - Alloyin Heroic
Esperian Scarab 1
Creature - Robot
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Uterra card in your hand.
Allied Uterra
: You may put a copy of Esperian Scarab into another space.
Attack3
Health5
Attack4
Health7
Attack7
Health11

Ironbeard, Hammer of Anvillon - Alloyin Legendary
Ironbeard, Hammer of Anvillon 1
Creature - Forgeborn
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When Ironbeard deals battle damage to a creature, that creature gets -2 attack and moves to an available enemy space at random.

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When Ironbeard deals battle damage to a creature, that creature gets -4 attack and moves to an available enemy space at random.

A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5

When Ironbeard deals battle damage to a creature, that creature gets -6 attack and moves to an available enemy space at random.

A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20

When Ironbeard deals battle damage to a creature, that creature's attack gets reduced to 0, then move it to an available enemy space at random.
Attack4
Health7
Attack7
Health11
Attack12
Health17
Attack15
Health25

Ironmind Acolyte - Alloyin Legendary
Ironmind Acolyte 1
Creature - Gnome
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you have five or more cards in your hand, you may play an additional card this turn.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you have five or more cards in your hand, you may play an additional card this turn.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you have five or more cards in your hand, you may play an additional card this turn.
Attack6
Health4
Attack10
Health8
Attack15
Health13

Metamind Explorer - Alloyin Common
Metamind Explorer 1
Creature - Metamind
When this is destroyed.
Vengeance
: Draw a card.

When this is destroyed.
Vengeance
: Draw 2 cards.

When this is destroyed.
Vengeance
: Draw 3 cards.
Attack3
Health5
Attack7
Health9
Attack13
Health15

Metamind Operator - Alloyin Common
Metamind Operator 1
Creature - Metamind


Attack4
Health10
Attack6
Health14
Attack10
Health18

Metamind Overseer - Alloyin Common
Metamind Overseer 1
Creature - Metamind
When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, draw 2 cards.

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, draw 2 cards.

When you gain a
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
, draw 2 cards.
Attack5
Health6
Attack9
Health10
Attack15
Health16

Metatransfer - Alloyin Common
Metatransfer 1
Spell
Give a creature −5 attack. Discard and level up a card.

Give a creature −7 attack. Discard and level up a card.

Give a creature −9 attack. Discard and level up a card.

Nexus Techtician - Alloyin Heroic
Nexus Techtician 1
Creature - Human
While Nexus Techtician is in the center space, each other friendly creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

While Nexus Techtician is in the center space, each other friendly creature gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.

While Nexus Techtician is in the center space, each other friendly creature gets
A creature with Armor 5 prevents the first 5 damage dealt to it each turn.
Armor Armor 5
.
Attack3
Health6
Attack6
Health9
Attack13
Health16

Onyxium Allomancer - Alloyin Heroic
Onyxium Allomancer 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 5 heals 5 damage from itself.
Regenerate Regenerate 5

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 8 heals 8 damage from itself.
Regenerate Regenerate 8

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Discard and level up a card.
Attack2
Health6
Attack4
Health10
Attack8
Health16

Onyxium Marauder - Alloyin Rare
Onyxium Marauder 1
Creature - Human
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 1 heals 1 damage from itself.
Regenerate Regenerate 1
.

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 2 heals 2 damage from itself.
Regenerate Regenerate 2
.

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

When this enters play from your hand, it gets the ability listed after this keyword if you have a Nekrium card in your hand.
Allied Nekrium
:
At the start of each turn, a creature with Regenerate 3 heals 3 damage from itself.
Regenerate Regenerate 3
.
Attack4
Health6
Attack7
Health9
Attack14
Health17

Oreian Fieldmarshal - Alloyin Rare
Oreian Fieldmarshal 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each other friendly creature gets +1 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each other friendly creature gets +3 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each other friendly creature gets +5 attack.
Attack5
Health3
Attack9
Health7
Attack14
Health12

Oreian Peacekeeper - Alloyin Rare
Oreian Peacekeeper 1
Creature - Robot
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Oreian Peacekeeper gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
this turn.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Oreian Peacekeeper gets
A creature with Armor 8 prevents the first 8 damage dealt to it each turn.
Armor Armor 8
this turn.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Oreian Peacekeeper gets
A creature with Armor 16 prevents the first 16 damage dealt to it each turn.
Armor Armor 16
this turn.
Attack4
Health2
Attack8
Health4
Attack16
Health8

Overwhelming Force - Alloyin Heroic
Overwhelming Force 1
Spell
Each friendly creature gets +3 attack.

Each friendly creature gets +6 attack.

Each friendly creature gets 2X attack.

Palladium Hindermind - Alloyin Rare
Palladium Hindermind 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −1 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −2 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Each enemy creature gets −3 attack.
Attack2
Health6
Attack6
Health10
Attack12
Health16

Palladium Simulacrum - Alloyin Legendary
Palladium Simulacrum 1
Creature - Shapeshifter
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Palladium Simulacrum is in the center space,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy.

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Palladium Simulacrum is in the center space,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy.

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
/
When this creature moves.
Flank
: If Palladium Simulacrum is in the center space,
A spawned creature enters play in a friendly available space at random.
Spawn
a copy.
Attack4
Health2
Attack8
Health4
Attack16
Health8

Phalanx Squadron - Alloyin Rare
Phalanx Squadron 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature with
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
+2 attack and +2 health.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature with
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
+3 attack and +3 health.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give a friendly creature with
A creature with Armor X prevents the first X damage dealt to it each turn.
Armor Armor
+4 attack and +4 health.
Attack3
Health6
Attack7
Health11
Attack14
Health17

Power Torrent - Alloyin Rare
Power Torrent 1
Spell
Give a creature +2 attack.

A free card does not count towards your two card plays per turn.
Free

Give a creature +3 attack.

A free card does not count towards your two card plays per turn.
Free

Give a creature +4 attack.

Sap - Alloyin Common
Sap 1
Spell
Reduce a level 1 creature’s attack to 0.

Reduce a level 2 or lower creature’s attack to 0.

Reduce a creature’s attack to 0.

Shardthief Druid - Alloyin Heroic
Shardthief Druid 1
Creature - Metamind
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
:
Negating an ability from a creature removes that ability from the creature. That creature can no longer gain that ability.
Negate
and remove all
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
from an enemy creature. Shardthief Druid gets that much
At the start of each turn, a creature with Regenerate X heals X damage from itself.
Regenerate Regenerate
.
Attack5
Health8
Attack8
Health13
Attack13
Health18

Skyknight Glider - Alloyin Common
Skyknight Glider 1
Creature - Human
While Skyknight Glider is in the center space, it gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.

While Skyknight Glider is in the center space, it gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.

While Skyknight Glider is in the center space, it gets
While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2
.
Attack5
Health6
Attack9
Health10
Attack16
Health17

Sonic Burst - Alloyin Common
Sonic Burst 1
Spell
Give a creature −8 attack.

Give a creature −9 attack.

Give a creature −10 attack.

Spiritforge Sentinel - Alloyin Common
Spiritforge Sentinel 1
Creature - Robot
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
Attack3
Health6
Attack6
Health12
Attack9
Health18

Steelscale Dragon - Alloyin Legendary
Steelscale Dragon 1
Creature - Robot Dragon
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +4 attack,
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.

While a creature with Mobility 2 is on the offensive, you can tap or click it to move it to one of your available spaces up to 2 lane(s) away once on each of your turns.
Mobility Mobility 2

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +8 attack,
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.

While a creature with Mobility 3 is on the offensive, you can tap or click it to move it to one of your available spaces up to 3 lane(s) away once on each of your turns.
Mobility Mobility 3

While each other friendly creature has
A creature with defender does not start a battle.
Defender Defender
, Steelscale Dragon gets +12 attack,
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
, and
While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough
.
Attack4
Health6
Attack8
Health10
Attack12
Health14

Steelwelder Medic - Alloyin Rare
Steelwelder Medic 1
Creature - Human
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give another creature
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.
Attack3
Health6
Attack5
Health10
Attack13
Health14

Technognome - Alloyin Common
Technognome 1
Creature - Gnome


Attack3
Health3
Attack9
Health9
Attack19
Health19

Tower Scout - Alloyin Common
Tower Scout 1
Creature - Human
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
Attack5
Health5
Attack9
Health9
Attack15
Health15

Vault Blockade - Alloyin Rare
Vault Blockade 1
Creature - Robot
A creature with Armor 10 prevents the first 10 damage dealt to it each turn.
Armor Armor 10

A creature with defender does not start a battle.
Defender Defender

A creature with Armor 15 prevents the first 15 damage dealt to it each turn.
Armor Armor 15

A creature with defender does not start a battle.
Defender Defender

A creature with Armor 20 prevents the first 20 damage dealt to it each turn.
Armor Armor 20

A creature with defender does not start a battle.
Defender Defender
Attack0
Health1
Attack0
Health3
Attack0
Health5

War Merchant - Alloyin Heroic
War Merchant 1
Creature - Human
A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +4 attack.

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +6 attack.

A creature with defender does not start a battle.
Defender Defender

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Target creature in the center space gets +8 attack.
Attack4
Health4
Attack6
Health6
Attack8
Health8

Secrets of SolisEdit

Cerebral Scout - Alloyin Rare
Cerebral Scout 1
Creature - Metamind
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a Metamind.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a Metamind.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up a Metamind.
Attack5
Health3
Attack10
Health7
Attack15
Health12

Citadel Guard - Alloyin Common
Citadel Guard 1
Creature - Robot
A creature with defender does not start a battle.
Defender Defender

A creature with defender does not start a battle.
Defender Defender

A creature with defender does not start a battle.
Defender Defender
Attack8
Health9
Attack12
Health13
Attack25
Health30

Cypien Shieldwarden - Alloyin Common
Cypien Shieldwarden 1
Creature - Human
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
this turn.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
this turn.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
this turn.
Attack4
Health6
Attack6
Health10
Attack10
Health16

Forge Guardian Delta - Alloyin Heroic
Forge Guardian Delta 1
Creature - Robot Guardian
You start the game with the following cards added to your deck.
Solbind
: Forge Guardian Alpha, Forge Guardian Beta, Forge Guardian Gamma.
When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 25/25 Forge Guardian Omega into your discard pile.

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 50/50 Forge Guardian Omega into your discard pile.

When Forge Guardian Delta enters play, if there is a friendly Alpha, Beta, and Gamma, put a 80/80 Forge Guardian Omega into your discard pile.
Attack7
Health7
Attack11
Health11
Attack17
Health17

Forge Oracle - Alloyin Heroic
Forge Oracle 1
Creature - Spirit
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up an Alloyin card.

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up an Alloyin card.

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: You may discard and level up an Alloyin card.
Attack1
Health1
Attack10
Health10
Attack20
Health20

Forgeplate Minotaur - Alloyin Rare
Forgeplate Minotaur 1
Creature - Robot
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent
Attack2
Health4
Attack8
Health9
Attack16
Health17

Iron Maiden - Alloyin Legendary
Iron Maiden 1
Creature - Robot

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

While a creature with Breakthrough is on the offensive, battle damge in excess of the opponent's creature's health is also dealt to the opponent.
Breakthrough Breakthrough

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

When Iron Maiden is dealt damage, deal that much damage to the enemy player.
Attack1
Health1
Attack3
Health3
Attack30
Health30

Ironbound Reinforcements - Alloyin Common
Ironbound Reinforcements 1
Creature - Gnome
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
2 or higher, give a creature +5 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
3 or higher, give a creature +8 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If you are
Every four turns players increase in rank, shuffling their discard into their deck, allowing them to draw higher level cards.
Rank
4 or higher, give a creature +12 attack.
Attack3
Health6
Attack6
Health12
Attack8
Health16

Killion, Infinity Warden - Alloyin Legendary
Killion, Infinity Warden 1
Creature - Forgeborn
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up a level 1 card in your discard pile.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up a level 2 or lower card in your discard pile.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up a card in your hand and discard pile.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Level up each card in your hand, deck, and discard pile.
Attack6
Health3
Attack9
Health7
Attack16
Health14
Attack22
Health20

Nanoswarm - Alloyin Rare
Nanoswarm 1
Spell
Give a level 1 creature −5 attack and remove all of its abilities.

Give a level 2 or lower creature −10 attack and remove all of its abilities.

Give a creature −15 attack and remove all of its abilities.

Nexus Aeronaut - Alloyin Legendary
Nexus Aeronaut 1
Creature - Human
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While Nexus Aeronaut is in the center space, each other friendly creature gets +2 attack.

Otherwise, this gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While Nexus Aeronaut is in the center space, each other friendly creature gets +3 attack.

Otherwise, this gets
A creature with Armor 3 prevents the first 3 damage dealt to it each turn.
Armor Armor 3
.

While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1

While Nexus Aeronaut is in the center space, each other friendly creature gets +6 attack.

Otherwise, this gets
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.
Attack4
Health6
Attack8
Health10
Attack14
Health16

Nexus Gunner - Alloyin Heroic
Nexus Gunner 1
Creature - Human
While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +5 attack. Use this ability only if Nexus Gunner is in the center space.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +10 attack. Use this ability only if Nexus Gunner is in the center space.

While a creature with an Activate ability is on the offensive, you can tap or click it to use that ability once on each of your turns.
Activate
: Give a creature +15 attack. Use this ability only if Nexus Gunner is in the center space.
Attack5
Health5
Attack10
Health10
Attack15
Health15

Oratek Explosives - Alloyin Heroic
Oratek Explosives 1
Spell

Give a friendly creature +5 attack.

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: This turn, when that creature deals battle damage to a player, deal that much damage to an enemy creature at random.

Give a friendly creature +5 attack.

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: This turn, when that creature deals battle damage to a player, deal that much damage to up two enemy creatures at random.

Give a friendly creature +5 attack.

When this enters play from your hand, it gets the ability listed after this keyword if you have a Tempys card in your hand.
Allied Tempys
: This turn, when that creature deals battle damage to a player, deal that much damage to each enemy creature.

Perilous Insight - Alloyin Rare
Perilous Insight 1
Spell
When this card is played, remove it from the game instead of putting it into your discard pile.
Overload Overload

Discard and level up 2 cards.



Seal of Anvillon - Alloyin Common
Seal of Anvillon 1
Spell
Give a creature +3 attack.

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature +10 attack.

Whenever this card would be shuffled into your deck, shuffle it into the top twenty cards instead.
Consistent Consistent

Give a creature +20 attack.

Steelskin Spelunker - Alloyin Common
Steelskin Spelunker 1
Creature - Human
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1
.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: If there is another friendly creature in the center space, that creature gets
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.
Attack5
Health6
Attack8
Health10
Attack14
Health18

Tundra Watcher - Alloyin Common
Tundra Watcher 1
Creature - Robot


Attack5
Health8
Attack10
Health11
Attack12
Health13

Imprisoned HeraldsEdit

Aegis Wings - Alloyin Rare
Aegis Wings 1
Spell
Give a creature +3 attack. Then, if that creature has the highest attack, it also gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
and
A creature with Armor 2 prevents the first 2 damage dealt to it each turn.
Armor Armor 2
.

Give a creature +6 attack. Then, if that creature has the highest attack, it also gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
and
A creature with Armor 4 prevents the first 4 damage dealt to it each turn.
Armor Armor 4
.

Give a creature +9 attack. Then, if that creature has the highest attack, it also gets
While a creature with Mobility 1 is on the offensive, you can tap or click it to move it to one of your available spaces up to 1 lane(s) away once on each of your turns.
Mobility Mobility 1
and
A creature with Armor 6 prevents the first 6 damage dealt to it each turn.
Armor Armor 6
.

Anatomize - Alloyin Common
Anatomize 1
Spell
Give a creature -4 attack. You may play an additional Anatomize this turn.

Give a creature -8 attack. You may play an additional Anatomize this turn.

Give a creature -16 attack. You may play an additional Anatomize this turn.

Anvillon Arbiter - Alloyin Heroic
Anvillon Arbiter 1
Creature - Robot
A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When the enemy player plays their second card in a turn, that player discards their hand.

A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When the enemy player plays their second card in a turn, that player discards their hand.

A creature with Armor 1 prevents the first 1 damage dealt to it each turn.
Armor Armor 1

When the enemy player plays their second card in a turn, that player discards their hand.
Attack3
Health6
Attack7
Health10
Attack14
Health17

Battletech Inventor - Alloyin Common
Battletech Inventor 1
Creature - Gnome
When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give an enemy creature -3 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give an enemy creature -6 attack.

When this enters play from your hand, it gets the ability listed after this keyword.
Forge
: Give an enemy creature -9 attack.
Attack3
Health3
Attack6